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Everything posted by GTengineer
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New Tutorial:: F-15C Radar Intro and LRS
GTengineer replied to Ironhand's topic in Lock On: Flaming Cliffs 1 & 2
Awesome, thanks -
That's good news but I would also like to see them model some of the workload a human pilot goes through. Not just turn into me with an automatic lock while shooting, while I have to fiddle with radar to find them. I would also like to see a lot better AI brains period and by this I mean less micromanagement of everything they do. Just as an example they should know when and when not to turn on ECM on their own based on their skill level. I mean my very first simulator/game back in 1997 had a AI that put LOMAC to shame. I will absolutely not buy DCS:BS until I either try a demo for myself or it is confirmed from other users that all these problems with AI are taken care of. BTW, last night I was practicing 2 F-15 vs 2 Su-30. I told my wingman to attack just to get blown up by my wingman 3 seconds into the flight while he proudly shouts "Two, bandit destroyed!". The ridiculous thing is that I flew the mission 3 times and the same thing happened TWICE! (thats 2 out of 3 times).
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Cool, I'll give that a try later tonight.
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Purchase Flaming Cliffs online without Credit Card?
GTengineer replied to Jenk's topic in Lock On: Flaming Cliffs 1 & 2
cool -
RT I feel your frustration. It is a lot more difficult to see in a still picture though. Once I identify them on my radar, I pick a reference landmark on the ground to mark their direction in my head so that I can glance quickly at them and this way they are easier to spot if you have a general idea where they are. BTW, at this moment of the screenshot was he flying head on towards you? Looks like it. BTW I remember seeing some tips somewhere on how to tweak the video card to make them more easily visible but unfortunately I don't remember where.
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Purchase Flaming Cliffs online without Credit Card?
GTengineer replied to Jenk's topic in Lock On: Flaming Cliffs 1 & 2
Do u have constant access to the internet? It says that you must have internet connection when pressing "Automatically" -
hmmm, I wonder if it is your higher resolution. I am using a 19" LCD (1440x900) and the "bigger" planes Su-27, Su-33 are not too difficult to see (usually a dark pixel) except for the before mentioned head on pass.
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Those pesky Mig-29's seem to be the most difficult to see even when they are almost on top of you. I have also noticed something when dogfighting a Su-27 with guns. I can see the Su-27 very easily from afar. However when they turn into you (watching them head on) they completely disappear once again. It's like a UFO performing a magic trick in front of you. Now I know that head on they will be more difficult to see because of the smaller profile but not at the short distances that this has happened (less than 2-3 nm).
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1) F-15C 2) F-18 3) A-10
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I agree with this. But if you MUST get an AGP card I believe there is an ATI HD3850 which was made for AGP. Actually found it: http://www.newegg.com/Product/Product.aspx?Item=N82E16814102730 Way too expensive for what you are getting though. New mobo/system FTW
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Hyperlobby Server with 80s weapons only
GTengineer replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
Cool, thanks -
Hyperlobby Server with 80s weapons only
GTengineer replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
AS, will you guys make this mission available to download for those of us who play only offline? This seems like a lot of fun. -
GG, yeah I guess I don't completely "beam" as it is not on 3-9 but 2-10 instead. I didn't know there was yet another term for this :). But I do keep a lock on him. My first F-pole however is to simply reduce the merge speed so he cannot get that first shot before he has to go defensive due to my AIM-7 coming at him.
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I think this is one of the mistakes I was making. I was putting to much faith on my missiles/shots and standing back waiting for a hit. Always keeping him on my beam. The problem was that as soon as my missile missed (or the AI which knows immediately when your missile misses and it is safe to turn into me) would turn into me and put me on the defensive. What I am doing now is as follows: 1) climb a little (2-3K over him) to get a better firing advantage, and as soon as I get a tone I fire my AIM-7. This missile for sure will miss but at least I put him on the defensive. 2) Immediately after firing, I put him on my beam and start descending to notch him. I have noticed that if I keep flying straight towards him he will keep flying straight too (despite my missile launch) so he can get a shot in. This way he never gets that initial shot before he goes defensive. 3) As soon as he goes defensive I hit afterburner towards him, while maintining to notch him. 4) Once I get closer I fire a second AIM-7. At this point he usually gets a shot in at me (R-27R) and I once again beam him while keeping him locked and dispensing a buttload of chaff. 5) Finally I turn into him again and at this point it is either a heater or sparrow fight. Hopefully he is still defensive and easy to kill. So in conclusion I need to increase the speed of my merge. LOL, when I first started flying LOMAC, I remember I was really low and I kept firing my a2a slammers and for the love of God I could not see them? So I kept thinking WTF is going on! heh since I don't play with external views I could not see them exploding below me. Noob story over :megalol:
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The frustrating thing is that when really close to the ground it seems that no matter if u are a bit lower the same thing happens. It gets to a point where how much lower can you go? At some point your missile will just hit the ground upon launch. I am practicing with 2vs2 Mig-29A and I have seen them actually go as low as 600ft over water (initial engagement start at aroun 10,000ft).
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LOL, well put I suppose :D Back to school :pilotfly: BTW, thanks too bad I cant give you any more rep to you or RedTiger who have both been great help
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GG. I understood the concept for a long time although I didn't know the name "notch". However can honestly every single engagement end up at rooftop levels? This seems ridiculous. The first thing the AI does when you shoot is dive straight down below 2000 ft (seems about 1000 ft actually). Wouldn't this IRL reduce his range at which he can fire at me?
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Can someone explain why I always tend to lose lock when engaging an enemy that goes defensive despite having him within radar azimuth limits (both vertical and horizontally). Say I shoot an AIM-7 at a Mig-29A, I keep my radar vertical scan from 0-10k feet, and I try to position myself slightly lower than him so my radar is looking up. Yet as soon as he starts diving below (2000 ft or so) my target designator starts blinking and I lose him and the AIM-7 (even if I am lower). I find it hard to believe that the F-15C radar can be so pathetic IRL. Is this a modeling problem or am I just doing something stupid here? Every single engagement is the same BS, I put him defensive, he dives, lock is lost despite my best efforts to keep my radar and aircraft looking at him, missile is lost, good luck locking him up again while he shoots his barrage of missiles at you.
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Hyperlobby Server with 80s weapons only
GTengineer replied to RvEYoda's topic in Lock On: Flaming Cliffs 1 & 2
LOL :D -
I thought it was actually 1 out of 4 PK in the video :). He fired 1 heat, 1 aim-7, another heat, and finally on the 4th he got him. It makes me feel better about wasting 4-5 missiles on a bandit in LOMAC though :D
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ahh gotcha, for some reason I thought the AIM-120 had been around longer.
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LOL yes that's what I say as I am flying it. Yeah, I am starting to realize all these things unfortunately. I hope they get all these things taken care of if the F-15 module ever makes it to DCS. P.S. still working on LMR lol
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awesome video, I love that show. What I don't understand is that it seems the F-15s never fired BVR AIM-120s before merging.
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I agree with both of you guys, there are too many limitations and AI needs too much micromanagement to make any sophisticated mission realistic. These complex missions put way too much burden on yourself at least as an F-15C driver (cant speak of Russian aircraft). The F-15C scramble mission that comes with the game for example puts your 4 x F15 up against 2 x Su-30, 2 x Su-34, and 4 x Su-24M. Shooting down a single Su-30 would probably be the kill of a pilot's lifetime. Yet a lot of times missions are stacked with enemy planes because mission builders think it is more fun to have an all out Star Wars engagement, which highly favor enemy AI since they always know where you are and pilot workload is not modeled for them. This mission *might* have been possible if the AI was competent since the Su-24M are carrying only 2 short range missiles each. But the AI completely ignores the threat that each bandit represents.
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This is the error I get when I try to open (...) Select source file, and the choose DEMO_LOCKED.lmr I installed NET framework and installed LMR to: D:\Program Files (x86)\Ubisoft\Eagle Dynamics\Lock On\ <<---- This is where my actual game is also installed My main partition however is C:\ ... I read that the default location must be C:\Program Files\Ubisoft\Eagle Dynamics\Lock On\ or if different the path much be edited in some .DAT file. However I was not able to find such file anywhere.