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Litjan

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Everything posted by Litjan

  1. You guys make me feel old... :cry:
  2. Also don´t forget that you will have to lead your target when flying uncoordinated. I.e. if you have a right-rudder input, you will need to aim to the right of the target to account for the appearant parallax movement of the target. I am not sure if the fire-control-computer will cue the pipper correctly for this scenario (it would need to have info on drift angle). But is shouldn´t be too hard to try this if you have the A-10 beta.
  3. Got it. Thought bludgeoning was ok since it´s a new equus. Must have been not completely dead, as it seemingly can still feel at least one of it´s sore spots :music_whistling: Carry on, please, nothing to see here!:pilotfly:
  4. Hmm, I just checked in to see if there were any new replies in the thread I started yesterday - the one about the trees not being collidable. Funny thing is - the thread is gone! And I did not get any notification about it getting erazed by anyone, so surely this could not have happened, right? I am sure that an open discussion of program features is encouraged in this forum (as claimed by the rules), so it must be some computer-quirk. Otherwise enjoy reading this post while it lasts :lol:.
  5. Hello to all from a long-time-lurker! I find this discussion very curious and it is interesting that there is not total clarity even among the beta-testers how the system works in the KA-50 and in this simulation. Try this: With all three autopilot buttons on, lift off into a stable hover. Don´t trim from now on. Step onto the rudder. Turn 50 (or any other significant amount) degrees. Let go of the rudder. What happens next: The autopilot will yaw the helicopter back to the original heading. It is NOT aware that pilot input brought the new heading about, and it WILL try to yaw the helicopter back to the original heading all the time! Even when initiating the turn you need to overcome (try to just very lightly step on the rudder to try this) this, thats not dampening, that is fighting! I fly 737´s for a living (-300s and -500s), we have an autopilot mode called CWS, or controlwheelsteering. I think this is something like what Alphaonesix might be confusing with this Kamov-System when he says that the autopilot is aware of the pilot changing the parameters actively (without holding the trimbutton). Our CWS will allow you to steer the airplane with the controlwheel (hence the name) and once you let go, it will keep the plane exactly like it is (attitudewise) at that moment (within certain limits). This KA-50 autopilot will always try to fly you back to the pitch, bank and heading you had when you released that trimmerswitch last... So it all boils down to this: With the trimmer released, the autopilot is actively fighting to maintain the "set" parameters, against wind, turbulence, induced yaw, etc. AND the pilot. When the trimmerbutton is pressed, the pilot is free to maneuver the helicopter any way he likes it, without autopilot interference - and without autopilot assistance (not sure if there is "dampening assistance"). This system is just different to what most of us would be expecting, that´s where all the confusion is coming from. It´s a matter of personal preference, I guess, but if it works like that in the real KA-50 then by all means it should be implemented that way in this simulation - even if many, myself included, find it counterintuitive. Jan
  6. I am sure most of us feel the same way about this issue, but I also trust the developers when they say that it wasn´t feasible to have it otherwise with this incarnation of the engine. I would have preferred "big blocks" of woods, that are just giant "no flythrough - no seethrough - no shootthrough" boxes. Just like invisible huge flat buildings, with lots of trees planted where they are. But I am sure this was considered by the developers, too, and they had their reasons. In some other thread it was suggested to turn of trees altogether in some config-file (grapfhics.cfg?). If having trees like this is worse for you than having no trees at all, that might be worth a try. Maybe there should be an option for this in the options-menu? As the OP said, all in the spirit of constructive criticism. I love this sim! Litjan Edit: Just read in the FAQ, don´t use Windows Notepad to edit config files.
  7. Thanks for the warm welcome! Runway-lights mod sounds good, chaos ;) - but I really don´t know how military airfields do the lighting during times of conflict. I am sure there would be some sort of black-out-policy in place, with maybe some very dim lights on at night? Then again they would certainly be well defended, so maybe there is no need to be stealthy? However, in times of accurate navigation and night-vision systems how important is keeping out the lights really nowadays? Interesting questions, but as stated before, low on the list of important issues to fix. Greetings, Litjan
  8. Hi fellow simmers, first post, been lurking for a while :).. I agree, it´s probably further down the list for fixing, but since I fly for a living and have seen and landed at hundreds of airports around the world I wanted to add my 2 cents here: Most airports have directional runway lights of various intensity that are in fact pretty much focused into the approach-direction (kinda like headlights in a car). It is really hard to spot a runway at night from the side if you are further away. For that reason they also usually have small lights on top of the directional lights to aid with keeping the runway in view while doing visual or circling approaches at night, but these can´t be seen from a larger distance. There are also flashing pairs of lights (omniderectional) at some runways to aid in spotting the runway ends (REIL). I am not that familiar with the lighting-layout of purely military airfields in the C.I.S., having used only major international airports there. There is a misconception about the runway lights of major airports being absolutely bright and brilliant - in fact when approaching an airport within a well-lit city at night the easiest way to spot it is to look for a dark area within all the lights :). What shines out furthest is usually the flood-lights of the tarmac or loading-areas... The runway lights are usually kept to a lower level to not blind the pilots, they will only be turned up to full intensity during heavy fog. On a related note, did anyone else notice that the reflection of the anti-collision light on the black shark seems to be clearly visible on some airport structures during bright daylight, even when the source (KA-50) is hundreds of meters away in some of the movies? That´s another thing to tone down, in my opinion, but then again, merely a cosmetic touch. Looking forward to the revival of the study-flight-sim-genre, Litjan
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