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Flighter

ED Beta Testers
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Everything posted by Flighter

  1. Hi Snappy ! Thanks for the report. I though it would be fun having such an area. With the latest version of the server, you can choose the AI planes (only 3 at the moment, but I can add as many as needed). See this post for more information. I will keep it updated as I add more functionality. Also keep in mind, that the good fun is to have human players as opponents, as all combinations of human and AI up to 4 planes are possible. Also 2 vs 1 humans for those top notch dogfighters :) Voice coms though is half the fun in this area. Anyway, I hope that I will find the time to enjoy it too and maybe flight you there. Cheers !
  2. Hi See here https://justdogfight.com/map/#fuel Cheers
  3. Hi eT!0n and darkman ! I have just restarted the ob server. The carrier issue is related to the fact that the module was not installed. Although it should not matter when started in server mode, it does (eg the planes were starting flying instead of on the carrier deck, the crew is always in the middle of the landing area, the coms would not give a landing clearance etc). I suspect that it was blocking the whole system somehow. I have now installed it, restarted again in server mode and all seem OK. Also air defenses seem OK. Please let me know if you find anything else. Thank you both for your help. Cheers !
  4. Thanks c0ff. Very likely I restart the server too fast. Will add a small delay and hopefully all will be OK. Cheers
  5. No good people from ED around ? 3 days with no reply for a server breaking issue... One more scripted watchdog ? :( Please guys !
  6. Hi ! Can you please explain what causes the following ? ERROR NET: Server registration failed with code 406 The server does not register from the server browser. Direct connection with v4 IP address is OK. The error is intermittent with unpredictable results every time the server is started. The server does not appear to retry the registration process. Maybe it should ? Please Help ! Part of the log (NET related):
  7. Hi Sideburns. I just checked and everything seems OK. Let me know if you still see the issue. Always welcome to our server ! Cheers
  8. Dear Baracuda, welcome ! No need to apologize for anything. All are welcome here, from novice to aces. It's a great learning experience and our server is relaxed and full of cool helpful people. @darkman222 is crearly one of them and I also want to thank him for his post. He summarizes very nicely what JDF is all about. I am going to create a page on our site with tutorials on dogfighting and his video links will be the starting point. See you all in your cockpits ! Cheers !
  9. Nickname reservation for JDF players - beta testers wanted Hey ppl ! We are looking for about 10 beta testers for our site/server interoperability. We have activated a system that will let you reserve up to three nicknames in the JDF server(s). Please see this post for details. Also, a list of nicknames you have used can be seen once you have confirmed your DCS identity to the JDF site. Each one can only see his/hers used nicknames. More functionality to follow soon ! Enjoy !
  10. Hey Cabal. I think padlock is giving away too much. Half of the fun is trying to keep a mental picture of what is going on. OTOH using the hat switch is a real pain. There are great DIY projects if you do not want a ready made kit. But honestly for current pricing, it's not really worth making your own. Still, almost any webcam will do once you remove the IR filter and replace it with a bit of developed film that is dark. Tested and working with opentrack, see mine below. For LEDs look for old remote controls, or even better an old "night vision" camera. They illuminate the area with IR LEDs. Or just fish some from e-bay.
  11. Hey there CL ! Thanks for your immediate interest. There is a "not operational yet" message because we are preparing a special treat for our members. This will take a few days to develop. Keep an eye on the site and this thread :) Always nice to see you around !
  12. Hi all ! Having some free time at hand, we started shaping up our web site : justdogfight.com The intention is to have more functionality than content. As of now we have an operational Connected players page. We also have some streaming activity on twitch (also available through our site). There is a lot of potential and as many ideas; time permitting, we will implement some :) Stay tuned, keep smiling ! Flighter
  13. Hi there. Fixing and enabling is two different things. Cannot be enabled on this connection. Bandwidth is limited. Maybe if server is moved along with main server. Cheers
  14. Hi DW2020. Many thanks for your nice post ! The Mig29 is the first airplane that ever flew on our server ! The idea (some 4 years back ?) was to have a small server for air to air practice. So an AI unit was needed to have someone to fight with no other players connected. This is run by the software and it's mission is to engage anything hostile. If shot down, it automatically respawns. But update after update has gotten very, very frustrated, and depending on the amount of bugs it does weird things at times... You get the picture. I've been meaning to make it so it only appears if only one player is in the AIR area, but never really did it. So, there you have it, the story of the one plane that has been flying non stop for as long as the server exists. On a side note, check the menu under "\ , F10 Other , F2 JDF SPAWN" menu if you want to spawn more units to practice. Enjoy ! Cheers
  15. Hi JRM ! I see you logged in the Stable server today (27-FEB-2020) I assume the issue is resolved ? I have another server (with password) for stability tests. I hope you are not trying to connect to that one. Cheers
  16. Hi Thunder ! Has been asked many times indeed. The answer is fragmentation. Our servers are supposed to be places where we play with many others, not private one-on-one matches. The 1v1 slots are provided as a learning/teaching and ofc fun areas. But if you count the isolated areas (2 x 1v1, guns, AIR and WW2) you may see 6 people connected and still not a single human in some area. Still, I was saying the same before we had 2 1v1 areas, so asking is not a waste of time. You never know :) Have fun !
  17. Thanks BIG. The server is on static IP. Just for the benefit of other server owners, I have temporarily worked around the issue by : - Removing the Stennis from mission (no more memory running out) - Starting then killing the process then restarting again. I wait for the update since the scoreboard and player IDs are bugged. Thanks again.
  18. Hi Bignewy Thanks for responding. I have two servers but each one uses it's own account name/login. I use my main account (third one) for playing. Cheers.
  19. Server crash and restart issues Hi guys ! It seems that the OB server is crashing after the 2.5.6 update. See this post : https://forums.eagle.ru/showthread.php?p=4215318 UPDATE : It seems that taking out the carrier helps things a lot. So until the issue is rectified by ED we'll have no carrier fun. Cheers !
  20. Hi ppl. After latest update, we have the following behavior/issue : The server crashes. Our automated restart script restarts it. The server gets stuck with the error message "Someone has logged in with your account on a different machine". This is a modal window (the user has to press OK to continue) so we are done. The username used for the server is not used anywhere else. The restart delay after the detection of the crashed server is set to 60 seconds. Any advice from ED ? At the moment I have modified the crash restart script to : start a new instance wait 60 second then kill it start the server again. No idea yet if this works. Overall 2.5.6 has been a problematic update with relentless server crashes (we had that before) but newly developed restart issues. Also much much longer loading times and way higher memory usage. And the gameplay took a big FPS blow at least in VR. Hope it gets better soon.
  21. Hi all ! I though I'd share this as it makes a real improvement in FPS. Of course nothing is really free in life, and for this one you pay with smaller image size. Some may find it appalling some may tolerate it. It's still an option and for some systems missing just a couple of frames per second to lock to 45, 90 or whatever your target is, it may be valuable. I also attach a spreadsheet that I used to get an understanding of the impact of Pixel density and image size (as in rendered pixels) on the system. Just remember that shaving off from the edges even a little may make a substantial difference because we are talking "area" so numbers are multiplied... I do not know if other HMDs than the Oculus's have this setting... In Oculus debug tool use the "FOV-Tangent Multiplier" section. In there the two numbers crop the rendered frames by the multiplier specified. (1 means no cropping). Use the attached openoffice calc sheet to see the effects on pixels required by the system for various VR headsets. The blue cells are drop-down lists. Select your device, PD and cropping factor and see the results. The green cells show the percentage of more (or less) work the system has do. The big table makes easier to understand the equivalent settings taking in consideration the characteristics of each device. For example: A PD of 1.5 for the rift makes the system render 5.6 MPixels Same PD on the rift S will require 7.9 MPixels. From the table it is apparent that a PD of 1.2 or 1.3 for the rift S would have (more or less) the same effect (at least on system performance as image quality is also affected by the down-sampling ratio, blur radius used etc etc). Merry Christmas all ! Oculus debug tool : Pixel Density Calculator : PixelDensityCalculator.zip
  22. Yes, that must be it !! I was looking into settings ! Thank you both. I have the failed message display off since the new system that shows the missile not accelerating... Maybe I should leave it on. The failure rate system was the solution to a bug in DCS that would let ppl get AIM120s from carriers even if they are set as not available in the mission editor. And once I had it coded, I used it to "trim" 7s and the like. Not to mention the hustle of redoing all the stores for all airports as soon as a new module or weapon was introduced. It also solved the issue with nukes up to a couple of updates ago (the update messed it up unfortunately). The Xs are 85% working for now ;)
  23. Hi Bignewy Thanks for rapid reply. I PMed you with the link to the log file (about 16MB). Cheers !
  24. Hi ! The server log files gets filled with the following error/warning message : ERROR EDOBJECTS: Failed assert `false` at Projects\edObjects\Source\Registry\RegMapStorage.cpp:42 WARNING EDOBJECTS: RegMapStorage has no more IDsAs an example, a log file with 160792 lines, has 112150 lines with the above. Open Beta v2.5.5.40647 Thanks
  25. Bump, bump bump bump.... Please, bump !!! At least acknowledge that this is an issue guys ! It was not buggy like this before you created the new "failed weapon" system. Please make it as it was, just a puff of smoke ! Thanks
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