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Everything posted by Flighter
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Hi Thudler thanks for your post. It's always refreshing to see nice, helpful posts. The purpose of my initial post, was to show that if ED took away the previous renderer, VR users would be seriously impacted and have a much worst final perceived image quality. Ofc this has now happened. Let's hope that soon, we get back the lost performance and even more. No need to cry over spilled milk. But ! when a post like yours shows 2 to 3 times more performance than the collective average, you pay attention ! :) Are you sure that you are not using the previous release version (2.5.0) with deferred shading off ? Your performance matches exactly that. Which would be an irony, as this was the starter of this thread ! Very much agreed. In this case it is only to get consistent and reliable test results. Some posts back I was "informed" that : because of that. Again, it's called the "internets" for a reason :thumbup: Again, your posts are very much appreciated. On our valuable free time, we should be flying and having fun, not posting ! Cheers ! P.S Forgot to mention, my system gives a score of 4271 for the "1080p Extreme" test of Superposition benchmark.
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Hi Thudster. Thanks for the post and the info. I hope that you could spare some more of your time and patience, and probably do the same test that this thread is based on. I would be very interested to see even one of these measurements from your system. The same goes for all people of course, it would be nice to see how various systems perform. Since you have oculus, you could post fps as well as the "performance headroom" for a direct comparison with the table and chart. This is how I perform my tests : - Load sim, go to settings page and set as per attached image 00. - Select instant action, KA50 module, Nevada map, Nevada free flight (image 01). I only hope you have Nevada and the KA50. - Let the mission load, do not un-pause it (image 02). - Activate the oculus performance Visual HUD from Oculus Tray Tool. - Look left and right, let any loading finish, then look in the middle of the screen and press NUM 5 to reset the VR position. - Place you view angle as per image 03 (the performance window follows your gaze). I suggest a PD of 1.5 for the whole set. I leave the game's at 1 and set it from Oculus Tray Tool. If you only want to do one measurement I would be very interested at PD=1.5, MSAA=x4, flat shadows. Can you please tell me which version and what settings (resolution) ? I just installed it and I get 7021 on 4K. The VR benchmark needs the payed version... Many thanks ! P.S. The latest update to 2.5.2.18736 does not seem to have any significant performance differences from previous versions.
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The secondary server runs Open Beta. No changes there yet.
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Has been 17 months full time serving hours ! Update 06-JUL-2018 - : The main sever is now on 2.5.x stable. The backup server may run periodically one of the maps on latest Open Beta. In the 17 months of operation we had (both servers): more than 99.9 % uptime 8185 players with multiple connections 15998 unique player names 79584 connections 228 GB of ziped tacview records Thanks for all your flying hours !
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Hi HDpilot ! Your comment was the final drop that tipped the scale to actually sit down and implement it. Enjoy !
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Hi there ! It's always nice to hear that people are enjoying our little server. Also good job on your A/A MP debut ! I wish you many many more splashes and hours of fun ! Regarding AWACS : the main reason of not having it, is that it will spoil the hide and hunt fun in the mountains near Batumi. Many pilots go radio silent hunters and I have seen some amazing fights there. A couple of tips : - Most of the fun is along the line between Batumi (blue base) and Senaki (red base). - The guns area is more hard-core but also crazy fun. I have seen some amazing pilots and dogfights there. - Put your labels on. They are only small dots, and only active when the other plane is about 6 nm away. Ground assets are shown much further away and are good for visual orientation. They can be distracting though and you can switch them off separately. Plus they help to only shoot enemies and not friendlies (by been red or blue). - You can spawn some AI enemy planes through the F10 menu. For when no one else is there to fight with you. Hope to see you online again soon ! Enjoy !
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Hi Wolf ! I understand what you are saying and mostly agree with you. But since 2.5.1 and for the last 5 updates, the fps/experience quality in VR is steadily bad -- no improvement whatsoever. And the initial point of this thread is to highlight the fact that 2.5.0 was WAY better of an experience. Take my measurements or just do your own comparison. I am not an fps junkie, and I totally ignore the numbers. I use my eyes and if I like what I see, I do not mind. I wish this was the case with the current DCS implementation... VR users had something very very good and they have now lost it. And once the release version gets updated and the old rendered dies, I am afraid that we will see many months/years before we get back what we had. F/A-18 owners (myself included) are already there. Non VR users, although affected as much by the slowdown of the rendering engine, do not suffer as much for a variety of reasons that have been beaten to death and I will not repeat. Cheers !
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Hi Oberst ! Wonderful adrenaline rush ! Many thanks for your video. You are always welcome to our server. :thumbup:
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AI ground vehicles drive and hide underwater.
Flighter replied to Flighter's topic in Aircraft AI Bugs (Non-Combined Arms)
LOLOLOL :lol: I hope someone reports this. -
Thank God I see someone else saying this because after a while I think I may be going nuts. It's amazing how people are not after their own interests. Not in a rude way ofc, but honesty does not have to be rude. Anyway, before Hippo asks, yes, still sad. :)
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A constructive post ? !!! Hi there ! Many thanks for your nice post ! The repeatability of the results in the last 4 tests, should tell you a lot about the quality of the measurement method; if you had elementary knowledge about statistics, measurements and uncertainties. I will not go into this. If you wanted to know how I do the test all you had to do is ask. I would be glad to describe it. Also, from the very first post (RTFP !!! LOL ) : You can do it too ! But judging something you do not know and calling it worthless, it's, well.. tactless. Have fun !
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Not that I know of. And certainly not to me... LOL
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I am not. It was left there from previous test : the post is here https://forums.eagle.ru/showpost.php?p=3494122&postcount=109. I will correct the table as to not confuse people. Thanks for spotting it.
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Hi Hippo. Still sad. The latest measurements are attached below. Identical performance plus I see some serious spikes every 5 to 10 seconds that were not there before. So, very very sad to be honest. I cannot play the Hornet on 2.5.0. My days of 90 fps in DCS with great (for VR standards) graphics are coming to an end. I have lost interest in keeping my servers up to be honest. I want to fly the Hornet and I see the jaggies and the low fps and the BAD quality and the unreadable gauges and the carrier that I can hardly make out and I get very sad. Oh well, life's got so many other good things... No need to spend my time on this. Cheers !!
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I tried the F/A-18 last night. I was glad and sad at the same time... With the reduced image quality I could hardly make the carrier. I had to have MSAA off or x2, Shadows "flat only", ground shadows off, PD1.3 and apart from textures set to high, everything else set to low. The outside world seemed in Oculus like I was flying old MSFS. This is TRUE and SAD. If you want it animated : https://i.imgur.com/3ftgHFL.gif The sad thing is that not even DS is implemented properly. You can see it by the way external lights (beacons, fires etc) are lighting the inside of the cockpit (without global cockpit illumination on). In a properly implemented system the lighting / shading is happening after all the geometry has been prepared... catch my drift ? All these bugs may cost extra FPS... sad sad. For me this whole thing has a strong resemblance to windows 8... "Forget your start button - we say that you do not need it". I HONESTLY hope that I am wrong and soon we get our 90 fps back. I still believe in miracles. One small complaint: why my simple question has been ignored twice ? Risking coming across as rude (which I hate), I will post it again one final time : @SkateZilla : I would love to see your answer to this question. As you wrote: Is Deferred shading an absolute must for the PBR renderer ? I do not want to start a pointless discussion, just a clarification/verification. Regards to all !
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Immortality for ground units not working (?)
Flighter replied to Flighter's topic in Mission Editor Bugs
Many many thanks Grimes. -
Hi ppl. I have set various units on the ground as "immortal". This used to work on earlier versions but not in 2.5.2 (unless I have missed out something). The issue appears on-line as well as locally (for the same mission). Is this a mistake on my part or a bug ? As a side-note the options of the mission enforce "No Immortality". This was no problem before (I do not know/looked if it makes any difference). This is from the mission editor : Did not do this poor truck any good: Thanks
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2.5.2 (.17559.377) has no improvement in performance. The new update has almost identical performance with previous versions (well within the measurements uncertainty). The new Anti-aliasing method present in the settings (SSAA) is not compatible with VR as it produces distorted view. It is more or less identical in operation with the Pixel Density setting so it is no big deal. The brown curve (2.5.2 SSAA) is pretty pointless (especially in conjunction with PD other than 1) but included just for fun. Still SAD... PS I got tired and frustrated so I skipped the 1.8 PD settings. In any case the trend of the curve is obvious.
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This is probably a bug. Increasing SSAA to 1.5 or 2, creates a permanent zoom in VR view and head movement is not natural anymore. It is the same effect as when holding down the "VR zoom" key. Is seems that the SSAA's oversampling is not scaled down before viewed. Screen captures from same point of view, zoom and head position with and without SSAA attached. They should be identical.
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Coming ASAP. Enjoy the server ! Cheers !:thumbup:
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Dear Dami.... My observations and measurements are here since day two of the update: https://forums.eagle.ru/showthread.php?t=207002 The initial subject was "VR FPS disaster with latest update (2.5.1.16543.355)". They almost had it with 2.5.0 (for VR at least). And someone flushed... I wont say anything else. This is far from the truth. See above link. The degradation affects all, not just VR users. It's jsut that VR has a well defined threshold. Below that is hell. Also MSAA is very very important. See the numbers on the above post. 23% lower at best scenario (NO MSAA) !!!!! Still let's hope that they will rethink it and we will not be FORCED to update when the new map and plane comes out (I have prepaid for both). This will be SAD. Cheers
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Is Defered shading needed for PBR renderer ? @SkateZilla : I would love to see your answer to this question. As you wrote: Do you say that the Deferred Shading was the ONLY way to go for using the PBR material model ? or to phrase it differently : Is Deferred shading an absolute must for the PBR renderer ? It seems that people are pushed to believe that to enjoy the new PBR renderer the Deferred shading method is required. Another misconception (not very important though) that I see forming is that the PBR renderer is like the new miracle when it comes to CGI. Truth is that is much easier for the texture artist to produce good quality results. Which is good, because even novice "scinners"will be able to produce quality work. And that's about it. Like most other methods is full of compromises and assumptions and simplifications. They just look good, which brings again the issue of "perceived quality". I would also love to hear your personal opinion on the rest of my ignored :( post : https://forums.eagle.ru/showpost.php?p=3488191&postcount=49 Cheers