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spidierox

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Everything posted by spidierox

  1. Hi everyone, I need some guidance here. My friend and I both use the multithreading with the new DLSS and in single player it works good. However, as soon as my friend connects to a multiplayer server his frames drop to about 20 fps. Is there any issue reported or known that DLSS drops framerates when going multiplayer ? if so any info or link would be appreciated ... still need to investigate this situation further.... thanks in advance
  2. I was vertical ...honestly I was in VR and looking how fast I was going through the clouds and gaining altitude , full afterburner...awsome. So I will do the same and watch airspeed and AoA now... instead of looking outside...
  3. At first I didn't want to get into a post which appearently is more important who is the whiner / complainer and things like that then actually listening to the OP. I too was surprised that in a vertical climb after T/O (let's say I took unrestricted climb very loose here) I lost both engines. I wasn't expecting that. I mean, with the F16 - F18 - F14 I don't recall that happening. The only thing is that you could stall the aircraft. Now we know the F14A had flame out issues, so I was wondering is there also an inherent problem with the F15 ? I did not see any warning in the manual about it so is this normal behavior? on the other hand I can imagine that going vertical you don't have a good flow of air into the engines and you get the flame out. I think this is more what the OP was curiuos about and so am I ...only learning the F15...
  4. Is there somewhere a indicator, gauge, anything that shows the position of the trim ?
  5. Exactly the same problem over here, just as you described it. Also send an error report to s13solutions@gmail.com but no response. A few posts ago someone even wonders if this tool is still supported. Would be a shame if it wasn't supported anymore.
  6. Had the same issue. Also it seems after quitting DCS and coming back in the same mission I could start it. Anyway have to look into the procedure as mentioned by the poster here above to be sure.
  7. Ok, got it to work. Deleted existing FARP objects including UH1. Relocated FAPR to another suitable position. Added the required object: FARP, FARP support vheciles, FARP structures and then UH-1 and now it works. Although the FARP was referenced as "LONDON" by default, this is not the callsign I saw in the ATC menu. Anyone knows if this is correct ?
  8. Here it is DCS Ttraining Nevada.miz
  9. Hi guys, The last couple of days I have been looking into how to make a functional FARP (Western) with the UH-1 in NTTR. I have gone through some videos, followed their instructions to the letter but no joy. Also read the manual and have put in the required units, but no joy. What do I get ? 1) I am able to go into the REARM menu and load and can select the weapons for that pylon. However, Ground Crew never replies with COPY. (I am in the UH1 on INTERCOM to talk with ground crew).Same for refueling So I went back to Nellis AFB. When you enter the cockpit, you switch to channel INT and at Nellis I can ask electrical power, new weapon loadout etc... I asumed that my procedure (radio) is the same for the FARP (so select slot, doors are open) 2) My FARP is LONDON but I don't see that in the ATC menu (even if I changed to the correct freq. and radio) 3) I have added all vehicles for WESTERN FARP as per manual shown in their screenshot (service column), doesn't make a diiference 4) I have the UH1 up with pilot skill = CLIENT (do we need to do something different for MP?) is there a bug ? what am I missing? All units where place at around 88m from the center of the farp. All supporting tracks were put in 1 group (so I have 1 of 8 units) Any help to solve this and improve (or correct my understanding) is highly appreciated. Thanks in advance mvg, Spidie
  10. Hi, Would it be possible to enlighten us what is currently worked on, and maybe roadmap update of the F16. Because recent patches and weekend newsletter don't mention anything if I recall correclty. I understand that all the love goes to the A10 II and.....wait....that's a lie, I don't.
  11. I have noticed this too...seems to have started after last patch as before I did not see this. Although must say that I am having scattered clouds now, not sure if that impact the WPN's view in any way.
  12. Well, would love to see the EA-6 Intruder introduced to DCS as a high fidelity model, where AI can be modeled like JESTER with the F14 or another pilot. ECW should also be availlable then. Would perfectly match vietnam F4, F14, mig21 era as well as more modern theaters like middle east campaign (gulf wars) as it was still used there.
  13. Yep;, same thing for me. Anyway sorry for the late reaction (work) but I did attach the mission file as requested above SYRIA - QT.miz
  14. yepm I created the mission in ME with waypoints but when I run the mission I don't see them on the map. (F10)
  15. When I go into my slot for the F16 (Syria map), startup then go to the map F10, I do not get to see my waypoints on the map although all filters are on. However I cvan click on other aircraft and their waypoint do show up on the map. If anyone experienced this or has a link to a post, all info is welcome. (FYI:I do own combined arms)
  16. Did we had new info from ED about the OP's finding? If so, can we have some feedback pls? Is ED confirming this and/or doing the fix ? Tnx in advance for (any) information
  17. This is the mission where I have the issue with: see attachment (.miz file) WUPS_v0.8.1_Mission_190129.miz
  18. I tried saving the mission, even adding a new F16 but no difference...
  19. ok so I tried the .miz for stored alignment : OK - works Pos. SALT on DED , WP connected by line. I am guessing that you create this map after update right ?
  20. I had the drifting as well... SALT on DED is negative for kobuleti position 44. Waypoints are not connected by a line Alignment doesn't work = no distance read out at from my first WP in HUD (WP is 40 nm out) WHen I fly I then have a drift. This was a mission created a while ago like a week or 3 ago and is on our MP server. Also downloaded itand same behaviour in SP.< Whan I create a new map and use same position in kobuleti, SALT on DED says something like 150 ft (ie. positive alt instead of neg. one) and algiment goes OK with lines between wp. Could it be that a update broke the mission file ?
  21. I too have issues with the alignment and negative alt as described above. Anyone knows a workaround ?
  22. Same here, but both cases: clean and loaded configuration (no TPOD)
  23. Ok, so I gave it a try. No matter how I set it up (like a slider as per your example or axis) the range of the RPM doesn't match the throttle as described in OP. However, I did notice somethinig: if I set it up the throttle seems to be OK in terms of its range.But as soon as I reached the afterburner detent the scale was off again. No matter if I tried to forc the detent in the settings or with a button ingame. Since afterburner is bugged right now (just a few % over 100) I think there is some offset error with the throttle and range for AB to kick in.
  24. I'll give it a try when I get home this evening and let you know. Thanks for the tip !
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