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dmatsch

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About dmatsch

  • Birthday 07/18/1967

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  1. But we got cows several years ago!
  2. I have a plan to make 3.2 million dollars in the next three months. I'll start actively working on it when I receive that last 3.2 million that I planned to make.
  3. Fix the AI. This is the biggest complaint. And the one persisting year after year*. *Please buy our new latest early-access module that will be early-access for years until enough people complain, even then it won't be "complete".
  4. it's extremely simplistic. Like test missions only. And only against THIER pre-defined assets, not statics, or custom templates. Between the horrendous load times vs. it's capability, you can create a miz in 1/10th the time. I would have expected something like DCC or the other mission generator (name escapes me -- both stopped working).
  5. title says it all. we have a ground pounder mission, but no infrastructure. I tried to create an anti-ship mission with only two cargo boats, and it created the two cargo boats and a frigate! This thing is so simplistic that with the load times, it's easier to just create a quick and dirty ME mission. Doubly-so using templates. This way at least you can load the scripts that make DCS halfway playable in a COMBAT role.
  6. ^^this. I'm not really sure what's going on at ED, but a good deal of core-level bugs make any kind of mission design either impossible or such a chore that it's unfeasible. 60%-80% of mods, scripts and static templates are broken, which makes this software mostly unplayable as a Combat flight simulator.
  7. how about being able to populate any airport with statics and RATs without spending hours on each airport on each map? DCS, to this day, remains a big, empty sim unless you spend hours in the ME.
  8. please fix this, ED. This is a stupid game-breaker bug that affects ALL carrier-based missions with any incoming traffic. End users shouldn't have to find all these hacks for ancient bugs just to design/play a mission.
  9. this bug is waaaay older than 2024. ED is "working on it".
  10. and it's a very, very old issue.
  11. lifetime software engineer here. Had to learn many many (many) new technologies and languages in little time. 1. A core knowledge of how your chosen language operates is essential. Looping, object creation, syntax. This case, LUA. Docs and tutorials are everywhere. write a basic "hello world" outside of DCS. 2. take existing DCS scripts that work and modify them. As long as you make backups of the original, you're fine. Use Notepad ++ 3. I started with the MOOSE RAT module. There's plenty of LUA in there for you to experiment and learn, and it's fairly straightforward with plenty of working examples. 4. this forum. keep asking questions, only a jerk would berate you for being a newbie and tell you to RTFM. DML is a code-free module that's pretty powerful. It's modules are also a great place to play around and modify. TLDR: There's no "easy way" to learn a new coding language. It's literally the same road as the one to Carnegie Hall.
  12. it's been a decade, not years. I know many people who aren't buying any new modules until the core is fixed and updated to 2025 standards.
  13. you can't.
  14. anyone else getting this error any time a red unit is destroyed by AI? It doesn't kill the current mission, however it's quite bothersome:
  15. no. the instant action missions are part of the core DCS. You can, however open them in the mission editor, make your changes and save them to a different file location. **if you re-save the core mission, it will break integrity checks and will get overwritten
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