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WytchCrypt

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  1. No, my desktop shortcut points to: "C:\Program Files\Eagle Dynamics\DCS World\bin\DCS_updater.exe" Very odd! Anyway, the update is done so I'm going in to do some testing and see if I can recreate the error
  2. Thanks for having a look Flappie. I'll give these suggestions a try and report back. As far as the current scenarios with the error: 1) I've only seen it on the Caucasus map as I rarely fly any other 2) Drop outs occur at both mid-day and evening First off, I'll try to recreate after moving Saved Games\DCS to a safe place. If it recurs, I'll try removing SuperCarrier from the mission. If it still remains, I'll try to recreate this over the Persian Gulf and hopefully can narrow down exactly what is going on! Update: so I copied Saved Games/DCS to a safe place and restarted. Got a popup screen asking if I wanted to update to the current version so I said yes. I'm apparently going to be going through a long update process of 56GB! Not sure why moving Saved Games/DCS triggered this but it's been a couple months since I updated and I've been flying offline mode so maybe this update will solve my issue...we'll see!
  3. OK, that didn't take long! I removed all mods, removed the "\DCS World\CoreMods\aircraft\FA-18C\FA-18C.lua" file and ran the cleanup & repair. Restarted DCS completely clean with no mods. Ran the same Case III practice mission I was running yesterday and the 2nd time through lost the ocean textures (see some screenshots below). Once again, I made a track recording of the mission and it played back with absolutely no ocean texture problems!!! I can only guess that means the disappearing ocean textures are random and not repeatable based on my control or view inputs? I've attached the DCS.log as well as the "ocean texture prob.trk" in case it would be helpful - not taking complete responsibility for the poor landing attempt...hey, the ocean disappeared...how was I supposed to keep my cool and catch a perfect 3 wire? The original ERROR's you mentioned relating to the fa-18c.lua are now gone. I had a look at the DCS.log and here are the errors that seem to be related to textures, not sure if they're relevant to my problem, and there are other ERROR lines as well, but here they are: 2021-01-12 21:15:26.424 ERROR EDCORE: Can't open file 'bazar/shaders/posteffects/slot.fx.' from fs 2021-01-12 21:15:50.141 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found 2021-01-12 21:15:50.141 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found 2021-01-12 21:16:47.840 ERROR_ONCE DX11BACKEND: texture 'lightning.dds' not found. Asked from 'EFFECTS2' 2021-01-12 21:16:52.658 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationNormals' not found. Asked from 'EFFECTS2' 2021-01-12 21:16:52.658 ERROR_ONCE DX11BACKEND: texture 'LiquidAnimationAlphas' not found. Asked from 'EFFECTS2' 2021-01-12 21:25:49.065 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found 2021-01-12 21:25:49.065 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found 2021-01-12 21:32:14.203 ERROR_ONCE DX11BACKEND: render target 'mainDepthBuffer_copy' not found 2021-01-12 21:32:14.203 ERROR_ONCE DX11BACKEND: render target 'DummyShadowMap' not found On one hand, it's good to know the issue isn't because of any mod I was running...on the other it's a frustrating problem since 90% of the missions I create and fly are centered around SuperCarrier! Any help would be appreciated! Thanks all! Here's some screenshots I took during the mission in case they would be helpful. Note the 2nd & 3rd which were both taken while the mission was paused with the ocean texture flickering on and off! The last pic is pretty cool being able to see the Roosevelt's screws while landing, but I'd prefer the expected backwash! dcs.log ocean texture prob.trk
  4. Thanks Flappie, will do.
  5. Wanted to follow up as I'm still having this issue off and on even after a cleanup/repair and removal of all mods. A very strange thing just occurred...I was flying a Case III Hornet landing on the Roosevelt and a couple minutes into the mission the ocean texture disappeared just as I originally reported. I finished the landing then went into replay mode. I didn't change any views so it replayed the exact same views I saw in my original mission and I expected the ocean texture to disappear at the same point in the mission, but in the track replay the ocean texture never disappeared and everything displayed perfectly Here's my log file from the session...I should note that in this case I'd reinstalled my mods and there are some ERROR lines in the log but nothing that I can properly evaluate related to textures. I''d definitely appreciate any help and if anything odd is appearing in my log.dcs.log I should also add if it helps that this only occurs with the ocean textures. Rivers, bays, inlets and other water features render properly and I've never had an issue with them. Thanks!
  6. Hi all, after completing my "Su33 Cockpit Instrument Reflection Mod" that reduced and/or eliminated the reflection from the Su-33 dials and gauges (found at: https://www.digitalcombatsimulator.com/en/files/3313194/), I heard from some pilots who requested I do the same for the Flanker's HDD. Happy to oblige! Since the HDD reflection is defined by altering a different cockpit file, I decided to create this as a sister-mod to the gauge and dial reflection mod. You don't need the other mod to alter the reflection of the HDD, but they definitely go together to address the whole cockpit reflection gauge/dial/HDD look which many feel is too pronounced and difficult to read clearly. And Flanker pilots from the early DOS and Lock-On days may recognize the return of the overlay grid on the HDD This new HDD reflection mod can be found at: https://www.digitalcombatsimulator.com/en/files/3314230/ Here's a shot to show you one of the ways you can tame that highly reflective HDD with this mod: Happy Flying!
  7. Just wanted to follow up that I decided to create a new mod that specifically addresses the reflection on the Su33 HDD. It's called, "Su33 Cockpit HDD Reflection Mod" and can be found here: https://www.digitalcombatsimulator.com/en/files/3314230/ Here's a shot to show one of the changes you can make with this mod: Happy Flying!
  8. I've been flying since the Flanker 1.5 DOS days in the 90's and it seems as time goes on with each release the track system becomes more and more unreliable. This is really a shame because the ability to rewatch missions to study and learn is one of the core things that kept me loyal to Flanker (and the DCS that it eventually became) all these years. As it is now, flying off the SuperCarrier in my Hornet guarantees the track will be a hot mess even if the SC & me are the only things in the mission. I have pretty good luck though with accurate tracks starting a Hornet carrier ops mission in air and landing on the SuperCarrier. I agree with the earlier comment that it will likely take a 3rd party developer to step in and create a bullet proof replay system. Even though the DCS team probably "could" do it, I have the feeling they're spread so thin already developing new stuff and trying to get early access modules into full release that it's just not a priority...unfortunately
  9. Hi, I just added a description of how to reduce/eliminate the HDD reflection on the detail page for the mod. Here's what I wrote: The Flanker HDD reflection is not controlled by the file in this mod, but by the "su33_cpt_int07.dds" file. In that file there's a silvery rectangle beginning at about the top left pixel 970x570 to the bottom right pixel at 1360x875. I hate that reflection as well, and it may not look realistic but I paint that rectangle opaque black and put an evenly spaced 3x3 line grid on top of it. Works great with no reflection on the HDD! After painting that rectangle in Gimp/Photoshop and properly creating the su33_cpt_int07.dds you can install it the same way as my README instructs for the su33_glass_prib_refl.dds. If it's too black, you can always experiment with making that black rectangle less opaque so the mirror-like silvery surface underneath shows through for some reflection. Have Fun! And let me know if you get stuck and I'll send you my su33_cpt_int07.dds
  10. Hi all, wanted to announce a new mod I recently released. Using Devrim's English Gray Cockpit files as a foundation (and with his approval), I converted them into layered psd files. Each file has a "base colour" layer then shadows and highlighting are applied with different layers. This means it's relative easy to change the colour of your Su-33 cockpit! Just use your preferred psd friendly paint program to change the "base colour" layer of each provided file, convert it to a dds file with DXTBmp, drop it in the appropriate custom cockpit directory, select it within DCS and you're ready to fly. You can find the mod (including detailed readme file) here: https://www.digitalcombatsimulator.com/en/files/3313321/ Fly On :pilotfly:
  11. Hi all, fellow pilot Mike_Romeo informed me that there's a much easier installation for those already using a custom Su-33 cockpit (Devrim's English language Gray cockpit for example). It's a simple addition to the cockpit description.lua and moving whichever of my reflection files you want to use. I updated my readme to include the details and re-released the mod as v2. You can find it at: https://www.digitalcombatsimulator.com/en/files/3313194/ Fly On :pilotfly:
  12. No worry, it's all good :smilewink:
  13. That's what I meant :smilewink:
  14. You're very welcome! Once I saw how out of control those reflections were I knew I had to do something :smilewink:
  15. Oh, when I did it the first time in 7zip DCS didn't recognize the mission...may have been because I didn't just delete Config and resave but extracted and tried to recreate the compressed file...
  16. I was using 7zip to extract and recompress and it didn't work. Opened in WinRar, deleted the Config dir and resaved and now the mission loads using my current snapviews. Thanks Rudel_chw :thumbup:
  17. Hi all, in chasing down a problem with new snap view settings not working in my old missions, I discovered the reason. The *.miz files include a Config/View/ directory and are saving both the SnapViews.lua and SnapViewsDefault.lua as they were defined when the mission was originally saved. Because of this, any time I refly the mission, my new snap views as defined in my local Saved Games/Config/View are ignored. Re-saving the mission makes no difference. Since some of my missions are quite involved and I don't want to recreate from scratch, I'm looking for the way to unzip the *.miz file, remove those previously defined snapview files, and rezip the file. I've been able to unzip the mission file with 7zip but haven't been able to properly re-zip the files into a mission.miz that DCS will load. I've searched the forums and can't find the answer. Could someone please point me to the way to properly rezip a mission .miz file? Thanks :smilewink:
  18. Thanks Devrim, texture01 defines the center top and bottom fuselage front half up to the nose including the optical/electronic sensor housing. I believe setting that texture to true forces it to load the blue/white scheme defined in the default su33_tex01.dds (belonging to the 279th kiap 1st Squad Navy skin) rather than whatever su33_tex01.dds is actually being displayed :smilewink: Sorry to hear you've bailed on FC3! I still bounce between flying the Su33 and FA-18 :thumbup:
  19. Hi Devrim, been flying your English Su-33 cockpit for years and love it! I was flying my blue & yellow Su-33 exterior skin and noticed that your cockpit continued to display the pretty much default Su-33 blue/white colour on the spherical fairing which houses the optical-electronic sighting system. Even though the plane has painted that exterior housing yellow, the cockpit view still shows it as blue/white. Found out the reason is the line in your cockpit description.lua, "{"su33_tex01", 0, "su33_tex01", true};". I commented that out and now the fairing displays the exterior color of whatever Su-33 skin I fly as expected (example below). Not sure if there are other reasons you had that line in the cockpit description.lua but I haven't noticed any adverse issues after commenting it out. If you had a specific other purpose for including that line I'd love to learn why :smilewink:
  20. After several months away from flying the Su-33 I returned to find a strange condition where the cockpit instrument reflections seemed significantly stronger, and to me, very distracting making the instruments difficult to read. I found a thread where this condition was reported for several aircraft and ED responded they're considering making reflection an option. Meanwhile, I've created a mod for the Su-33 with 4 new cockpit instrument reflection intensities ranging from the current highly reflective to no reflections. You can find the mod at: https://www.digitalcombatsimulator.com/en/files/3313194/ Here's a couple shots of the extremes, no reflections vs the current high reflections...
  21. Hi all, just wanted to post a thread announcing my latest user file Su33 livery. This one is fictional and based on the work of early 20th century American horror writer H.P. Lovecraft. The plane includes several Lovecraft related markings including a Cthulhu logo on the nose, wings, tail & pilot helmet, squadron name of "The Fighting Cephalopods", "ARKHAM NAVY" registration, and decals for Miskatonic Engineering, Necronomicon Propulsion, and of course Lovecraft Aerospace. You can check it out at: https://www.digitalcombatsimulator.com/en/files/3312978/ It's closely related to my Arkham Navy F/A-18C Hornet found at: https://www.digitalcombatsimulator.com/en/files/3308190/ Hope you like it :smilewink:
  22. Fantastic, couldn't locate any other threads. Thanks btd I'll give it a go :smilewink:
  23. Hi all, I'd like to replace the Russian voice messages/warnings/etc I hear in the cockpit to English. I saw a couple old user file mods that do this (specifically Kozzs_-20dB_RUS_Betty_Common & DTWDcns_Basic_zrMake_my_god-damn_game_speak_Englishxc_MOD_-_Russian_Accents_+_Betty), but they seem to depend on a DCS file structure of DCS World/sounds/speech and it appears that is no longer the way sounds are stored so I don't think they'll work. It seems the new structure is DCS World/Sounds.edc/. Am I missing something obvious here or is there no way to change the sound files from Russian to English? Thanks!
  24. ​Hi all, I've reviewed the entire sticky "Tutorial: Introduction to Lua Scripting" thread and it seems promising, but before I head down that rabbit hole I thought it wise to determine if my goal is even possible... Simply put, is there a way to capture a keyboard entry, test what key was pressed and display a message on screen? For example, I'm flying the Su-33 which has a non clickable cockpit and therefore no clickabledata.lua file (which means the existing X:Cockpit Argument in Range() conditional unfortunately doesn't work...spent 2 days down that rabbit hole :smilewink:​ Is there a way through lua scripting that I can capture pressing the "T" key, and display a simple "You have enabled wingtip smoke" message? I'm thinking it would be a matter of tapping into the event handler and listening for that "T" key but don't know if that's possible. Thanks! Edit: I can't believe I called it "Lui" in the thread title not "Lua"...and I can't edit it...oh well :lol:
  25. Yes, the Set Command( 78 ) and other argument ID's work fine with the Su-33! I'm able to toggle on internal and external lights, smoke, flaps, gear, etc...anything that can be triggered with a keyboard as defined in it's Options->Controls screen. I'm not familiar with X: Start Wait User Response...just looked it up and it's close to what I want, but only listens for spacebar or backspace keys. What I really need is a conditional that's purpose is to capture keyboard input & test for what specific key was pressed. Then I can translate that to a "show message" action :smilewink:
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