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WytchCrypt

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Everything posted by WytchCrypt

  1. Agreed. I pre-ordered and am fine with this. As a former software engineer (14 years at Sun Microsystems) I know how development cycles and release dates often go. I'd rather they take the time to develop a better SC instead of rushing out a buggy one :smilewink:
  2. I currently have a workaround. The Stennis is moving on whatever heading at 11kts with 2 rescue helos on either side of the ship at 100ft flying a parallel course at the same speed. Works for simple carrier ops missions requiring no change of course for the Stennis, but haven't tried it with the Stennis making multiple course changes. I'd guess the helos would lose their tight escort position after a course change or two...
  3. Hi all, just wanted to drop a line that I've created a new fictional skin for the flyable Hornet. This one's based on horror writer HP Lovecraft and is "The Fighting Cephalopods" squadron available at: https://www.digitalcombatsimulator.com/en/files/3308190/ Those familiar with Lovecraft will recognize references to many names and places from his work such as, Arkham Navy, Necronomicon Propulsion Systems, Miskatonic Aerospace, Innsmouth Engineering and Cthulhu & Necronomicon logos. The default version of the plane includes, 'Howard "Daemon" Lovecraft' as the pilot name on the fuselage. I also included an alternate skin with no pilot name on the fuselage in case someone might want to add their own on top of the *.dds file. Hope people like it :smilewink:
  4. I have what I refer to as a "carrier template mission" for both the Stennis & Kuznetsov. Both are populated with static crew/objects from the "US Navy Deck Equipment" user mod and as many static planes as I could realistically fit in the parking areas - with 1 open spot when of course I successfully trap and need to park :smilewink: When I design a carrier ops mission I always begin with one of these templates then save it as a different mission name. It gives me as realistic a carrier to work with as possible given the current DCS environment. Even flying with these templates, which are really cool, I pre-ordered SC as soon as it became available because carrier ops have always been my biggest interest in military aviation. I have full confidence ED will deliver an amazingly immersive carrier experience and am Super Pumped about Super Carrier :thumbup: For those not feeling the SC magic yet but still into carrier ops, I'd suggest you create the same kind of carrier templates I did. It's much more immersive than flying to an empty deck even if the crew and objects are static. When SC is released, you can evaluate both options and decide if SC is a purchase you want to make...but...I have a strong feeling anyone into carrier ops won't be able to resist SC especially after it's been released :)
  5. I know the Kuznestov is getting an upgrade but does anyone know if the Su33 that comes with SuperCarrier is also an upgrade or the same Su33 I've been flying for a few years? I've read the "DCS 2020 and beyond" thread and couldn't tell :smilewink:
  6. Maybe I'll have to paint a new FA-18C skin for us, we could call our air wing, "The Fighting Geezers" :pilotfly:
  7. Agreed. With my Hornet discount I paid $25 for the pre-order...$25!!! Back in the days of buying boxed PC flight sims off the shelf I would have gladly laid out $75+ for an add-on like this. Thanks to DCS, times are good for us military flight simmers :thumbup:
  8. You betcha. I love DCS, where else is a 59 yr old color blind guy gonna do carrier ops :pilotfly:
  9. Just did something I've never done before in my 3 years of flying DCS...a pre order! And since I only fly the Hornet & Su33 getting an updated Kuznetsov is gravy :smilewink:
  10. Yes, that's what I was saying! Just letting those of us who are doing upgrades to a previously printed manual know which chapter & section needs to be printed from the new version and where to replace it in the old version :smilewink:
  11. I'll answer my own question for anyone else who's curious. Part 9 - Radar & Sensors, there's a placeholder page for "TWS Coming Soon" :smilewink:
  12. Hi all, I've recently completed uploading an Su33 skin based on the LSU Tigers 2019 NCAA Football Champion team uniforms, helmet and homefield logo. You can find the link at: https://www.digitalcombatsimulator.com/en/files/3307820/ Hope you like it and take it for a spin :pilotfly: Here's a few pix...
  13. Hi all, just wanted to drop a line that I have 2 versions of what I call the "LSU Tiger Hornet" up on user files and available for download. These are both based on the 2019 College Football Champion LSU Tigers uniform, helmet & field logo. The original one posted a couple weeks ago, is a mostly off-white Hornet with understated gold & purple trim and LSU Tiger graphics. It lives at: https://www.digitalcombatsimulator.com/en/files/3307696/ The new one I call the "LSU Tiger Hornet Championship Edition", posted yesterday and is different from the original by adding: 1. Display of the plane tail# as set in the mission editor on the front gear doors 2. A new purple nose and more colorful curved wing trim paint design 3. "2019 NCAA NATIONAL CHAMPIONS" labels on the fuselage 4. Alternate version of the plane with record setting LSU 2019 Quarterback pilot name, "Captain Joe Burreaux" on the side included - spelled the Cajun way of course! It lives at: https://www.digitalcombatsimulator.com/en/files/3307860/ If you're interested and fly the Su33, I've completed one for it based on the Tigers alternate purple uniform...you can see it at: https://www.digitalcombatsimulator.com/en/files/3307820/ Hope you like them and give them a spin :pilotfly: Here's 3 pix of both (many more available on their user file pages)...first the original version... And now here's 3 of the "LSU Tiger Hornet Championship Edition"...
  14. Yes, I've tested both: {"F18C_BORT_NUMBER_STV_aus_L_01", DECAL ,"empty",true}; & {"F18C_BORT_NUMBER_STV_aus_L_01", DECAL ,"empty",false}; with empty.dds in the directory...makes no difference, the box is always there. What's most important to note is this isn't just a problem in my own hornet skins, the box appears on EVERY default and other custom skins that aren't even mine. Here's some shots I took of default DCS skins in model viewer and they all (along with every other default skin and custom ones I've loaded) display the problem... 1 - Australian 75th Squadron : has BORT numbers 2 - Blue Angels Jet Team : no BORT numbers 3 - VMFA-122 high visibility: no BORT numbers and text over area This is very odd and I guess it could be something to do with the decal...or is there a reflection file for this BORT decal area? The weird thing is the other decal positions don't display this box so the empty.dds is working properly but it's like this box is somehow hardcoded but I can't find a thing...very strange...
  15. Hi all, I've noticed something odd with the Hornet that I haven't been able to remove. On the outside of the right front gear door (where the F18C_BORT_NUMBER_STV_aus_R_* displays it's numerals - right on the plane, left on the screenshots) there is a box always there that becomes more noticeable during certain reflection situations. Originally I thought it was something in the F18C_1_DIFF_RoughMet.dds but I examined that and there's nothing there to cause the box. Even stranger, the box only appears on the outer right front gear door but not the left door! I checked out all the DCS default F18C skins in Model Viewer and they ALL have this box. I've attached 3 pix, the 1st 2 taken in Model Viewer and the reflection file taken in Gimp to illustrate. The first 2 show the box is on the right but not left with different Model Viewer sun positions. The last is the position in the reflection file that displays these 2 doors and you can see there's nothing there to cause this. I'm sure this has to be a specular related issue in a reflection file somewhere, but I'm going nuts trying to figure out where this reflection is coming from. I've just examined all the files in ../DCS World/Mods/aircraft/FA-18C/FA18-C.zip and there's nothing in there to be causing this I could find. Does anyone have any idea why this decal box is always present and what file this lives in? I've been working on it for over 2 days and am stuck :-) Thanks! Dennis ****** This one shows the box on the right front gear door outside: This one shows the left outside gear door in a similar reflection and that there's no box... This one shows the doors on the reflection file and that there's nothing there that would cause this...
  16. For the first time in my DCS experience I'm definitely all in for a pre-order. I only fly the Su33 & Hornet so the fact that the Kuznetsov is also getting a facelift is a great bonus. I've been into carrier ops my whole life and when the Kuznetsov & Su33 was added way back in Flanker 2.0 I was in heaven. Of course, I also wanted to experience the thrill of a catapult launch so when the Hornet was released...that was amazing. But after watching the vid mentioned earlier in this thread with actual deck crew animations, I'm totally knocked out! This is Amazing 2.0 :thumbup:
  17. Nevermind. I found the upload button. I was looking at the User Files Download page without being logged in
  18. Nevermind. I found the upload button. I was looking at the User Files Download page without being logged in :doh:
  19. Been around since the Flanker DOS days, but always SP. I remember those DOS days well...I didn't care the graphics were not much more than colored in wire frames, the accuracy of the instruments, flight model and the mission recorder blew me away. Then I moved onto Lock On, Flaming Cliffs, FC3 and now DCS. Good times :thumbup:
  20. Hi all, I've been working on a new skin for the Hornet based on the LSU Tigers football team uniform and am just about done. I've never uploaded anything to user files before and after searching for an hour or so can't find any help or guide. Could someone tell me how I'd go about uploading this new skin so it appears in User Files? Thanks! Dennis
  21. Hi all, I've been working on a new skin for the Hornet based on the LSU Tigers football team uniform and am just about done. I've never uploaded anything to user files before and after searching for an hour or so can't find any help or guide. Could someone tell me how I'd go about uploading this new skin so it appears in User Files? Thanks! Dennis
  22. Great news! Thanks again Chuck as always. Could you please let those of us who keep a hardcopy version of your manual know which chapters this new update changes so we can keep up to date. Thanks!
  23. Don't see why not...though without the Kuznetsov ski jump you might need to start your takeoff run at the far end of the stern :smilewink:
  24. Hi all, I have several keyboard commands I press at the beginning of each mission. For example when flying the Su33, I always start a mission with "LShft F10 NumEnt Num5". I noticed in the ME I could write a lua script that is attached to waypoint 0 by selecting "Advanced Waypoint Actions" and choosing "Perform Command" - "Run Script". Is it possible to write a script that handles my startup keyboard commands so I don't have to manually do them at the start of each mission? I've been researching lua scripting and can't seem to find anything that shows how to do this...and many topics that say it isn't possible. I figured this forum was the best place to ask and if anyone had figured out how to do this, I would find them here :smilewink: Thanks!
  25. Thanks for the explanation, that makes sense :thumbup: Also found a page in Chuck's Guide that shows 127.5Mhz is in the AM only range which explains why in the mission editor if the Stennis is at 127.5 it must also be set to AM. Just for fun changed the Stennis to 156Mhz FM in the mission editor and ran the same mission. I changed comm1 to manual mode, punched in 156000 FM and was able to communicate with the Stennis over FM just fine :smilewink: Still bizarre that there are so many old threads saying the Stennis must be contacted at 127.5 FM https://forums.eagle.ru/showthread.php?t=211200 https://forums.eagle.ru/showthread.php?t=208504 Oh well...thanks to all who responded...I learned a lot I didn't know about Hornet radio comms ;)
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