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WytchCrypt

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Everything posted by WytchCrypt

  1. Thanks for the info all
  2. Hi all, I'm a long time sim jet guy (Flanker 1.5 Su27/33 since the mid 90's then DCS Hornet) but also a bit of a European theater WWII history nut. I've always wanted to fly a Spitfire and take out incoming V1's! What DCS modules/terrain would I need to make a mission like this happen? Obviously the Spitfire Mk IX and then either the Channel or Normandy map (recommendations please). Do I also need the WWII Assets Pack? Right now DCS is having a cool bundle of the Spitfire & Channel Map, though I've heard the Channel Map is significantly smaller than the Normandy map. Not sure I care though...as long as the Channel Map has the white cliffs of Dover Also, I'm a single mode only player and make my own missions. Thanks!
  3. I'm experiencing the same thing...any way this could be added under DCS for d/load as a User File?
  4. That sounds great, as long as we start with a functional mobile ICLS for field carrier landing practice first
  5. This has been a major nit of mine for many years. Back in the Flanker 1.x DOS days the replay system was perfect. As the sim evolved in complexity it got more and more unpredictable. I recall it still being solid in LOMAC but starting to get flaky in Flaming Cliffs and beyond into DCS. I fly very simple single player missions I create in the mission editor and I have noticed one thing that affects the accuracy of the track. Let's say I'm practicing carrier ops...if I start the mission in air to practice Case I or III landings the track replay system works fine. I don't believe I've ever had one of those missions turn into fiction on replay. OTOH if I take off from the carrier, absolutely zero success playing back the track. Also taking off from a land base on landing on the carrier never works for me. As far as tracks not surviving DCS version updates...absolutely true for me. Because of losing so many cool tracks after DCS updates I decided to take a different approach. After a mission that I want to make a movie of, I go into track replay and give it a try hoping it works. If the replay is accurate I use the NVidia video capture function software to record the playback of the track then edit it in Shotcut video editor. Works great and I have an *.mp4 of my mission that never goes bad...of course it's all dependent on the DCS track editor succeeding in the first place! I really wish DCS would throw a resource at fixing this problem once and for all...making movies of my flights is one of the main reasons I love DCS so much!
  6. Now that we have the mobile Tacan Beacon TTS 3030, I'd love to see a mobile ICLS beacon as well. Someone in a recent thread mentioned there is an actual unit called an AN/TPN-22 that was used in Iraq circa 2005 that supports ICLS. Could we get that modeled and available in the mission editor? Thanks!
  7. That would be so cool to have as an object in the mission editor! I would drop it on every runway I wanted to enable Hornet ICLS. DCS did give us the mobile TACAN station, I wonder if they could also model a mobile ICLS station?
  8. That was the problem. I'm bombing the airfield at Marianas Tinian which is 280ft elevation and the original wypt was set at 5000...reset it at 280 and nailed it on the first try. That also explains why I was having such a hard time keeping my velocity vector above the dive line on approach Thanks!
  9. Hi all, I've been exploring the world of dumb bombs lately and have experienced something I'm definitely not understanding. I load up on Mk series bombs and with CCIP I'm deadly, but in AUTO mode I'm awful! I setup a simple mission to bomb an enemy plane sitting on the runway, I place a waypoint directly on the plane. I enter the mission and do what I've seen Wags and other Mk82 demo vids do: Stores... Select Mk82 Mode = AUTO MFUZ = nose UFC Qty = 8 INT = 100 WPDSG on A/G on At this point everything looks great. I get the target on the plane and all goes as expected on approach. Like I saw in the demo vids, I go ATC at around 450kn and level off at 5,000ft. Hold Release when the countdown gets to 5 seconds and bombs away. I just studied a replay and noticed the issue is the AUTO countdown hits 0 when I'm directly over the waypt so obviously the bombs are way past target. Am I doing something wrong that's making the targeting computer think that the designated waypoint is not the target but the release point? Thanks!
  10. Forgot about my UFO mods as they're not managed by JSGME. I'll pull those and make the other cache clears you recommend and report back if the problem returns. I also read in a similar thread people had success clearing the .../Saved Games/DCS/fxo & metashaders2 dirs so I'll clear those out as well. Thanks!
  11. Resurrecting this thread as unfortunately the problem has returned. I've been flying the Marianas map hoping to not see the problem where originally the issue occurred on the Caucasus map but no joy. No mods loaded, very simple mission...just me and a Supercarrier with a few static planes parked on the deck. Here's a couple shots at what I'm seeing...same as before, the ocean textures go missing in the middle of the mission. Doesn't repeat the issue on replay. Log attached. Flying newest stable: DCS/2.7.5.10869 Don't know if it's relevant but I seem to have quite a few ERROR_ONCE DX11BACKEND: texture not found errors in the log. Considering all I fly are Carrier related missions, a missing ocean texture issue really hurts...any help would be appreciated! Thanks! dcs.log
  12. Wow, I've been through many of these as well. I started with Jetfighter II which ran great on a cheap x286/x386 - and an extra cool factor was I lived in the SF bay area and that's the map that was modeled...and you could land on a carrier! Then I moved to Flanker 1.0 and I was hooked on the ED train...the realism just blew me away and my favorite feature was the replay. I went through Hornet 3.0/Korea, Janes's Navy Fighters, EF2000, JetFighter III, Falcon but none of them could replace the thrill of Flanker and none had the replay feature. Long live DCS!
  13. Interesting...I'll have to give this a try. Currently I drop gear and go full flaps when I pass 250kts in the break...then I stick forward to counter the ballooning and once I stabilize level then I trim to AOA...
  14. I'm not an expert and only make about 40% of my carrier traps (and my LSO hates to see me in the stack) but I can say I was very resistant to learning the proper trim AOA technique of landing the Hornet for many months. I kept thinking why should I bother with trimming, I'll just fly the AOA with the stick. Well, after having zero success consistently landing with proper AOA, I decided I wanted to learn how to land the way the real Hornet pilots do so I finally bit the bullet and mapped the trim up & down controls to my flight controller. It took many hours to get used to it but now that I am I find dropping the gear, flaps on full then trimming AOA and controlling altitude with the throttle to be one of the most fun things about flying the Hornet! When I was learning I watched many youtube vids but this is the one that really clicked for me. I like it because it's not just about trimming AOA for landing, but how to practice trimming AOA in general and get comfortable with it.
  15. Just fired up Marianas last night for a few minutes to fly around. Very exciting map (especially since Hornet/carrier ops and some ground pounding are 95% of what I fly). Looks like Anderson is TACAN 54X but doesn't seem to have an ILS channel. Correct? If so, is there a workaround to put some kind of object or unit on the base that transmits ILS so my Hornet can lock on for landing? I know I technically don't need it, but it's so much more fun to land with both TCN & ILS locked on Thanks!
  16. Can you provide a link to that mod? Just searched and can't find it... Thanks!
  17. I stick to stable. Cool OB features will arrive when they arrive
  18. Thanks! My wife was having a long surgery at a hospital in Federal Way last summer. Her Mom flew up to help us out and we had a lot of time before we could see her in recovery. I thought it would be cool to spend a few hours at the Museum. Looked it up online and saw it was closed due to covid so I couldn't see the interactive Hornet cockpit exhibit, but one of the pics showed the Blue Angel Hornet outside the main entrance. The hospital was only about 10 miles south of the museum so I knew I had to go. After years of only seeing the Hornet in pictures, flight sims and flying above me at Blue Angel shows it was totally mind blowing to see one so close
  19. Totally agree. I love the look of the Legacy Hornet over the Super. After a lifetime of being a Blue Angel nut, I finally got close to one last year (that's me outside the Boeing Museum of Flight a few miles south of Seattle)
  20. Got it. Another question...I notice that you changed some of the TACAN codes from your previous 2019 "Caucasus and NTTR ICLS Mod": Anapa 45X -> 59X Belsan 50X -> 51X Krasnodar-Centre 94X -> 39X Maykop 40X -> 53X etc... And also some of the ILS Channels as well: Krasnodar-Centre CH9 -> CH17 Batumi CH13 -> CH16 etc... Can you comment on why it was necessary to change those? Thanks!
  21. Hi Tony, I've been using your excellent Caucasus and NTTR ICLS Mod for quite awhile now. Very happy to see you've added Anapa to the ICLS list and will give it a fly. I'm wondering, is it not possible to add ICLS channels to the other missing coastal airfields like Gudauta, Sukhimi, Novorossiysk & Gelendzhik? Thanks, Dennis
  22. Hi all, I just stumbled across the mobile TACAN beacon (Ground Units->Fortifications->TACAN Beacon TTS3030). Just tested it on a Caucasus airfield without existing TACAN and it worked perfectly. Got me thinking though, is there also (or plans for) a mobile ILS unit? I fly the Caucasus map 99% of the time and it would be great to get TACAN+ILS on those airfields even if I have to put some kind of mobile units there to get the job done.
  23. Hi all, I just had a look at the Su-27 cockpit *.dds files. I've not worked on the Su-27 and can't even fly one or test this (I own the Su-33 add-on but not Flaming Cliffs 3) but If I were to make an educated guess, I'd say the fix lies in su27_cpt_inter.dds. There's a rectangle beginning at pixel position 1508,1392 stretching right and down to 1848, 1828 that looks suspiciously like the surface of the Su-33 default MFD that I cleaned up. I'd paint that rectangle opaque black and give it a try If you're not sure how to do this, you can PM me your email and I'd be happy to send you an su27_cpt_inter.dds with blacked out MFD to test (I tried to attach it to this message but it's far larger than the 5MB limit). If my file works, I can also add a grid pattern like on my Su-33 MFD fix and put it up in the user files section for everyone to d'load. Remember, if you're not comfortable installing a new su27_cpt_inter.dds, you can always d'load one of the custom Su-27 cpits, replace it's su27_cpt_inter.dds with yours and piggyback on it's install. Hope that helps!
  24. Thanks for your help Flappie, will do
  25. Well, I've been testing for a few days now and am at a complete loss to explain what I've seen. As I mentioned earlier, I removed my Saved Games/DCS and restarted. This lead to a massive update download...that's ok, I've been playing offline mode for a couple months so perhaps I needed to catch up. After that completed, I started the game and only changed the options to full screen, 2560x1440, and the other "High" presets. Used the same Case III landing mission as a test since that one displayed the vanishing ocean texture so consistently. Ran the mission twice with zero texture problems. Moved my usual Saved Games/DCS directory back in place, restarted and reran the same Case III mission 3 times. The 3rd time I experienced the missing ocean texture problem. Moved my usual Saved Games/DCS dir out of the way and went back to the vanilla version. Restarted and reran the Case III mission 7 times with no ocean texture issue. A-ha, it seems the problem is in my Saved Games/DCS dir somewhere! Moved my usual Saved Games/DCS directory back in place, restarted and reran the same Case III mission at least 3 times with no ocean texture issue. Used JSGME to put my mods back so everything is as it was when I began this thread, restarted and reran the same Case III mission at least 5 times with no ocean texture issue. So when I want it to fail to prove I've located the problem it works perfectly and I can't get it to fail! Isn't that the way things always work? Anyway, it sure appears to me this is a random occurrence of some kind with no repeatable cause. At this point, I'm back to flying for fun and if the problem reappears my next move is to see if I can get it to happen on the Persian Gulf map and I'll report back. The only weird thing I was seeing when the ocean texture was disappearing that I don't see anymore is on the load of the Caucasus map into the mission editor. It would seem to get stuck on the final texture load named, "Terrain Graphics Init: 97 Caucasus ng5" and sit there for 15+ seconds. Now it blows right through it and loads without delay...don't know if it's at all related to my ocean texture issue but it's about the only clue I can find
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