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Grodlund

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Everything posted by Grodlund

  1. Still my favourite module. By far the most powerful helicopter in the game. It can do everything the others can (exept troop transport) and does it far better. I've convinced three of my friends to purchase it recently. It is a part of DCS World and of course it should be on par with the rest of the modules. And I am convinced it will.
  2. I am sure they work wonders IRL. And the purpose of them is to lower your infrared signature which makes it harder to find a god lock, but perhaps more important; to make it easier to spoof the missile with flares. Either way. I would still like to be fired upon from further range. It gives me more time to spot the missile/launcher and reacto to it, and the missile will have less energy when it closes in. I for one, am going to try to fly without them. MANPADS are the greatest threat in the missions I build, and they are pretty far from smokeless ;)
  3. Hmm I do not know if you guys agree with me on this. But if all they do is reduce the range that IR missiles can get a lock- - I'd say they actually make it WORSE for the Helicopter Crew! Why you ask? Because if the enemy fires a missile from longer range, it means that you A) Have more time to spot the missile and do evasive manouvers/dispense countermeasures B) The missile will have less energy when it close in on you
  4. So far, no progress in finding or editing the description for cargos. If anyone knows how or if it could be done, please share :)
  5. *NECRO WARNING* Did anyone figure out how to use this yet? "Inclusion of the automatic collision avoidance system ("Uvod" mode) that allows safe nap-of-the-earth flying."
  6. After doing some digging into the files, I found that both red and blue ammo trucks had the following line in their description "GT.warehouse = true" (Eagle Dynamics\DCS World\Scripts\Database\vehicles\unarmed) Now I just need to find the folder containing the file descriptions for cargos, and I might be able to test this myself.
  7. Hi! Wouldn't it be great if ground units actually could replenish their ammunition from the Ammo box, under Static Objects> Cargos > Ammo? It would make them usable, and strategic, and it would be an awesome mission for helicopters, to sling-load cargo and deliver to frontline troops. I can't imagine ED would add this feature any time soon, but perhaps another forum user know how to do it? I figure it should be a line, somewhear, in the unit description for the URAL375 and M818 ammo trucks, that could be copied and added to the description of the ammo box? If so - would it be client sided, or would friends be able to use it, if they play a mission i created? Thanks
  8. Remember that artillery can take up to 3 minutes to prepare before firing. And the most common problem: You are assigning a target within the MINIMUM RANGE Make sure to check circles for min/max range EDIT: Also, check if they are out of ammo if none of the above applies
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