Jump to content

Hippo

Members
  • Posts

    1094
  • Joined

  • Last visited

Everything posted by Hippo

  1. Like you, I sold my 4090 some months ago because of a change in circumstances and I managed to get back a large part of what I paid for it. I had always intended to go 5090 eventually. As circumstances changed again I have a stopgap PC based on a 3080Ti. And boy do I miss the 4090. Now, however, I am very likely going to try my luck at getting hold of a 5090 tomorrow, even though the timing isn't ideal. Why? I intend to buy one eventually, so I might as well get it now and make use of it immediately, I don't see prices going down anytime soon. This may be the only opportunity to grab one for some time. It's going to be the most powerful GPU available for at least another two years, and for VR, no matter the headset, you can always use that power. It'll be the only game in town. If I had to choose between the cards you asked about I'd go 5080, but I'd always be regretting not having gone for the 5090. Having said all that DCS without AA is imho not acceptable, and I can't be doing with reprojection. No, just no.
  2. And here it is in pancake. Usable and similar experience to VR. iflols becomes visible at 1.6, certainly usable at ball call. Pretty sure that the deck lights have got brighter since the patch, but still very dim - however a trap is perfectly achievable. I have no idea why I'm not seeing the super bright carrier reported above. CP07.01 Case III Approach DME 10_nofog_tru.miz
  3. Which I presume you set up for him; because, with the greatest of respect, he's surely got better things to do. As do I, even though I've still got some way to go before (if) I get to 82!
  4. Do my eyes deceive me? Has this actually been done? I notice that pages on my kneeboard now have the tabs already come up. Sorry if this was done some time ago and I missed it, but thank you thank you thank you! Dare I to dream?
  5. Thank you for the suggestion and for the rest of your reply. I've tried it now and my first impressions are that yes it's better than dlss3, but that i'm not gaining enough performance over plain dlaa (anything below balanced still shows too much ghosting) to justify it - in particular i'm seeing some rather distracting artifacting with clouds, esp in the peripheral area even with balanced (probably also with quality - don't recall, but I suspect quality would invalidate any perf gains anyway). I will be sticking with my settings above (and the dlss 3 dlls) for now. You have my admiration, but for me this stuff goes into the I'm too old for this sh1t category.
  6. Sorry to log this here, pls ignore unless others report seeing it too as there are too many variables for me to test, but... I've noticed (in VR haven't checked in 2D) that after I apply the brakes and stop, the a/c is flipped around and the parking menu appears that my frame rate is immediately adversely affected (due to CPU not GPU). If I select to takeoff again it returns to normal, if I select cancel it doesn't. It's as if something funky is going on in the background.
  7. Bump. And now just noticed that when touching down on the carrier deck at night the flashing carrier deck lights cause the foveated region to light up so that I can see a highly immersion-breaking bright yellow square. Sorry can't provide screenshot as it's only visible briefly when the lights flash. I know this only affects a relatively very small number of users but I really wish someone could look into it. Please. Thanks.
  8. That's strange, I'm not seeing that at all (just tested with VR). I think the iflols is now working pretty well, and I still think the deck lights are too dim as I don't see them until way too late. Maybe it's something in my settings? EDIT: Using the Stennis in that mission. EDIT2 (12 hrs later): Now swapped with Truman. Seems the same. At around 1.6 DME iflols pops into view but it is all just a blur (though this could be due to headset resolution limits) . At around the ball call (0.8) I am able to discern the ball , I can also just about see the deck lights at this point although they are very very dim. I don't know why I'm not getting the super bright carrier reported above?! Combining the ball with the ILS and trying really hard to see the deck lights in time I am able to make the trap; I was not able to do this before the latest patch.
  9. Sorry, but I'm back. Everything you say is perfectly reasoned and sensible, but in the nicest possible way I'm going to ask you (or anyone else who feels so inclined) to put your money where your mouth is and show me some numbers: system spec, DCS config, VR config. Then tell me if you can hold 72 fps without drops in the attached mission (F18 low over Dubai, the a/c will set itselt up to follow a path within the first 10 seconds of the mission, so you don't have to do anything but look straight forward), just let the a/c fly itself until the end of the first turn. My hardware specs are in in my sig. For QVFR I am using the following settings: # Common settings for all headsets (unless overriden below). smoothen_focus_view_edges=0.2 sharpen_focus_view=0.7 turbo_mode=1 [Oculus] peripheral_multiplier=0.4 focus_multiplier=1.1 horizontal_focus_section=0.25 vertical_focus_section=0.25 These are settings that in combination with DLAA give me visuals that I find acceptable (reduce shimmering in peripheral area, and don't introduce too much artifacting into the HMDs) and maximise performance. My Quest Pro is set up like this: My DCS settings are below. My current system cannot hold 72 fps, but my previous system (see sig) could, just about. It has to drop to ASW 36 fps at times as the GPU util hits 100% - I have tried to set things up so that with a graphically demanding mission such as this, my GPU utils stays just below 100%. Even with QVFR, how are people holding high (no reprojection) frame rates with the much higher resolutions of newer headsets like the Crystal or (when it arrives) Crystal Super? I realise that everything from my choice of test, to the way I'm setting things up, to my interpretation of the results could be all wrong and I'd be really grateful if anyone could suggest improvements. Trying, and failing miserably, to get back on topic, I don't think the 4090 -> 5090 30% bump we'll be getting will be enough for the high resolutions of the latest headsets (come on DCS VR reviewers, where are you?), and anything without eye-tracking, well forget it, imho. Leaving as our only hope the improved DLSS? Still, it's over 2x the perf of my 3080 Ti, so I might be tempted to do something very stupid on Jan 30th. benchmark_01.miz
  10. Sorry if there's some other way to achieve this that I've missed, but I've been finding that it would be very handy when I select to display only, e.g., blue ships on the unit list to have this choice be replicated to the units that are displayed on the map, as a very quick way to unclutter the map. I realise that a similar result can be achieved by hiding units but that can be much more laborious when dealing with large numbers of groups. Thanks.
      • 1
      • Like
  11. Great to see that the IFLOLS has become visible again, so thank you very much for that. I still think the landing lights (on the deck) are too dim and should be visible from further away, hopefully this is still being worked on.
  12. Whohoa, you fixed this, you absolute stars, thank you!
  13. After reading about your work on landing gear modelling I found it rather difficult not to become aroused.
  14. Because if after 30 mins in the ME you don't feel like you've been to a flak, aaa and sam-infested hell and back, then you're not getting your money's worth. This is Digital Combat Simulator, after all. If you want standard application convenience options, might I suggest Microsoft Powerpoint instead.
  15. What is this barbarism you speak of?! Having said that, I can see how too much time in the ME might make someone never want to use a keyboard ever again. A suggestion so excellent that some might say it even deserves its own thread . Since you mention triggers, I at times have needed to copy triggers between missions and would like that functionality also.
  16. Since the ME is essential for the production of content for DCS, it is very frustrating that ED can allow it to continue to have such basic, shameful failings. As I mentioned in another post, I ocassionally dabble with the ME, but in the past have always given up with emotions ranging from frustration to rage as e.g. when I unintentionally move a meticulously placed object and... no undo! I don't think, however, that it's due to a lack of talent, but more to a lack of resources and choice of priorities, and a community which is nowhere near loud (or large enough in the case of the ME) enough in its criticism. I normally wouldn't post something as pedantic as the above, and I expect it will achieve nothing, but it does help to bring down the frustration levels.
  17. This is sadly widespread within the ME, but for example in the dialog shown in the screenshot below: - Click on group name text dialog -> text entry cursor appears - Press TAB key -> cursor disappears, but nothing happens - Press TAB key (again) -> nothing happens - Press TAB -> cursor switches to CONDITION text box - Press TAB -> cursor switches to % text box - Press TAB -> cursor switches to UNIT text box, but COUNTRY drop down list is skipped - Press TAB -> cursor switches to FREQENCY text box, skipping three drop down lists, a text box and six check boxes - Press TAB -> cursor switches to OF (UNIT) text box, skipping a drop down list and two check boxes - Press TAB -> cursor switches to UNIT NAME text box, skipping two drop down lists - Press TAB -> cursor disappears, but nothing happens - Press TAB seven times -> nothing happens - Press TAB -> cursor switches to GROUP NAME text box - Press TAB -> cycle repeats In summary: Buttons, drop down lists and check boxes are ignored when using TAB (and shift-TAB) Pressing the TAB key sometimes seems to do nothing Elements are not progressed through in a logical order Additionally there appears to be no way to switch to the options below (route, ammo, triggered actions, etc) using the keyboard
  18. E.g. Please could you allow for when GROUP_NAME-01 is copy-pasted for GROUP_NAME-02 to be created. Or for when GROUP_NAME-001 is copy-pasted for GROUP_NAME-002 to be created. Etc. The current system makes the correct alphanumerical sorting of groups in lists impossible. Thank you.
      • 1
      • Like
  19. Currently when selecting a number of groups the anchor appears to attach by default to the group with lowest unit id. If there is a good reason why it is this way then I'm afraid it escapes me. I think it would be better if the player could select the unit. Perhaps by using the last unit that was selected by the player before clicking on the multi selection tool icon. Thank you.
  20. Also, when clicking on the scroll bar arrows please could you make it so that the lists scroll by one entry and not by one pixel (this is what I'm seeing with a long list of groups)? Thanks.
  21. Thanks for replies. I watched the video and see that the anchor is for rotations, which don't seem to work for me at all; I'm currently not on the latest version of DCS and believe that rotations now should work. Hopefully when I'm back on my regular PC tomorrow it'll all work out. I'm only an irregular dabbler with the ME, but I agree that it has a very poor interface design and I've always given up on it in the past when I've tried to do anything complex with it. If the likes of Adobe or Microsoft released a product with such a poor design they would be laughed out of existence. How professional campaign designers manage to keep their sanity while working with this tool is beyond me. Still, it is what is, and we appear to have little choice but to accept it and hope for improvement, which does happen, sadly at a glacial pace. EDIT: All appears to work as expected with rotation in latest version of DCS. Apologies.
  22. I must be missing something but it seems to have no function whatsoever.
×
×
  • Create New...