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bfr

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Everything posted by bfr

  1. Yeah, fair to say 'few' is probably understating it a bit but its definitely a minority (Google seems to suggest 35% of the world drives on the left side of the road based on national populations)
  2. Unless they mean the driver sits on the right. You're correct though, Cyprus is one of only a few countries on which cars drive on the left side of the road.
  3. Agreed. Seems silly to not have an alternative way of operation when 3 way switches aren't exactly common on PC controllers.
  4. I noticed something similar that going to AA mode and then trying to select SRM never seems to respond first time and I ended up pushing all the MRM/SRM/Gun buttons before it finally worked. Wasn't sure if there was some lag with the SRM becoming active or an actual bug.
  5. bfr

    AGM for E?

    Is there any documentation or other sources available though that shows how HARM would work if carried by an F-15E though? Its one thing enabling the plane to carry them, another to integrate them realistically.
  6. Thanks, I must've done my search really badly.
  7. I'd set up a mission with only me and a single AI fighter added to the map for some A/A practice. The enemy fighter presumably pinged me with radar when it got behind me briefly and I got an AI light, all fine so far. Eventually I won the fight. The problem was the AI light remained lit and continued to ping long after i'd got on the fighter's six and continued to be lit (and ping an audible warning) after it'd been hit and even long after it'd hit the ground and blown up.
  8. bfr

    GC Align Hold

    Interesting, might try that next time I stuff it up. Although surely its not unreasonable to expect that turning it off and then back to GC Align should do what I want? (I think that 1993 flight manual that was doing the rounds suggests you can restart an alignment by turning it off for >5 seconds and then retrying). EDIT: Just retried it in light of the stuff from the flight manual and leaving it at OFF for a while (5s possibly not enough, left it for about 10s) does seem to work in terms of restarting alignment.
  9. bfr

    GC Align Hold

    My experience to date is get everything else spun up first, make sure the plane can't move itself (chocks and/or PB) and then don't touch a damn thing once its aligning. The annoyance though is that there doesn't seem to be an obvious way to restart the alignment process (other than restarting the mission) if you do upset it and it drops into the GC Hold state?
  10. Yeah it was an AI jet on 'Veteran' and i'm aware that also means 'superhuman'. I could more or less stay with it (hence a lot of the time it ended up as a stalemate) but not out-turn it enough to get a decent enough aspect for a kill. The only times I actually lost I usually screwed up something to give them a chance to get on my six. And yes, I might repeat the same scenario with less fuel again (first pass I forgot to reduce fuel and with 100% gas then things went REALLY badly). Either way, the assertion that the F-15E isn't great in a turning fight seems reasonable based on experiences to date.
  11. Having had my first play at dogfighting last night then that seems pretty accurate. Set up a scenario with 40% fuel and AA weapons only against a competent Mig-21, ran it a few times and if I didn't nail them in the first minute or so then it was going to end as a stalemate/who had most gas left at best. Once you'd bled speed down to around 200kts it was very hard to get energy back without basically exiting the fight and then coming back in. It actually felt better trying to fight in the vertical than a turning fight. One other thing with having being spoilt a bit with the Hornet and Viper is I also forgot just how bad AIM-9Ms are in terms of countermeasure resistance in comparison to the AIM-9X.
  12. For the sake of consistency, can we have it the same as most of the other modules where a mission that starts already airborne has Master Arm already set to Arm rather than the current state of affairs where it is always set to Safe irrespective of whether you start on the ground or airborne?
  13. bfr

    AGM for E?

    I'm assuming that will only be the A version though for historical accuracy purposes? (IIRC only the Navy ever bought the C?)
  14. Yeah i'd agree that it'd help if they gave some ballpark 'if you have this many available then we suggest you set it to this' guidance. Ideally some kind of benchmarking capability. I think I bumped the setting up 1 from the default for now and it seems OK (i7-12700K, so 8P+4E cores and 20 threads available) performance-wise but i'm still very much trying to figure out how to use the AG radar.
  15. bfr

    AGM for E?

    And if you add one variant then where do you stop? e.g. people will then probably ask for the K model that ROK bought which was tweaked to support SLAM-ER and Harpoon.
  16. bfr

    AGM for E?

    Its understandable. I'd assume detailed documentation of the avionics changes Israel made aren't exactly readily available, plus there is already quite a lot of work pending to just fully implement the -E and the later suites of it that are to follow. Nor is it like they've branched particularly into production variants with the other modules (they sort of did it with the A-10 but that was basically producing a new module, and the forthcoming F-4 variants will be separate modules too by the look of it).
  17. It would hardly be a surprise that giving over 8 threads to the radar would be bad considering your CPU only has 8 (4 cores + HT).
  18. bfr

    AGM for E?

    We don't. Its an F-15E with a F-15I paintjob and turkey feathers reinstated and there is zero intention to do stuff that would genuinely make it a -I like model the avionics differences.
  19. It was listed as a known issue in the release notes that the currently shown aim point is high in both AA & AG modes.
  20. I'll give that a shot. Only realised last night they'd actually added a visor toggle for this module.
  21. Yes, just observed the exact same thing when starting a mission already loaded up.
  22. Its not a mode thing is it? i.e. you might have to be in A/G mode to designate a target or something? (I've had no problems with designating once I sorted the key binds out, but i've only ever used it in A/G mode).
  23. bfr

    MFD Exports

    Out of interest, what is special about the Apache export? (not a module i've tried yet)
  24. I think there's an inert B61 training round being added at some stage if you wanted to simulate that kind of mission. I vaguely remember a live B61 being available for loadout in Falcon 4 Allied Force. To be honest it was pretty boring (just manual drop as I recall, then a big flash on detonation but no mushroom cloud etc) and the subsequent scale of damage with everything in miles bursting into flames ground the game to a near halt slideshow. About the only fun thing was making sure you got out of harm's way before it went off.
  25. Agreed on creating some quick references from the manual as there is an awful lot of stuff to take in. HOTAS on the SE feels quite a bit different to the F-18 & F-16 in a few areas (probably closer to the Hornet but still quite different). There seems to be a lot more use of long v short presses and a lot more use of 'press' on 4 way axis switches. That coupled with a few switches being 3 way it can be a bit fiddly to set up reasonable representation on your own kit.
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