

bfr
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Everything posted by bfr
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Ah yes, I forgot you could slap another 6 on the centreline if you ditch the centre tank. And yes, it would indeed manage to make a particularly spectacular hole. With AIM-7s I suspect BVR is often going to be little more than foreplay.
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Strike Eagle might carry a slightly smaller load of Mk82s (15 v 18 on the Phantom?) but would probably place them slightly more accurately (and definitely so once 500lb JDAMs are available to it). As you say though, A6 & A7 will be a significant quantity bump on both if you want to fully load them.
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Ah yes, forgot about those. Not a weapon I've used much.
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That's going to test one's coordination I bet if you're flying alone, having to maintain line of sight to the missile and target, feed in corrections and also maybe dodge ground fire.
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wip GBU-31 Penetrator and GBU-38 JDAM | Unable to select GND Fuze
bfr replied to Asphelite's topic in Bugs and Problems
Yeah its been broken quite a while I believe. I can concur its broken as I had a bit of a Viper refresher this evening and even the JDAM training mission asks you to change the mode and it doesn't work in that (GBU-38 in that case). -
Certainly i've seen that intermittent flashing happen on certain maps but generally around sunrise/sunset rather than dead of night (Persian Gulf is quite bad for it).
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If you're using a ripple mode then did you remember to set the release quantity to 2? Is it any different with different release sequence options set? e.g. 1/STA should (I think) release one bomb per 'pickle' press per station selected (so 2 bombs in your example)
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And in the context of the first post it should surely also be Eastern.
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Ah yes, I see what you're getting at. Whilst both were set as described then the Antialiasing dialog (set to DLAA) gets greyed out when you select an upscaling option other than 'Off'.
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One other thing that suddenly jumped back into my mind from briefly playing around with DLSS. Has anyone else observed like a weird effect if you look in the external fly-by view? Almost like what i'd describe as that 'motion smearing' effect you used to see in Star Trek when a ship goes to warp. It kind of showed up around the tail and wingtips a little at the start of a fly-by and then sorts itself out after a few frames as the plane approaches and passes the camera, before starting again as the view resets for another pass. This was on a 3070 with DLSS + DLAA enabled and 0.5 sharpening applied.
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Are you on OpenBeta or Stable? It'll only be available on OpenBeta for now. Yeah, another 3070 owner here and i've switched to DLAA too as i'm happy with the quality and frames. DLSS frame rate seemed better but I wasn't happy with how legible the cockpit text was.
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I'd swear it seems to end up at about that kind of speed anyway if everyone is hammering it at once, irrespective of what your connection is capable of.
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Just hoping that if they do release it today that the infrastructure holds up better than for the F15E release!
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19th is a Thursday, not Friday.
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I hear ya. Great fun as its been up until now, it'd be nice to have yet another arrow added to the SE's quiver and JDAM x lots would be fun to mess up a lot of different peoples' days in a single pass.
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I got the impression JDAM isn't quite there yet and TFR was the big feature for the F15E being added in the next patch?
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Either is good. Just something so when you go look at it for the first time in a while that you have an idea what is new/changed.
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Yes, it would be good to be able to see a revision history in the manual itself with a high level summary of what changed and when.
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He had posted a link to it on his Twitter account earlier.
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Nothing in-game yet but someone was working on a mod/utility that was meant to do something like what you want (not tried it out personally so can't say whether it works or not)
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Fair enough. Still seems strange that the screen itself ends up in the state portrayed in DCS though if there's no reason to (at least deliberately) touch the screen itself.
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The one plus of being left-handed. I had no choice but to adapt to a RH stick (which wasn't really a hardship) but at least my dominant hand is available for when I need to use the mouse. Another cheap-ish option for escaping the mouse issue if you don't have dedicated physical MFDs is use something like DCS UFC on a tablet (just a shame it can't also display the MFD imagery, even if you get the virtual buttons to press).
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Attention to detail in control bindings is unacceptable
bfr replied to Jarmak's topic in Controller Questions and Bugs
Agreed on the rotary throw issue and the mapping of 3 way switches (when most consumer devices don't have them) to something workable is quirky/requires thought to say the least. I'm not seeing that the idle detent thing was appreciably any harder than it has been on any other comparable DCS jet though (i'm using a Virpil TM3 throttle). -
It's OK with low fuel but with it being a bit draggy then if you don't get the job done in the first few turns you're going to find yourself in a bit of a tail-chasing stalemate at best.
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Inconsistencies in Weapons/Mode Switch options
bfr replied to RafaPolit's topic in Bugs and Problems
If you read the other thread it explains that they seem to have coded it assuming the boat switch is spring-centred as per the real aircraft (X56 I assume is a 3 position switch that isn't spring-loaded if its like the old Saitek X45 I had many moons ago?). This is a bit of a gripe for me as an awful lot of HOTAS on the market don't have spring-centred 3 ways available (or certainly not many of them) yet they've set the bindings up assuming you have them available e.g. the radar elevation axis on the F-16 I think this applies to. I tried binding three discreet buttons for the SE weapons selection on my Virpil CM3 with limited success. In the end I mapped a single button that cycles through the three available selections.