

bfr
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Everything posted by bfr
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Possibly. Admittedly it probably doesn't help that I presume most people (myself included) due to controller limitations just have wheel brakes mapped in a fully on/fully off manner rather than on an analog axis, so if anti-skid systems for any given aircraft in the game aren't perfect (however true to life or not that is) then they're going to get found out.
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Of the more modern jets in DCS I honestly reckon its the best and most stable under braking of the lot (slows down quite well, even when heavy, and isn't nearly as likely to do an end-swapper as the Hornet is under full brakes).
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Yes, 97s in quantity are certainly pretty 'thorough'.
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Fair. Conversely, I discovered it without reading the manual and just wondering if trying to punch a number in to change it actually did something!
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As Wizzrd said, it always has worked since public launch. I assume it just didn't when the manual was written.
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Just key in a new height and hit the UFC button. It's usually one of the first things I do when flying low level to drop it to 100.
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Yes it is a bug as it was acknowledged as a known issue in the original release notes. I guess they just haven't got around to sorting it out yet (possibly of a lower priority as its only certain loadouts that are affected and the PACS workaround exists in the meantime).
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Ah, is this the thing where you can't get out of A2A master mode? If so i'm glad I finally know why rather than randomly mushing buttons until it finally let me change mode.
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On the contrary, i'd say being with a module from the start is arguably better. There is no 'which bit of the elephant to eat first?' dilemma and relative lack of completeness means you have a relatively smaller set of features you can learn well without distraction. Then when the next bit is patched onto it then you learn that too. The jets I know best are generally the ones i've been using since early release. Conversely, the ones I was late taking up or didn't stick with throughout their feature evolution tend to be ones I know the least. As for the SE being a 2 seater, I haven't found the cognitive workload any greater than the F-18 (which itself exists in 1 & 2 seat versions) thus far. Its not as if either are like the F-14 where entire systems only exist and can only be operated in the back.
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Can you post a track file of this happening? As other replies have alluded to, there are a few things that can lead to this.
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Binding to the taxi/landing light switch
bfr replied to bfr's topic in Controller Questions and Bugs
Ah, figured it out. Can be done with JG by creating chain of T/O/L > L/O/T > L/O/T > T/O/L which will then toggle it from OFF > TAXI >OFF > LANDING > OFF and so on. You're right though that you're a bit stuffed mapping a controller directly to DCS without using a modifier or a 2 way switch or 2 buttons. -
Possibly a dumb question and i'm missing something obvious but is there any way to bind a single push button to step through the three positions of the LANDING/OFF/TAXI switch? All attempts thus far binding either a keystroke or button directly just put the switch into one state (e.g. LNDG/OFF/TAXI puts its to LNDG and won't budge, TAXI/OFF/LNDG just puts it to TAXI and won't budge). I would've tried a chain in Joystick Gremlin but the joystick abstractions for the individual states won't take a keystroke binding.
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There has now been a patch released that says it addresses this issue.
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Try AAQ long forward instead with pod as SOI. That should get it to snowplough which ought to be fairly close to boresight.
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How so? The rotation feels smoother to me. Only thing I noticed otherwise is you have to be gentle keeping it straight under power if you don't line up quite right right, but that isn't necessarily a bad thing.
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Had a freeze and crash as soon as I activated the AG radar last night, but repeated the same mission after and it was fine and not been able to replicate since so far.
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Still an issue in the new patch then I take it? (haven't tried air to air since the last update to check)
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Anyone got any idea what the 'updated: pilot visor' and 'added: more pilot visors' is all about in the notes for the F15SE? The latter especially makes me assume there is meant to be some user-configurable option but i'll be damned if I can see anything?
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It's there OK. Nice surprise that I'd copied forward my F18 setup at launch not realising it wasn't initially available and then post-patch they just appeared.
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I'm curious about the 'Added: More visors'. Does this mean the visor fitted is user-changeable? If so then where/how? Didn't see anything in the mission editor or the F-15E settings in Settings/Special.
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Its available now.
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Yes you can overstress the airframe in high G manoeuvres. It's sometimes even visible if you look at your jet nose-on in external view that the wing is bent and curls up at the edge. Vibration and erratic slight rolling behaviour is often a symptom. And yes you can overheat avionics. There is a warning light if it's occuring/likely to occur because you didn't throw the right switch at startup (I forget what it's called but it's on the right panel in the front seat).
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Yeah, one of the DCS staffers said there is one in the pipeline but just couldn't quite yet commit to a date. I don't think there has been an update since F-15E launch day so hopefully its either this week or next.
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There is this thread of what Razbam said they have already fixed
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Yeah, it does seem a bit superhuman (as do some of the other older red jets at higher experience levels)