

bfr
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Everything posted by bfr
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And if you add one variant then where do you stop? e.g. people will then probably ask for the K model that ROK bought which was tweaked to support SLAM-ER and Harpoon.
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Its understandable. I'd assume detailed documentation of the avionics changes Israel made aren't exactly readily available, plus there is already quite a lot of work pending to just fully implement the -E and the later suites of it that are to follow. Nor is it like they've branched particularly into production variants with the other modules (they sort of did it with the A-10 but that was basically producing a new module, and the forthcoming F-4 variants will be separate modules too by the look of it).
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It would hardly be a surprise that giving over 8 threads to the radar would be bad considering your CPU only has 8 (4 cores + HT).
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We don't. Its an F-15E with a F-15I paintjob and turkey feathers reinstated and there is zero intention to do stuff that would genuinely make it a -I like model the avionics differences.
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It was listed as a known issue in the release notes that the currently shown aim point is high in both AA & AG modes.
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I'll give that a shot. Only realised last night they'd actually added a visor toggle for this module.
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After loading weapons they dont appear in the MPD
bfr replied to RIFLE_JTAC_TRAINING's topic in Bugs and Problems
Yes, just observed the exact same thing when starting a mission already loaded up. -
Its not a mode thing is it? i.e. you might have to be in A/G mode to designate a target or something? (I've had no problems with designating once I sorted the key binds out, but i've only ever used it in A/G mode).
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Out of interest, what is special about the Apache export? (not a module i've tried yet)
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I think there's an inert B61 training round being added at some stage if you wanted to simulate that kind of mission. I vaguely remember a live B61 being available for loadout in Falcon 4 Allied Force. To be honest it was pretty boring (just manual drop as I recall, then a big flash on detonation but no mushroom cloud etc) and the subsequent scale of damage with everything in miles bursting into flames ground the game to a near halt slideshow. About the only fun thing was making sure you got out of harm's way before it went off.
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Agreed on creating some quick references from the manual as there is an awful lot of stuff to take in. HOTAS on the SE feels quite a bit different to the F-18 & F-16 in a few areas (probably closer to the Hornet but still quite different). There seems to be a lot more use of long v short presses and a lot more use of 'press' on 4 way axis switches. That coupled with a few switches being 3 way it can be a bit fiddly to set up reasonable representation on your own kit.
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Yeah, its a right PITA on the F18 and I ended up abandoning trying to use the finger slider axis (notch in the middle position) on my CM3 and just used up-down buttons instead. Having the option to map it to an axis with a centre detent would be great.
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I noticed this high nose up tendency from hot starts too. Not having done a cold start as yet then I don't know if that is normal take-off trim (there is a mapping to set t/o trim I think) or a bug and a genuinely abnormal trim setting is being applied in a hot start scenario. To be honest once I knew it was set weird I just got used to trimming it back out after takeoff.
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To be honest its exactly the same problem on the Hornet. The map is usually the first thing I switch off and then i'll just flick it on briefly again if I need reassurance as to where the hell I actually am.
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Yeah, I fell foul of that when I changed the user aircraft in a F18 AAR mission I had set up and then was confused why the tanker ignored me on the radio. Would be nice if they actually gave you a 'not today' reply rather than blanking you.
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Same. I have vague recollections of only once getting a 'show stopper' in an OB release where I rolled back a release and the problem was hot-fixed within a day or so anyway. Generally speaking OB is fine.
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I've found it OK, in fact probably one of the easier modules to get back on the ground and the only time I touched down at 170 was down to me just coming in too hot on a direct approach. It also seems a lot more stable under full braking, even if it does need a bit of room to come to a stop in. It'd be interesting to see if you did it again and precisely how much weight you were carrying to get those problems.
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As @Mathius_001 mentioned, they were on the list that was put out of what we should eventually expect (wing stations only with up to 3 per station on a MER for a max total of 6)
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No, Open Beta is for anyone and everyone and just really setting expectations that it may contain some bugs. If a show-stopper does occur (although the serious ones generally get patched ASAP) you can just roll back to an earlier Open Beta build (which will, at worst, be no older than stable). If you want a (relatively) bug-free experience then you go with the stable branch. It has always been weeks/months behind Open Beta for entirely obvious reasons, so this really shouldn't come as any surprise.
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Unlikely. As you noted yourself, squashing bugs can take time so you'll have the usual lag of at least a few weeks before the stable channel is updated.
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Yes there's a 3 way switch (close/open/override) on the fuel control panel. It's called something like 'slipway switch' in the manual.
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Viewing the front seat MFDs with a low-ish sun behind the aircraft can be a massive problem due to the virtual finger grease effects to the point that the screen is completely unreadable. Would it be unreasonable/too much to ask for a 'clean' screen option in settings? (or perhaps a virtual microfibre cloth option?!)
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As and when the Maverick is added then isn't a TER an option for slinging 3 of those on each of the wing stations?
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Its not as if the youtubers are just randoms that won a lottery. One of them is the guy writing the manual and no doubt they'll be doing a bit of closed beta work as it heads toward a releasable state. And I don't doubt that 10 minutes of final video takes quite a bit longer to throw together, so its understandable that they're sharing the load around to get content out there.
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And unless bignewy is playing his hand very close to his chest I guess we can probably count this week out for release!