Jump to content

bfr

Members
  • Posts

    675
  • Joined

  • Last visited

Everything posted by bfr

  1. bfr

    Wheel brakes

    Possibly. Admittedly it probably doesn't help that I presume most people (myself included) due to controller limitations just have wheel brakes mapped in a fully on/fully off manner rather than on an analog axis, so if anti-skid systems for any given aircraft in the game aren't perfect (however true to life or not that is) then they're going to get found out.
  2. bfr

    Wheel brakes

    Of the more modern jets in DCS I honestly reckon its the best and most stable under braking of the lot (slows down quite well, even when heavy, and isn't nearly as likely to do an end-swapper as the Hornet is under full brakes).
  3. Yes, 97s in quantity are certainly pretty 'thorough'.
  4. bfr

    low altitude

    Fair. Conversely, I discovered it without reading the manual and just wondering if trying to punch a number in to change it actually did something!
  5. bfr

    low altitude

    As Wizzrd said, it always has worked since public launch. I assume it just didn't when the manual was written.
  6. bfr

    low altitude

    Just key in a new height and hit the UFC button. It's usually one of the first things I do when flying low level to drop it to 100.
  7. Yes it is a bug as it was acknowledged as a known issue in the original release notes. I guess they just haven't got around to sorting it out yet (possibly of a lower priority as its only certain loadouts that are affected and the PACS workaround exists in the meantime).
  8. Ah, is this the thing where you can't get out of A2A master mode? If so i'm glad I finally know why rather than randomly mushing buttons until it finally let me change mode.
  9. On the contrary, i'd say being with a module from the start is arguably better. There is no 'which bit of the elephant to eat first?' dilemma and relative lack of completeness means you have a relatively smaller set of features you can learn well without distraction. Then when the next bit is patched onto it then you learn that too. The jets I know best are generally the ones i've been using since early release. Conversely, the ones I was late taking up or didn't stick with throughout their feature evolution tend to be ones I know the least. As for the SE being a 2 seater, I haven't found the cognitive workload any greater than the F-18 (which itself exists in 1 & 2 seat versions) thus far. Its not as if either are like the F-14 where entire systems only exist and can only be operated in the back.
  10. bfr

    GBU question

    Can you post a track file of this happening? As other replies have alluded to, there are a few things that can lead to this.
  11. Ah, figured it out. Can be done with JG by creating chain of T/O/L > L/O/T > L/O/T > T/O/L which will then toggle it from OFF > TAXI >OFF > LANDING > OFF and so on. You're right though that you're a bit stuffed mapping a controller directly to DCS without using a modifier or a 2 way switch or 2 buttons.
  12. Possibly a dumb question and i'm missing something obvious but is there any way to bind a single push button to step through the three positions of the LANDING/OFF/TAXI switch? All attempts thus far binding either a keystroke or button directly just put the switch into one state (e.g. LNDG/OFF/TAXI puts its to LNDG and won't budge, TAXI/OFF/LNDG just puts it to TAXI and won't budge). I would've tried a chain in Joystick Gremlin but the joystick abstractions for the individual states won't take a keystroke binding.
  13. There has now been a patch released that says it addresses this issue.
  14. Try AAQ long forward instead with pod as SOI. That should get it to snowplough which ought to be fairly close to boresight.
  15. How so? The rotation feels smoother to me. Only thing I noticed otherwise is you have to be gentle keeping it straight under power if you don't line up quite right right, but that isn't necessarily a bad thing.
  16. Had a freeze and crash as soon as I activated the AG radar last night, but repeated the same mission after and it was fine and not been able to replicate since so far.
  17. Still an issue in the new patch then I take it? (haven't tried air to air since the last update to check)
  18. Anyone got any idea what the 'updated: pilot visor' and 'added: more pilot visors' is all about in the notes for the F15SE? The latter especially makes me assume there is meant to be some user-configurable option but i'll be damned if I can see anything?
  19. It's there OK. Nice surprise that I'd copied forward my F18 setup at launch not realising it wasn't initially available and then post-patch they just appeared.
  20. I'm curious about the 'Added: More visors'. Does this mean the visor fitted is user-changeable? If so then where/how? Didn't see anything in the mission editor or the F-15E settings in Settings/Special.
  21. Its available now.
  22. bfr

    Flight Control Caution

    Yes you can overstress the airframe in high G manoeuvres. It's sometimes even visible if you look at your jet nose-on in external view that the wing is bent and curls up at the edge. Vibration and erratic slight rolling behaviour is often a symptom. And yes you can overheat avionics. There is a warning light if it's occuring/likely to occur because you didn't throw the right switch at startup (I forget what it's called but it's on the right panel in the front seat).
  23. Yeah, one of the DCS staffers said there is one in the pipeline but just couldn't quite yet commit to a date. I don't think there has been an update since F-15E launch day so hopefully its either this week or next.
  24. There is this thread of what Razbam said they have already fixed
  25. Yeah, it does seem a bit superhuman (as do some of the other older red jets at higher experience levels)
×
×
  • Create New...