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Everything posted by Lt. Scribbles
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over-wing done - inlet is not planned Vapor's effect
Lt. Scribbles replied to Geraki's topic in Wish List
Regarding Vapor effects. In early stages when the overwing vapor was added to the hornet. I think ED stated that the mach cone/ shock cone was coming to all their modules too. But that this was probably going to be developed with weather moisture system. Is this still a go? and can we maybe get a little update on that? @BIGNEWY@NineLine -
Hi, At the moment all Aerobatic servers have the option "civil aircraft" turned on for all user occupieable aircraft. That makes them not able to carry anything else but Fuel tanks and pylons. Might also be a reason why no one is flying with smoke on in aerobatic servers at the moment. In the future can an option be implemented for this feature, that makes modules marked as "civil aircraft" able to carry pods and maybe CATM weapons too please? At the moment i think this option is mis used by servers and too restricted. Thanks.
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over-wing done - inlet is not planned Vapor's effect
Lt. Scribbles replied to Geraki's topic in Wish List
Might want to change, line 21 to : VaporLengthMax = 4.0, -- meters -
over-wing done - inlet is not planned Vapor's effect
Lt. Scribbles replied to Geraki's topic in Wish List
I have put comments of what values to change. Caution, this affects FPS quite a bit when set to a high value! Simply replace in your DCS install location: CoreMods/aircraft/F- 16C/Effects. Enjoy F-16C_bl50_overwingVapor.lua -
over-wing done - inlet is not planned Vapor's effect
Lt. Scribbles replied to Geraki's topic in Wish List
For the first request i can tell you we already have this kind of vapor effect. I guess they toned it down for fps reasons, because you can increase particle amount and size in the script file. picture shown is with some tweaks to that file. -
DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Lt. Scribbles replied to wilbur81's topic in DCS: F-16C Viper
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DCS: AH-64D Screenshots and Videos (NO DISCUSSION)
Lt. Scribbles replied to Sleepy's topic in DCS: AH-64D
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Lt. Scribbles replied to wilbur81's topic in DCS: F-16C Viper
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Rough sea without the need of too strong wind
Lt. Scribbles replied to Limaro's topic in DCS Core Wish List
+1 on these aditional options. -
DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Lt. Scribbles replied to wilbur81's topic in DCS: F-16C Viper
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+1 If they categorise it as "pods" this would mean a lot more loadout options on aerobatics servers too. Would love to see the AMD pods aswell.
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Lt. Scribbles replied to wilbur81's topic in DCS: F-16C Viper
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One day i'd like to see some better wingtip vortices. I would like to compare how they are in DCS now and how they are IRL. Observation: DCS wingtip vortices are always happening at the same parameters. My guess is when pulling a sertain amount of G's. I know it would be a big request to replicate vortices in DCS like they would be irl. But in my oppinion they could be a bit more dynamic. Like you see in the video above, they can be; -Wing indipendant -Remain stationary for a brief moment after coming out of a pull -Wrinkle factor I think, improving this. And having overwing vape effect, LEX, and soon to come mach cone, will truly help improve immersion even more! Sincerely, DCS enjoyer.
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Thank you for your work! This sounds more reallistic to a turbofan engine. The current engine sound sounds a bit too digital and flat. your new sound is a lot more dynamic, especially in the high pitch region.
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Seems that after 2.7 release, the Fuel dump trail has become hardly visible. Unless you pan the camera in some angle, its not visible. Not visible at all from the cockpit, not even when zooming in and out.
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My guess is that you mean the part underneath the aft part of the canopy and behind the ejection seat? Looks like they still need to model the vent that sits in that section, and maybe some panel work + rivets. 3D model is still a WIP as far as i know. So they will probably finish that first before textures. They have some 3D work on the landing gear and wheel bays too.
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Lt. Scribbles replied to wilbur81's topic in DCS: F-16C Viper
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If you mean these, you can just enable them in the Loadout (F-16C.lua) file. The official name is "MXU-64"
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Lt. Scribbles replied to wilbur81's topic in DCS: F-16C Viper
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Lt. Scribbles replied to wilbur81's topic in DCS: F-16C Viper
Gotta take it out on the little guys since we dont have proper anti-SAM capabillity:music_whistling: -
DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Lt. Scribbles replied to wilbur81's topic in DCS: F-16C Viper
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Is the 3D model still a WIP? i read a topic about this before but cant find it anymore... I noticed the Wingtip rails are still not slanted downward towards the ground. Pics for Reference: As seen in this screenshot, the wingtip rail is too straight. It should point downward quite a bit. Also note nose gear compression is not enough, even on a clean config. Wingtip rails still pointing down on takeoff. (Correct airframe). I have read people stating the wingtips level off during cruising speeds. This picture proves that is not the case. (Correct airframe). Nose wheel compression under heavier load. (Correct airframe). This is a MLU F-16AM, but still in this perspective you really see how the rails point down. Jet is idle thus not further compressing nose gear. (F-16AM MLU). This last picture shows nose gear compression and wingtip slant under no load/clean config.(Correct airframe). All but the last picture are from a photograher who's approval i got to use his photo's on the forum's. The last picture i took from Google.