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Everything posted by Satarosa
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Which WW2 plane and campaign to start with?
Satarosa replied to unlikely_spider's topic in Western Europe 1944-1945
VICTORY need good pilots https://forums.eagle.ru/showthread.php?t=249986 -
Saturday 28 September 2019, 20:30 (GMT+2) The registration of the event inter community, is done via the official forum of DCS WORLD, for all the flying members to participate with a priority on the slot available: https://forums.eagle.ru/showthread.php?p=4042233#post4042233 You can still join without registration, but given the growing popularity of the community event "REAL WAR", it is strongly recommended to book his slot by registration on the official forum! добро пожаловать
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[28SEP2019] DCS INTERCOMMUNITY EVENT: Real War - Operation Neptune
Satarosa replied to Satarosa's topic in Community News
Slot confirmed Satarosa for belgian Spitfire ! -
REAL WAR EVENT INFOS: https://forums.eagle.ru/showthread.php?t=228795 Saturday 28 September 2019, 20h30 (GMT +2) Open Beta Last Version ! SERVER NAME: ◢ REAL WAR SERVER ◣ SERVER IP: 164.132.203.113:10310 Voice Chat: https://discord.gg/UGa3KMe Armed conflict on the map Normandy, Allied invasion from the North against Axis forces.. The goal of the game is to accomplish 2 strategic objectives in maximum 3 hours to win. Aircrafts of period 1944, map with limited planes, ground units and ammo, for realistic and tactical game. To check the economy and number of available planes of a airport, use "F10" map and click on airport icon. The Map is completely random at each new game. The units are placed with a logical and realistic insertion system. All units are present, you have absolutely everything, which allows you to leave for any type of mission! --- BLUE FORCES --- (Playable aircrafts, vehicles and comm) -- UK in Tangmere HQ Airports > 119.100 MHz AM -- Spitfire LF Mk.IX [Playable = 7, Quantity = 15] Spitfire LF Mk.IX CW [Playable = 3, Quantity = 7] P-51D-25 [Playable = 2, Quantity = 4] (Mosquito FB Mk VI [Playable = 2, Quantity = 5]) Tactical Commander [Playable = 1, Quantity = random] Operator of Tanks, Artillery [Playable = 2, Quantity = random] -- USA, Canada, Belgium in Needs Oar Point Airport > 118.950 MHz AM -- Spitfire LF Mk.IX [Playable = 2, Quantity = 4] Satarosa, Viruce P-51D-25 [Playable = 6, Quantity = 12] [iAF]ViFF, [iAF]Yuval, [iAF]Rewind, [iAF]DMK P-51D-30 [Playable = 4, Quantity = 8] (P-47 [Playable = 3, Quantity = 7]) (F4U [Playable = 2, Quantity = 4]) Operator of Tanks, Artillery [Playable = 2, Quantity = random] ** Radio Communications * * COMMON FREQUENCY > A [106 MHz AM] Tangmere > B [119.100 MHz AM] Needs Oar Point > C [118.950 MHz AM] --- RED FORCES --- (Playable aircrafts, vehicles and comm) -- Third Reich in Saint Pierre du Mont HQ Airport > 38.900 MHz AM -- Bf 109K-4 [Playable = 8, Quantity = 16] Fw 190A-8 [Playable = 4, Quantity = 9] Fw 190D-9 [Playable = 6, Quantity = 12] [Ghost 2-1]Xoho Tactical Commander [Playable = 1, Quantity = random] Operator of Tanks, Artillery [Playable = 2, Quantity = random] -- Hungary, Italy, Finland in Longues-sur-Mer > 38.800 MHz AM -- Bf 109-K4 [Playable = 4, Quantity = 9] I-16 [Playable = 1, Quantity = 1] Operator of Tanks, Artillery [Playable = 2, Quantity = random] ** Radio Communications * * COMMON FREQUENCY > Ch.2 [40 MHz AM] Saint Pierre du Mont > Ch.1 [38.9 MHz AM] Longues-sur-Mer > Ch.3 [38.8 MHz AM] Reward to win !! "Heroic" Win a terrain of your choice for DCS WORLD! ($ 49.99) Get 500 points without losing planes during an operation. Winner: ... :vertag: Registration here ! :vertag:
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No brain spam.. The reason and logic want that if FC3 planes are completely abandoned, which still represents currently 90% of playable "RED" forces in DCS, fewer and fewer players will play them !! And for what reason we will abandon them on the pretext that they are inexpensive and simplified planes and therefore the community that plays them you have nothing to say ? And so what does that mean, that to be well seen we all played clickable American planes between us? And make only RED FLAG scenarios with an a Agressor team... ? The improvements I propose are very easy to do and coding for the ED DEV. .
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Show Ok but is ridiculous, B3B mod we have to count also for more than 20 Airports ? lol FC3 price has been increased, but not the Aircrafts (exception for MiG-29) It's simple we need Su-27 and MiG-29, Su-25 for the missions scenario and above all these are the preferred planes of some people .. We have no choice but the simplified models to play and it's is really a pity .. So for reasons of balance, uniformity and gameplay it would be really interesting to have the improvements and corrections that I mentioned.. You must understand that for me no module should be simplified in a game of real simulation!
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Oui mais F-14B Main light switch, on the throttle pinky lol F-14B drop tanks, the noise of the drop and you can drop again if you are not sure of what you did.. This is small problems.. * Look the NAV For the MiG-29S the pannel doesn't work, so we don't have de Waypoint number id.. THIS BIG PROBLEM BRO * Look the F-18C has is full datalink systems, and why we have a "downgraded" datalink in multiplayer for Su-27 and Su-33? THIS BIG PROBLEM BRO I really have to explain all the problems in the gameplay?
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lol you joke? Ok If you give me a MiG-29S clickable "full sim" I'll buying direct, the price doesnt matter for me man, 80$, 100$, 300$ I f*c*** buy it !! The problems in DCS( S for simulator) we have NOT OTHER CHOICE to play with that FC3 and there bug and simplified things.. The purpose of this post is to improve things with the planes that we have..
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Wow This is my dream ! ED must understand that switchs and rotators position are vital ! - How do I know if my navigation lights are on, with my A-10A, Su-25, Su-25T..? - How do I know wich bombs mod I'm with MiG-29, Su-27, Su-33, J-11A.. (for those who don't know, they can drop by twoo bombs or all the bombs at the same time, but the rotator does not move! So impossible to know in which mod it is ! ) - How do I Know my waypoint number with MiG-29 (the nav pannel in the cockpit has to show this).. And more and more problems for the full sim game
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1) A-10A - Awful cockpit skin texture. - Not enough animations in cockpit systems and switch. 2) MiG-29A - Not enough animations in cockpit systems and switch. - Wrong cockpit skin texture (no ECM and different Fuel gauge) 3) MiG-29S - Not enough animations in cockpit systems and switch. - Wrong radar perf: N019M "Topaz" ~ 80km (ingame ~70) -65°/+65° <130° (ingame 120°) +60°/-38° <98° (ingame ~70) 4) MiG-29G - Not enough animations in cockpit systems and switch. - Wrong cockpit skin texture (no ECM and different Fuel gauge, all cockpit need to be in english) 5) F-15C - Not enough animations in cockpit systems and switch. - Wrong radar perf: AN/APG-63 ~ 140km (ingame ~130) -60°/+60° <120° -30°/+30° <60° 6) Su-25 - Not enough animations in cockpit systems and switch. 7) Su-25T - Not enough animations in cockpit systems and switch. - Awful cockpit skin texture. 8 ) Su-27 - Not enough animations in cockpit systems and switch. - DATA LINK INCOMPLETE. 9) Su-33 - Not enough animations in cockpit systems and switch. - DATA LINK INCOMPLETE. 10) J-11A - Not enough animations in cockpit systems and switch. - (DATA LINK INCOMPLETE). - Wrong cockpit skin texture and systems: http://chinese-military-aviation.blo...ghters-ii.html J-11 and j-11A are differend fighters !from the numerous sources that I studied the developers would have confused the two .. Example J-11: N001 radar (engage one target at a time, detection range ~110km), old monochrome radar scope,AAM= R-27ER, R-27ET. J-11A: N001VE radar (engage two targets simultaneously, detection range ~120km), two color MFDs in the cockpit,AAM= +R-77. j-11B: PD radar Type 1493 (engage 4 target simultaneously, detection range ~150km),featuring 5 MFDs and a new wide-angle holographic HUD,AAM= PL-8, PL-12, PL-15. - Wrong radar perf: N001VE "Panda Project" ~ 120km (ingame ~110) -60°/+60° <120° -55°/+55° <110°
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F-14A of 70's Vs F-14A of 90's Vs F-14A Iranian
Satarosa replied to Satarosa's topic in DCS: F-14A & B
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+1 +1 5. MiG-21bis has an auto load of local map radio frequenties with a new kneeboard systems
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NEW 09/2019 MAP 04: Operation Hammer Storm ( Period 1998 ) presentation !
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NEW 09/2019 Real War: Operation Hammer Storm (1998 ) présentation ! Conflit armé sur la carte du Caucase, les pays de l'OTAN attaquent l'ex-URSS par l'ouest .. Le but du jeu est d’accomplir 2 objectifs stratégiques en 3 heures maximum pour gagner. Avions de la période 1998, carte avec un nombre limité d'avions, d'unités terrestres et de munitions, pour un jeu réaliste et tactique. Pour vérifier l'économie et le nombre d'avions disponibles d'un aéroport, utilisez la carte "F10" et cliquez sur l'icône de l'aéroport. La carte est complètement aléatoire à chaque nouvelle partie. Les unités sont placées avec un système d'insertion logique et réaliste. Toutes les unités sont présentes, vous avez absolument tout, ce qui vous permet de partir pour tout type de mission! USA, Suède, Finlande, Royaume-Uni VS Russie, Ukraine, Slovaquie, République Tchèque ---- BLUE FORCES MISSION OBJECTIVES: (1) Capture and possession of Krymsk Airport. Coordinates LAT - LONG: 44°58'00"N 37°59'47"E Coordinates MGRS: DK27 (2) Destroy the Ukrainian army (15 units). Coordinates LAT - LONG: 44°40'44"N 40°02'32"E Coordinates MGRS: EK84 or (2) UH-1H (MEDEVAC) have to rescue our crashed pilot. Coordinates LAT - LONG: 45°04'50"N 36°25'07"E Coordinates MGRS: BK99 +++ WP 01 : BLUE Bullseye WP 02 : RED Bullseye ---- RED FORCES MISSION OBJECTIVES: (1) Capture and possession of Krymsk Airport. Coordinates LAT - LONG: 44°58'00"N 37°59'47"E Coordinates MGRS: DK27 (2) Destroy US logistics group (10 units). Coordinates LAT - LONG: 45°00'24"N 37°20'18"E Coordinates MGRS: CK68 or (2) Mi-8MTV2 (MEDEVAC) have to rescue our crashed pilot. Coordinates LAT - LONG: 44°11'50"N 40°00'19"E Coordinates MGRS: EJ89 +++ WP 01 : RED Bullseye WP 02 : BLUE Bullseye ---- Puissance économique de la mission = 11
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Super Thanks
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Take into consideration this pls Before creating a new aircraft carrier please take into consideration this pls ! The economy and bug of aircraft carriers and boats in DCS : https://forums.eagle.ru/showthread.php?t=231381 " The problems in DCS world we have 2 US aircrafts carrier, with one with awful textures! Both are absolutely bug-filled; spawn bug collision parking location, disincronization bug with space time, bug of the economy, buggy planes that slide by themselves .. I would have definitely preferred to have only one aircraft carrier for the US and Russia, but 100% operational with HD textures and crew annimation, and above all NO bug No need for ten aircraft carriers but one that works!!" > The bug of the economy is the most terrible! > Many bug are still present on the current 3 aircraft carriers and still not fix, some bugs can cause the server crash !!! THANK YOU
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Have you thought about providing a fix for this bug ?
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NEW 09/2019 New Youtube channel, with presentations of the REAL WAR Missions in video, as well as tutorials in French: https://www.youtube.com/channel/UCCs1uki5QsyuHUdvtmWJTOg?view_as=subscriber