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IL-2 Sturmovik Great Battles
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And so shall the battlefield be covered in a thousand mangled Chinook airframes, each representing one of my futile attempts at a display of competent airmanship. May the cargo rest in peace and its intended recipient live to receive delivery another day.
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New old guy struggling with SA and visual target acquisition
unlikely_spider replied to modsat's topic in DCS: F-16C Viper
I will have to see. The ability to create a mark point may not matter though if I can't point the pod to it. I remember that sometimes the TGP has CZ available, which typically moves it back to the active mark/steerpoint, and other times the CZ option is not there when I need it, and the pod just wants to look straight ahead. And as someone whose got more hours in the Hog and Hornet, where the pod's available features are not directly tied to the munitions, getting used to this context-sensitive operation is a bit of a curve. -
New old guy struggling with SA and visual target acquisition
unlikely_spider replied to modsat's topic in DCS: F-16C Viper
I see, thanks. But what if someone points you to a very specific target among some clutter and you'd like to positively identify it before a guns run in? (A situation I encountered last night) That's what TGPs are for - being better than your eyes at identifying a target at a distance. Removing its ability to do so just because your current weapon availability is different than a few minutes ago is nonsensical to me. There's no way to get the TGP to look at a mark point when no hard point munitions are remaining? -
New old guy struggling with SA and visual target acquisition
unlikely_spider replied to modsat's topic in DCS: F-16C Viper
Is there a way to use the TGP when using guns A-G? Once i've exhausted my other munitions, it seems since the TGP is "tied" to either VIS or CCRP in order to use it (inexplicably), it just decides that it wants to ignore the steerpoints/markpoints once I don't have bombs or Mavs left. -
Yeah, I just now finished mission 1, after spending a couple dozen hours getting familiar with the Viper first. Ground Pounder Sims campaigns really are top shelf DCS content. I'm really looking forward to the rest.
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TGP not powering up after April 10th update
unlikely_spider replied to Swamp Fox Loader's topic in Bugs and Problems
I was doing some practice missions last night and thought I was going crazy, forgetting something per the TGP. What did you do to get it back online again? Just turn hardpoint power off then on again? -
Hotfix: F-4 Phantom mistakenly not released
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It's just because someone mistyped that they had 16Gb of ram, when it's really 16GB.
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Uppercase vs lowercase. It's the same difference between MBps and Mbps. 1 byte (B) = 8 bits (b)
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Which portions of the patch notes are those?
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Just like in real planes
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From one of the devs: "everything needed for the module itself runs locally (manual, UI, etc.) without a single byte of data leaving or entering your computer" A browser can be just a viewer, just like a PDF viewer is. It does not need web traffic to operate if it's reading local data. And it seems to me that a light browser reading an HTML file can be less processor-intensive than a dedicated PDF viewer opening a PDF. At least the viewers I've used. They tend to bog down the threads pretty heavily when opening or operating on any PDF of moderate size.
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Latest Oculus v63 PTC build crashing DCS when used on Oculus Link
unlikely_spider replied to Assamita's topic in VR Bugs
Next week. The 10th is the planned date -
Note that the patch status states "planned".