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Svsmokey

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Posts posted by Svsmokey

  1. (1) GPU tuning : set "min" freq to 100-400 less than "max" freq . From 500 to 2605 hz is a long ramp .

    (2) DCS graphics settings :

       (a) : " global cockpit illumination " is a severe resource hog .

       (b) : ground textures can be set to low . I can't tell the difference .

       (c) : secondary shadows off , if you can live without them

       (d) : that memory speed problem will kill you with a Ryzen processor , which requires fast memory . Priority one !

    I actually prefer to run the G2 at 60hz native . No probs maintaining native freq anytime the gear is up , and motion smoothing  kicks in  seamlessly on  the ground . Running 60hz also gives a lot of system frametime headroom , allowing higher settings .

    Is AMD gpu still problematic with motion reprojection ? I know it has been .

    I know nothing about OXR . Steam works fine for me , and FpsVR shows very balanced cpu and gpu frametimes . 

     

  2. 9 hours ago, pii said:

    Ordered a virpilWRB and it only took 5 days and 2 of those were the weekend. 

     

    That's pretty funny . My order came from Lithuania to central US in 3 days , 2 of which were over the weekend .

    9 hours ago, Steel Jaw said:

    Big deal:  (a) still cant afford their stuff and (b) not going to improve their forever "out of stock" issues.

    The good part is that when you order , you're reserving a place in line for that item . My (2) items were shipped 3 weeks after placing the order . Couldn't be simpler .

    • Like 1
  3. Thank you .

    9 hours ago, stormrider2 said:

    The travel length is only one of the variables and you shouldn't focus on it alone. There's also the mechanism precision and the board's resolution. I also have a CH pro throttle, upgraded to 10bit resolution. The problem there is that the physical mechanism of the throttle is not all accurate. 

    images?q=tbn:ANd9GcRoWOMq-HBVm_8b94IMA1D

    I currently have a TM Warthog throttle that, although not the best, it is years ahead in performance. I can now reliably AAR, simply because of the new throttle.

     

    11 hours ago, alboon2000 said:

    Hi, how soon did you get your products ? I ordered on august 1st and still haven't received anything...

    1 day less than a month for me , including shipping time .

  4. Thanks for that . Good to know...

    15 hours ago, SkateZilla said:

    The 192 Bit Bus width is more than enough at the frequency and RAM Chip Size,
     

    But the reason it's 192 Bit, is because the Samsung and Micron GDDR6X VRAM Modules are now 2GB Per Chip, each VRAM Chip is 32-bit, 6x 2GB Chips = 12 GB.

    The RTX4070    has 6x2 GB Chips at 32-Bit each, for a total of 192 Bit Bus Width.
    The RTX3090Ti has 12x2GB Chips at 32-Bit each, for a total of 384 Bit Bus Width.
    The RTX3080Ti has 12x1GB Chips at 32-Bit each, for a total of 384 Bit Bus Width.
    The RTX3080     has 10x1GB Chips at 32-Bit each, for a total of 320 Bit Bus Width.
    The RTX3070     has  8 x1GB Chips at 32-Bit each, for a total of 256 Bit Bus Width.
    The RX6700XT  has 6x2GB Chips at 32-Bit each, for a total of 192 Bit Bus Width.

    Higher Bus width simply means more VRAM Modules, so the interface is wider to address all the modules, the bus width just tells you how many Ram Chips you are getting on the PCB.
    Wherever the rumor of wider bus width offering more performance  started or came from I honestly dont know,
    the performance between 12x1GB Chips on a 384 Bit Bus, vs 6x2GB Chips on a 192-Bit Bus would be the same, you'd have less items spread across more chips, less power consumption, less heat, and likely higher clocks using 6 Chips vs 12. you wouldn't be able to put 6 Chips on a 384 Bit Bus, as each chip only has a 32-bit bus, so the "extra" 192 bits would go unused in the bus..
     

     

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