-
Posts
3817 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Posts posted by Svsmokey
-
-
Enjoy !
-
-
Skatezilla's mod will do that and much more...
- 2
-
15 hours ago, draconus said:
Don't bother, he just wants _everything_ in DCS.
Nah , just the last thing he read about
- 1
-
-
In order of hours logged , Hornet , Albatross , Huey , and for the same reason as above , the TF-51 . FC3 birds are hangar queens . The Albatross will likely soon join them when the MB339 is released .
-
Nope , no, non , nyet . Been on the pc upgrade merry-go-round long enough . No more until ED implements multi-threading and Vulkan . It's insane to keep spending $2500-3000 dollars a pop for a 10-15 % gain .
I'll spend my money upgrading controllers over the next year instead .
- 9
- 1
-
I occasionally sprayed my pots with electronic contact cleaner to solve problems such as this . Don't forget the trim and throttle pots as well .
- 1
-
I had a similar experience with motorcycles and the wife . Beware . I came back from a trip to find My bike dolled up the way She wanted it . I ended up having to get another - bike that is
- 3
-
-
Pc's are easier to build now , not harder . My 12 yr old grandson just built his first .
- 3
- 1
-
Open WMR for Steam Vr settings & have a look ?
-
(1) GPU tuning : set "min" freq to 100-400 less than "max" freq . From 500 to 2605 hz is a long ramp .
(2) DCS graphics settings :
(a) : " global cockpit illumination " is a severe resource hog .
(b) : ground textures can be set to low . I can't tell the difference .
(c) : secondary shadows off , if you can live without them
(d) : that memory speed problem will kill you with a Ryzen processor , which requires fast memory . Priority one !
I actually prefer to run the G2 at 60hz native . No probs maintaining native freq anytime the gear is up , and motion smoothing kicks in seamlessly on the ground . Running 60hz also gives a lot of system frametime headroom , allowing higher settings .
Is AMD gpu still problematic with motion reprojection ? I know it has been .
I know nothing about OXR . Steam works fine for me , and FpsVR shows very balanced cpu and gpu frametimes .
-
9 hours ago, pii said:
Ordered a virpilWRB and it only took 5 days and 2 of those were the weekend.
That's pretty funny . My order came from Lithuania to central US in 3 days , 2 of which were over the weekend .
9 hours ago, Steel Jaw said:Big deal: (a) still cant afford their stuff and (b) not going to improve their forever "out of stock" issues.
The good part is that when you order , you're reserving a place in line for that item . My (2) items were shipped 3 weeks after placing the order . Couldn't be simpler .
- 1
-
-
Thank you .
9 hours ago, stormrider2 said:The travel length is only one of the variables and you shouldn't focus on it alone. There's also the mechanism precision and the board's resolution. I also have a CH pro throttle, upgraded to 10bit resolution. The problem there is that the physical mechanism of the throttle is not all accurate.
I currently have a TM Warthog throttle that, although not the best, it is years ahead in performance. I can now reliably AAR, simply because of the new throttle.
11 hours ago, alboon2000 said:Hi, how soon did you get your products ? I ordered on august 1st and still haven't received anything...
1 day less than a month for me , including shipping time .
-
Thanks for that . Good to know...
15 hours ago, SkateZilla said:The 192 Bit Bus width is more than enough at the frequency and RAM Chip Size,
But the reason it's 192 Bit, is because the Samsung and Micron GDDR6X VRAM Modules are now 2GB Per Chip, each VRAM Chip is 32-bit, 6x 2GB Chips = 12 GB.
The RTX4070 has 6x2 GB Chips at 32-Bit each, for a total of 192 Bit Bus Width.
The RTX3090Ti has 12x2GB Chips at 32-Bit each, for a total of 384 Bit Bus Width.
The RTX3080Ti has 12x1GB Chips at 32-Bit each, for a total of 384 Bit Bus Width.
The RTX3080 has 10x1GB Chips at 32-Bit each, for a total of 320 Bit Bus Width.
The RTX3070 has 8 x1GB Chips at 32-Bit each, for a total of 256 Bit Bus Width.
The RX6700XT has 6x2GB Chips at 32-Bit each, for a total of 192 Bit Bus Width.
Higher Bus width simply means more VRAM Modules, so the interface is wider to address all the modules, the bus width just tells you how many Ram Chips you are getting on the PCB.
Wherever the rumor of wider bus width offering more performance started or came from I honestly dont know,
the performance between 12x1GB Chips on a 384 Bit Bus, vs 6x2GB Chips on a 192-Bit Bus would be the same, you'd have less items spread across more chips, less power consumption, less heat, and likely higher clocks using 6 Chips vs 12. you wouldn't be able to put 6 Chips on a 384 Bit Bus, as each chip only has a 32-bit bus, so the "extra" 192 bits would go unused in the bus..
-
Sounds like a dirty potentiometer . If so , spray it with some contact cleaner , wipe back and forth to limits , repeat .
-
-
Tough to fly in VR and wear a helmet...
- 1
-
Amd gpu's drivers do not handle WMR motion reprojection well . At all . But Steam motion smoothing runs very well indeed on the G2 with my 6800xt . I have no idea how it works , beyond reprojection , but it works , and is a nice workaround for what would otherwise be a VR problem for AMD users .
-
In my experience , Steam motion smoothing on "auto" locks frames to exactly one-half or full refresh rate with the G2 . It works very well with an AMD gpu , as motion reprojection does not .
-
1 hour ago, SkateZilla said:
Motion Smoothing is a filter used to compensate for the jitter caused by your natural movements. (Talking, Breathing, Pulse)
That does not comport with my experience , nor does it with what Steam says...
https://store.steampowered.com/news/app/250820/view/2898585530113853534
-
Alternative history is interesting because its discussion can inform actual history .
So i am bumping a worthy topic .
Vulkan API Discussion
in Chit-Chat
Posted