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Jenrick

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  1. I tried a similar run to the one I did earlier to see if there was a difference at 5000 ft. Took off from Batumi, 50% fuel, default weather. Climbed at mil power to 5000 ft and then full WEP, per the knee board 2700 rpm and 56.5 inHG MP at low blower. Topped out around 278 knots IAS, with oil cooler closed, intercooler open 50% roughly (enough to keep the over temp light off), and the cowl flaps open about 20%. If I buttoned it up and ignored the lights I'm guessing I'd get a few more knots IAS. At 5000' MSL on a STP day, 307 knots TAS is 286 knots IAS, I wonder if the kneeboard has the wrong speed (ie should be TAS rather than CAS). I think 286 IAS would be achievable if you're willing to redline things.
  2. Had no issue clearing 280 knots IAS at 750 ft. 50% fuel, full guns, no stores. Took off at Batumi with default weather. Throttle to full mil, RPM at 2700. null
  3. Jenrick

    Attitude hold?

    @felixx75If that was directed at me, I have very little concern about historical accuracy of decals or markings. I appreciate the system and FM accuracy, but I also firmly believe that DCS is an entertainment product. Things that make it easier for me to be entertained I advocate for. I'd wager 99.9% of DCS users are note experiencing any kind of forces, temperature changes, air pressure changes, oxygen level changes, etc. while flying. Probably at least half if not more are flying with a short joystick, versus something with an extension. Realism is what you make of it, if you don't want a UI level autopilot system, then don't use it. I get some people want "ultimate realism" but until people are willing to defecate in their chair for example, we're an extremely long way away from any kind of "realism."
  4. Jenrick

    Attitude hold?

    All in support of having a basic altitude and attitude hold mode for all modules. Realistic, nope, but you're not forced to use it. Make it an option to enable/disable for MP servers to keep it "fair" for everyone on the server.
  5. Are any of those flyable right now? I'm not being flippant, the ability to actually use a module is a big issue. Screenshots can look amazing if they don't have to do anything besides look pretty.
  6. As a kid we had a voice module for our Apple 2E, it sounded even worse than the APR-39, and it was considered state of the art back then. I have no doubt it's probably even harder to understand in real life. It's not a recording. It's using a very bad speaker and math to try and generate something that sounds like a human voice to say words. A very compact and low fidelity synthesizer.
  7. The armament system does have keybinds for off, standby and armed. If you mean the ignition key, then I haven't looked that's a mouse thing for me.
  8. It's a stored value, so set is and forget it in SP should work.
  9. So long as you don't have the same keybinds in use on the copilot side for something different, they'll still work if bound on the pilot side controls. I have U and J bound to increment and decrement the radio channel in the pilot controls. They work just fine on the Co-pilot side so long as I don't bind the U and J keys to anything on that side.
  10. You mean to move it? I just used active pause to set it up, and then left it.
  11. Good to know, thank you!
  12. You need to bind a key to the frequency change, clicking the button on the cyclic doesn't work right now. I don't think assigning a button works correctly right now either, but a keybind does the trick. Not sure on the PTT, might have the same issue with binding a controller button.
  13. Just tested it, that is correct.
  14. When you add a prepoint location it adds it to the list, and IIRC tapping the PPT button moves to the next one and you can add another.
  15. I thought that was for hover only?
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