

Banman
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CCIP has been broken for a very long time, like 1-2 years. When the module first came out a few years ago I could load up with 10 MK82 and usually get 10 hits. Really never less than 7-8 in a sortie. Now you can't even get 1. I kept thinking someone would report it but I guess not. This is in single player or multiplayer. Here are two track files showing the issue. The second track is shorter and shows the error with almost exact bomb impact offsets for both bombs on the first pass. On the second you can see I pickle DEAD ON TOP of the target and still no hit. PLEASE FIX THIS! F18 CCIP.trk F18 CCIP v2.trk
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Really cool documentary that would be a cool mission to create. If someone is skilled at Mission Making and would share if they build it, it would be appreciated. https://youtu.be/PeHc4vbQrNY
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Those are the next 2 weapons systems I am hoping come to the Viper. They will make it more of a SEAD threat. Right now with SAM's in the area the F/A-18 does a much better job and I want to get some more seat time in the Viper. Really looking forward to those 2 weapons.
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I have accidentally hit the (wrong switch) APU switch to on during flight and I have got the warning message. I would turn the APU off immediately but the caution warning would not go away with obviously the right engine running. Seems like if you are in flight the right engine would automatically charge the system and the warning should self clear? Even after acknowledging the Master Caution it would not clear. Guess I will try this if / when I do it again. Thanks!
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I have noticed a pull as well. It is aggravating.
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The problem is also exacerbated if you are using the keyboard for rudder / nose-wheel steering because it is either all or nothing. A depress of the X / Y key gives FULL nose-wheel or rudder. It is horrible. I use my rig for dual use of both flight sim and racing. So when I do not have my flight pedals on because I have my racing pedals mounted, it is virtually impossible to take off with an asymmetric load out.
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New THRUSTMASTER F16 Throttle ***Wish for Christmas 2021****
Banman replied to Banman's topic in Thrustmaster
So I am all for constructive criticism and I agree you do have a valid point. I only included 2 options because I could not come up with a 3rd. (At the end of the day I think THRUSTMASTER is only concerned with would you spend money or not.) If you have a suggestion for a 3rd or even a 4th poll option you can PM me and I'll see if we can add it. Don't just point out problems, propose solutions. -
New THRUSTMASTER F16 Throttle ***Wish for Christmas 2021****
Banman replied to Banman's topic in Thrustmaster
Moderator can you change the name of the poll to. "Would you buy a new F-16C Standalone Throttle?" -
Please vote in poll above! So with the announcement of the new "Thrustmaster® HOTAS Magnetic Base and F-16C Viper™ HOTAS Add-On Grip" (which appears to be a Warthog base and dare I say A-10 grip that you can buy separately, which I think is awesome BTW) it got me thinking like most of you I am sure....Now that I can customize my grip, I wish I could pick and choose an aircraft specific throttle too. If we get enough people together to show THRUSTMASTER that if they built a new standalone F16-C throttle (a new Cougar basically with a USB plug) with all of the advancements in sensor technology that they have learned over the years that it would sell like hotcakes? I have a full THRUSTMASTER WARTHOG stick and throttle. I love them and they work fantastic. But I really like the F-16C as well and get a lot of enjoyment doing A/A engagements in the F-16C and F/A-18C. A large portion of being successful in A/A is being able to work the radar modes quickly and efficiently. Trying to manipulate the radar elevation with the WARTHOG throttle obviously can be done, but I feel if I had the radar elevation control wheel like on the Cougar I could see how that would be more advantageous. I think there is enough of a design difference between the A-10C and F-16C throttle where it could warrant me purchasing a different throttle and hence that is the business reason that validates THRUSTMASTER to build it. Meaning that there would be a large enough market to warrant it. Being able to customize your sim how you want now by being able to buy a base separate and choosing which grip you want, the F-16C / A-10C or the F/A-18C which is really close to the F15 as well, is GREAT! Now I just wish I could purchase a separate throttle where I could unplug my A-10C throttle when I "climb out the Hog" and plug in my F-16C when I "jump in a Viper" and have a near 100% "real" setup. Need a UFC controler :). The hope of this thread is to show THRUSTMASTER that "If you build it, they will come". So maybe this thread will get some traction and the decision makers over at THRUSTMASTER might consider to green light this project, or at least have a meeting about its feasibility, fingers crossed. Please vote in the poll above and feel free to add your comment below if you would be a buyer.
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Multiple targets in a single pass by the IR Maverick?
Banman replied to Papacharly's topic in DCS: F/A-18C
My explanation is for using the seeker in the Maverick. I don't even fly with a TGP if I am bringing 4 Mavericks. Station 5 would have either a drop tank or MK82 x 2. -
Multiple targets in a single pass by the IR Maverick?
Banman replied to Papacharly's topic in DCS: F/A-18C
My technique is to come in from fairly high and a long way out so that your dive is no more than about 25 degrees max, 15 to 20 is better. Have the A/P (auto-pilot) page up on the UFC, nose down so that the center of the HUD where the Maverick seeker defaults to is on / near the target, put the engines at idol to have more time, hit the ATTH (attitude hold button on the UFC) so that you don't have to fly the jet for a bit and can concentrate on the Mav seeker in the MFD, Rifle the first Maverick, slew and Rifle the second and so on. Pull the paddle switch to disengage auto-pilot and throttle up and get out of dodge. I can easily get 2 off in a pass, 4 is possible but it can get dodgy. It's safer to just Rifle 2 and make one more pass before you're Winchester A/G and RTB. The closer the targets are to one another, the easier it is to slew to the next target. Also when you nose down it may be easier to center the HUD on your second target so that once you rifle the first missile it will be easier to find and lock the second target. You always have more time to find your first target and get a lock. -
use in mission payload and fuel editor In Mission Laser Codes Edit
Banman replied to bonesvf103's topic in Wish List
Well here's my $0.02. While I understand that the code on the seeker of the LGB is set on the ground by the ground crew and not the pilot, here is the difference and why I think in the Sim the pilot SHOULD be able to change the code of the LGB in flight. (Obviously you can change the code of the laser that the targeting POD fires in the cockpit by the pilot, A10C, F18, F16, ect). In many missions on the server I typically fly you can spawn in a JTAC via completing side missions or Helo in JTAC's via a CTLD script we run. The JTAC laser code is automatically set when they spawn in and you cannot have them change their code. Where in real life obviously you could tell a JTAC what code your bombs are programmed for and have them change their laser to that code. So say you take off with 8 LGB's that are programmed for 1688. Then a JTAC is spawned in and he is on say 1113, he might as well not even be there because your bombs would be useless for his code. Where as now, in the F18, I can program my bombs to his code and pickle away. I really appreciate the level of realism the sim brings, and would err on the side of realism taking priority 97% of the time. But at the end of the day there will always be certain limitations and concessions that need / have to be made because it is a sim and not "real" people controlling every aspect (AI units like JTAC's). I feel this is one of those areas where concessions are acceptable. -
In another post Wags confirmed that the jet is already INS aligned on engine start. A full proper INS alignment sequence with the approximate 4 minute wait time will be modeled later in early access.
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Thanks for the response. I had the same question and figured it was probably 120°.