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Temp89

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Everything posted by Temp89

  1. Has been my favourite since I saw it in The Peacemaker Comes in AA, AG, AT, AS, Doorgunner and Civilian models. http://en.avia.pro/blog/vertolyot-eurocopter-as565-panther-tehnicheskie-harakteristiki-foto Would fill a lot of roles for one flight model.
  2. Sim purists will be outraged but I agree a quick save and load would vastly improve my experience. You have to respect the player's time and there's a million things that could see you need to end a mission early.
  3. When I first got DCS I thought it'd be a given that you could use the mouse to move the camera and click on switches at the same time, especially as the VR mode was so well developed. There's a mode that enables this hidden in a lua file but it's very crude. If you invert your mouse-look the switch cursor will not be. The switch cursor also moves at a different speed than the mouse-look input. Any knobs that require dragging will throw off the mouse-look. What's needed is: Switch cursor is always centered in the screen Holding down any of the mouse buttons/switch inputs stops the mouse-look from changing Are there any macros that could do this?
  4. Smoke hangs around a long time, dependent on wind, and eventually gets smeared over a larger area. Even this minor increase in particulate density is enough for the human eye to get a vague idea of the point of origin. I don't expect ED to model that and assume they use a timer on the sprite effect that has a few modifiers applied to it dependent on some conditions. Having a choice between a crude model that has smoke 100% invisible after a few seconds or when the length of the contrail exceeds a certain amount vs a crude model that has all smoke as persistent, I'd go with the latter.
  5. I'm making a website to serve as a stripped-down reference source for all DCS modules. https://digitalcombatsimulator.000webhostapp.com/mirage-m-2000c It's hard to find images of the mission lists for aircraft. If you have the time, could you take screencaps of the mission lists from Training, Instant Action, and Missions. You don't have to write them up. Campaigns are harder as it doesn't list individual missions, and if you go to the file folder the file names don't match the mission names. Images from any modules would be helpful. We already have mission lists for P-51D, F-5E, F-15C, Mirage, Combined Arms, Viggen, Huey, Ka-50, A10C and Mig-21 (though no campaigns for 90% of them). Thanks.
  6. Is there an English version of this image?
  7. To ease myself into Missions I opened the F-5E CAP mission in the editor and in the mission options enabled "Show All" for the F10 map. However enemy planes are still hidden on the F10 map. I can see their missiles on it when they're about 1nm out but that's it. Is there a limitation I'm unaware of?
  8. 964m wingspan 16 engines 6 Skyshield CIWS turrets, 6 twin flak cannons, 88 rear-facing AA missile tubes 2 catapults, 1 runway, 2 helipads Waterborne takeoff and landing It's a very rare model from Ace Combat 6 and I thought it might make for a fun Co-op objective. I've inserted it into another flight sim that uses JSBSIM's FDM and it's aerodynamically sound, although there is no non-fictional engine powerful enough to let it take off. Flies straight and steady @ 300 knots. I've just jumped in to DCS proper and I might get around to modding, but that will be months from now. The model is free to anyone who has an existing plane addon to their name.
  9. Title. http://uk.youtube.com/watch?v=R9o42i92a64 You'll need to switch the trailer up to HD to get an idea. Shown about 27 seconds in. If it helps, the pennant it's flying is Saint Kitts and Nevis. Thanks.
  10. actually you don't have to do that. all you have to do is rename the .skins file. if you open it with notepad you'll see why. edit: and it looks like changing the pylon data does nothing. damn it. I beginning to wonder what exactly the lua file does. you can change it all and nothing happens.
  11. how'd you get that to work? what name did you change? I managed to get DCS to run with the entire Ka-50 lua replaced with the OH-50 one, albeit with that serial number at the start changed to the Ka-50 one, however no dice. regarding your exploding rockets, pylon co-ordinates and loadouts are listed in the LUA file with stuff like: it also has coordinates for canopy geometry which might be the cockpit POV.
  12. those models are from Eagle's "The Battle Simulator", which had the Ka-50 as its only pilotable chopper along with all the planes you can fly in LOMAC. I always assumed Black Shark was a modified version of that training sim.
  13. there are a few refernces to a meinit file but i don't know if they're redundant. strangely enough the A-10 already has humancockpit=yes by default. i bet the Su-25, F15 et al do as well. what about that long string of numbers and letters between {} at the beginning? I found the file listing them for all aircraft and swapped it round but it gave me an error starting up.
  14. yeah, I worked that out after the naming system matched up with it (the F/A-18 is called the f-18 only when referring to its Shape name and 3D model file name). however no dice.
  15. Is there a way to make the AI helicopter and plane models pilotable with a Ka-50 cockpit? I know people did this with Lock On but I'm not sure how. For people like me who use 3rd person chase cam the cockpit won't matter much, but being able to fly AI models (and presumably use their corresponding flight models and wepons) would give us a huge range of aircraft almost immediately. edit: in fact here's the lua file for the Ka-50, any idea which line is responsible for the model. i already know that turning the humancockpit to yes on other files does nothing.
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