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AcroGimp

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Everything posted by AcroGimp

  1. When you can't get any roll you are basically stalled (can still get some pitch responsiveness but the wing is effectively stalled), unload the back stick and try using your feet (rudder) - also, don't forget to use the aileron limiter function, it almost doubles your stick throw which can help in those stall/near stall conditions - it should be bound to a stick button. 'Gimp
  2. I have only managed one kill against the Tomcat in countless tries but it is possible. I made several mistakes in this engagement that the AI did not capitalize on, and it made a couple errors too that I was not in position to capitalize on either until they made a badly timed decision to extend at the very end. Keep your energy up, that means smooth turns, only use bat turns to force an overshoot. Use the vertical to reduce turn radius and/or maintain/regain energy. If you are always in the buffet you are pulling too hard - the F-5E seems to be a finesse fighter You start that evolution at a severe energy disadvantage against a superior opponent (as appears to be the case for most of the instant action air starts) - you will most likely be jousting, not getting and staying in position for a tracking shot, so be ready for snap shots close in as you cross paths. One circle vs two circle will help keep you in close and reduce their opportunity to get into the WEZ. It is frustrating but recognize it is an AI that gets to use all the energy, all the time, in a superior platform, starting from a better position/energy state - it is a tough place to start. Also, check out JambockSydy's youtube videos for the Maple Flag BFM campaign, there's some good examples in there of well timed maneuvering. 'Gimp
  3. AcroGimp

    DCS: F-5E!

    Just want to say as a noob to DCS but long time sim pilot as well as a real world pilot with formation, BFM, TacForm and ACM experience (as a civilian), I truly love this mod, and I have had several really great mods in FSX. 'Gimp
  4. Had to copy the missions from saved games (on my C drive) into the root DCS folder (on my SSD F drive) but did get the practice missions to show up, now to get past the merge without losing sight and ALL my energy and altitude - I do like how it all comes together though - great job guys! Gonna go back and watch Sydy's vid's for help. 'Gimp
  5. That explains it, I'll give it another go later today maybe. Thanks 'Gimp
  6. Sabre, quick question. New to DCS but real world pilot, instrument rated. Running the BFM campaign in latest 2.5 OB. I love how the TACAN nav works in the F-5 in general but flying the Range Fam Flight (1st sortie) I have an issue once over Rachel. 2-1 says to go to Student Gap, but I was unable to pick up LVS, FL160 to FL290, and as such could not progress the mission. Is there some special sauce I missed? I took up the suggested heading, went heads-down to dial LVS and the course back in, and the TACAN was not getting LVS, fail mission if I can';t progress past the waypoint. Ideas/suggestions? Thanks, the module is pretty well put together from what I have seen so far, can't wait to get into some BFM but first I have to complete the Fam hop. 'Gimp
  7. Wow!! Well done. 'Gimp
  8. Hey Limey! Yeah, I'll drop you a line, finally getting back after ACL reconstruction surgery. 'Gimp
  9. Figured out part of my issue was a joystick curve for pitch I changed, went back to no curve and now I am not stuck in a stall condition, and still tweaking the TIR setup to be predictable and and stable. Thanks for the info on the AI, helps me feel a little better. I still have less than 10-12 hours into the sim so I am still deep in the learning curve with respect to employing the plane and it has the same limitations/challenges other sims do with respect to depth perception/perception of closure rate and so on, but it is getting better. I am really impressed with what DCS does and suspect I would do better with people already than the AI. Once I feel stronger with overall aircraft systems and weapons system employment I'll try some of the MP servers. In the meantime I may start playing with the mission planner to create specific types of engagements since the training and instant action missions all seem to start with me at an extreme energy disadvantage which, coupled with the AI flight model and behavior is just not fun. 'Gimp
  10. I just keep watching WAGS' tutorials on the Hornet over and over, is that wrong? I am stoked, looks like a fantastic module - coming from FSX where study level sims are few and far between this appears to be just an incredible experience. I love the Belsimtek F-5E and am really looking forward to see what they can do with the Hornet. Hope we get some Adversary skins, love the VFC-13 splinter skin for the F-5E, hint, hint, hint. 'Gimp
  11. That was amazing! Most powerful launch since the last Saturn V in 1973. 'Gimp
  12. Duplicated here as well, tough to taxi at Nellis in the dark. 'Gimp
  13. OMG that's brilliant! 'Gimp
  14. There is a word Yak drivers have for CJ drivers, it sounds a lot like a certain North American mid-market retailer with a red and white logo that is made up of 3 concentric circles.... Only kidding a little, CJ's are nice, especially the big engine ones with the M-14PF, but in terms of actual maneuverability/aerobatics or airframe strength there is no comparison. CJ's are fine for Gentlemen style positive aerobatics but inverted is poor (dihedral outboard section) and no inverted fuel or oil. They are comfy and faster but I didn't buy the Yak to travel. Lomcevak's, any manner of spin, rolling circles, true competition aerobatics, or airshow acro, the Yak does it all and IMO does it way better - in BFM/ACM there is no contest if it gets to a knife fight although the speed for the CJ is good for extend and escape or slashing attacks. Several of my formation buddies have nice CJ's but Yak's outnumber them in our neck of the woods 3 to 1. Really, they both have a place for the guy who knows what he wants but they really aren't for the same kind of mission at the end of the day. 'Gimp
  15. Thanks! Yeah, I made several mistakes and seem to favor two-circle (instinct), will force myself to try some one circle and see if it gets me into firing position or forces offensive maneuvering mistakes more often. When I tried in the middle to hose the Tomcat if my SA/experience with gunnery were better I'd have killed him right there, I figure I went trigger down about 1.5-2 seconds too late. The lag roll was where my real world aerobatic and formation experience/instinct kicked in, I've noticed that with all AI the closure rates are very hard to discern for me so far (maybe 5-10 hrs in). I'm still tweaking curves in TrackIR as well to get better head movement vs eye displacement to serve for preserving SA - the curves I use in FSX are no bueno for dogfighting. I was bummed because I had forgotten to save the track in DCS from that fight, it would have made for some epic edits. Next time I'll keep the tracks, at least when I win. 'Gimp
  16. Hah! I know Jay - starting to get it a little. As others have said, it seems like the AI have distinct advantages which are tough to defeat but I have managed a couple kills now against maneuvering targets but the kill ratio is not at all in my favor right now. Going to add the BFM module for F-5E/NTTR next and am hoping it will develop some faster reactions. In reviewing the TacView for my Tomcat kill I can now see several missed opportunities as well as a couple mistakes that could have been worse. Also working on studying actual tactics, my dogfighting is instinct driven right now and not all my instincts are good in DCS although they are OK in the real world. Definitely dig this, lots of fun. 'Gimp
  17. Finally managed an air-to-air kill vs the AI machines at NTTR. TacView is an awesome tool as it shows, in this case, many missed opportunities and many mistakes that could have turned out worse for me. In the real world I use video to debrief my formation and aerobatic flghts so I see TacView as invaluable. Lots of respect for the real world Adversary and Aggressor guys who were going up against substantially better machines in the little Tiger. Enjoy 'Gimp
  18. So I have been getting to know the F-5E and really like the model, BUT, everyone has a big but, let me tell you about mine. BUT, I can't fight it for crap. Never any energy, no matter how much smash I carry into the merge the AI opposition is wrecking me, literally 1 kill for 30 attempts today. I have lost to the AI F-14 at NTTR, and to the AI F-5E in Caucasus. They ALWAYS have more energy, and always get to maneuver to the WEZ. I am trying not to be salty but I have flown actual BFM and ACM in my Yak-52, I am formation qualified, I fly formation aerobatics, just don't seem to be able to turn that into killing in DCS and it is pissing me off a little. TrackIR5 doesn't always help translating my head movement into accurate pointing, and then being able to maneuver the aircraft with only the sky/ground and my intended target (eventual murderer) visible is also hard without mother nature helping like she does in the Yak. I know DCS has a steep learning curve but for a real pilot, with decades of flightsim experience, hundreds of hours as a real-world pilot with actual dogfighting experience this is pretty aggravating and awful humbling. Not looking for sympathy, just looking for recommendations on TrackIR settings, good tutorials, tips of the trade, anything from my Brethren Tiger Drivers to help me feel just a little better about my chances when I venture out into MP servers. Don't bother calling the Wahhhmbulance, I am already in it and on the way to crybaby hospital. 'Gimp
  19. Happy to report SkateZilla's updater/repair technique worked, Caucasus map and missions restored, although the download was painfully slow, no doubt due to everyone downloading 2.5. Thanks all! 'Gimp
  20. AcroGimp

    DCS: F-5E!

    Just upgraded to a Thrustmaster T.16000M FCS HOTAS setup last night (and cleaned up my home office/gaming room), SO much better than dual stick (I use dual stick for Star Citizen but like this so much I will try to come up with bindings using the HOTAS). Very natural and deeply immersive (combined with TrackIR 5), easy to set up, and not too expensive, especially since I already had a set of Saitek Pro rudder pedals. I love this little jet, can't wait to get home and fly it some more. Thinking I am going all USN/USMC fleet, will add the Hornet and Tomcat when they come available. 'Gimp
  21. Awesome, thanks guys will try this when I get home tonight. BTW, NTTR terrain is gorgeous. 'Gimp
  22. Pro Tip - don't be a noob and remove the Caucasus folder instead of CaucasusBases, you lose the terrain set and it does not go to Recycle Bin, just gone. Have not figured out yet how to recover it so open to suggestions. 'Gimp
  23. So I looked for a repair option and did not see it. I was looking on the right side of the main menu with Mission, Instant Action, etc., and did not see any repair option there, also looked at Settings - is there a hidden menu? I am a noob to DCS, only had it for a week. Thanks 'Gimp
  24. AcroGimp

    DCS: F-5E!

    Keep in mind that jet maneuvering is dominated by the lift vector and to get a real change in direction you need to bank and pull. My experience (over the last couple days) is that regular maneuvering sees about 3-4 G's typically but BFM/ACM maneuvering and bat-turns do require substantial G's. The F-5 IRL was not I think capable of sustained 7+G maneuvering, just not enough specific excess power even in burner, and I have not, again in my limited use of it, seen any sustained 7G+ loads, but also no descending rolling scissors or anything like that and no PVP yet. That doesn't mean you wouldn't see instantaneous G's over the limit load, just not sustained. I've noticed that watching PVP engagements on the Youtubes it seems everyone flies their aircraft substantially beyond real world limits with G loads that even seasoned fighter pilots would have difficulty with (I fly solo competition style and formation airshow style aerobatics in my Yak-52 and can say G tolerance is a real thing). That said, I absolutely LOVE this airplane, Northrop did so much right on the F-5, a real pocket-sized multi-role machine that is a joy to fly. 'Gimp
  25. Currently downloading NTTR 2.5 terrain, will try that after, thanks! 'Gimp
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