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Thudster

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Everything posted by Thudster

  1. Your Settings: Airfield Takeoff: 75 Carrier Takeoff: 70/75 Ready on the Ramp: 75 My settings are different and yield slightly more consistent results. In all cases, after takeoff, FPS climbs to 90 pretty much stays 80-90 with some dips to 70. No tearing or skips and I don't get seasick effect at all. But I'm a pilot and I almost never do anyway. FRAPS counter in the bottom left. Drops it's rate counter when I take a screenshot. Otherwise, it keeps the same rate as internal. Screenshots with your settings: https://imgur.com/a/nshqdY9
  2. Only in Full screen NON-VR Mode. VR is 90 with drops to 70 on occasion. No lower though.
  3. Yes - today I finalized my rig. The 1080 Ti card is definitely faster than the SLI 1070 cards. I did leave one 1070 card in place, Nvidia seems to be using that for all the Physics. In addition, I completed the overclocking of my PC to 5.0ghz and XPS mode memory. I'm getting 170-190fps on-screen. 90 fps with occasional drops no lower than 70 in VR mode on Oculus. 1080Ti wins! Love to hear if anyone is running a TitanX card lol.
  4. New card installed - EVGA 1080Ti. Interestingly I kept one of my 1070 cards in place, NVIDIA seems to be using that for all the Physics. I also completed the overclocking of my CPU to 5ghz. and set the memory for the XPS mode. I'm now 170-190 fps in full-screen mode, NON-VR. 90fps with occasional drops to 70 in VR with ASW mode OFF. (using the Oculus Tray Tool 0.83.1) This will have to do for now...
  5. On my rig, here's how it goes: VR = 45 fps...seemingly locked here. This should be a whole lot better than this on my setup. Non-VR = 110 to 150fps. All day. Specs in my sig. below. I have a 1080 Ti card coming in a couple of days to see if there's any real difference from the 1070 GTX SLI setup. Yes, there is some activity on the second card when running DCS with the cards in SLI mode. The second card runs 15-20%. I have no idea why, must be some NVIDIA optimization code. Truth be told, I built this rig to run Prepar3D in VR - and it does with great performance. Running DCS on it is a bonus.
  6. Roger - will do that today. Thanks!
  7. I can't say at all that I get SLI in VR. I'm not so technical as to know if it is or isn't. Sounds like it's pretty clear that it isn't, thank you, techies, for sharing..ugh. With no SLI in non-VR mode, getting 140-150 fps max in full screen is quick. **Sounds like I'm better off with a 1080 Ti card though... I set Fraps, Bandicam and internal FPS monitors running. All report the same. 45 fps max in VR at 1.8 PD. All other settings per recommended for VR. Never goes higher, only lower. 120-150 fps max in non-VR mode. Reported by Fraps Benchmark, Fraps FPS, Bandicam, DCS Internal. 2560x1440 on ASUS ROG PG279Q @ 165hz G-Sync On
  8. Nice - greatly appreciate the technical info and the work done on measurements. I am running standard NVidia Profile and I think SLI has kicked in. VR stability and overall usability came only after SLI. I created the machine for Prepar3D to run at over 70 FPS, and it does just into 100 fps. Bonus that it has made DCS a playable simulator for me in VR mode. Out of VR mode I'm getting 90-134 FPS per the counter in DCS. Monitor is 2560x1440 at 165hz. This is flying the F-18C over one of the cities in the Persian Gulf. Low level flight is 90ish fps and 8kft 120+ fps Bit slower in VR mode, frankly not a lot. I'll have to see if there's an indicator I can run to check for SLI mode. Or this is just fast CPU/GPU. My lame little video. If you squint in the upper left is the FPS counter. I ran the Nvidia overlay (doesn't record) and it's counter matched the in-game. I used the Caucasus usually slower and harder on the FPS. No stutter when playing, the playback slight stutter is in the recording. https://youtu.be/pYqOOYmJpY8
  9. Read Rig info below. Mine screams....
  10. Immersive=VR Three fast monitors with a Delan Clip is not a horrible experience. You'd need both to make it work the way you think. Along with HOTAS so you're not stabbing at the keyboard. That ruins the experience too. A VR headset is less than the cost of three fast monitors. Perhaps your system upgrades would cost quite a bit more. But then again, you really want a reason to upgrade anyway! Yes, it's an investment in hardware, if immersive is what you want I'm down to a single monitor Asus 165mhz beast (ROG PG279Q). I've had 3 of these monitors, even with TrackIR - not so great. With a Delan Clip a single fast monitor great for learning aircraft and system settings work. Then it's back to the VR Headset to play...
  11. I delete everything in the LOGS folder (under SavedGames in your user profile folders). Save them to a new location if you're so inclined. Still takes quite a while to load, generally, I'm not getting the black screen except one/ten launches when I do this. I echo the slow graphics load on the ramp. Once fully loaded and started, the graphics stutter stops. No slowness in my machine or Internet connection as I've done the work to check each segment. My memory, CPU, GPU, and Internet connections are not spiked or particularly busy. This feels a lot like a developer logging facility is on and it's taking stock of everything before launch. Then later, dump.
  12. For the safety of others around me - I'm hoping for the IFF...
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