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Everything posted by Bailey
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Huh, thats some nice investigation. When and from what link did you download ExportScripts? What else do you have in your export folder? Does making a new dcs and installing ExportScripts in that one solve the problem? What other sim software do you have running? Just a few things to think about. I have seen things lag out the SD, but not the sim itself.
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Surely. I have a back log of stuff to add to the Library from the community. If you, or anyone else, has anything they would like to add, please feel free to post it in the Library thread: https://forums.eagle.ru/topic/283178-dcs-exportscripts-for-stream-deck-community-github-library If you dont see your thing in a lua, I havent put it in. Feel free to give me reminders (like max once a week ) Looking at the code above, it looks like those values wouldn't get, for example, an angle of 4.5 degrees?
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Did you make sure to have the args defined in ExportScript.ConfigEveryFrameArguments or ExportScript.ConfigArguments?
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Those look right. See here: https://github.com/asherao/DCS-ExportScripts/blob/c73fcedd9885e67332f9a7e326dbe7e5d53122c7/Scripts/DCS-ExportScript/ExportsModules/A-4E-C.lua#L566 Nav computer, aka TomTom, for now. Exports 2010-2015.
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I don't need assistance with the clickables anymore. I made a program to get them for me. Remember this? https://github.com/charlestytler/dcs-clickabledata-extract Well, here's its other half https://github.com/asherao/dcs-unclickabledata-extract Here is the full lua. Note that its pretty barebones right now, so if you just want somewhere to start, here is were you can. https://github.com/asherao/DCS-ExportScripts/blob/master/Scripts/DCS-ExportScript/ExportsModules/A-4E-C.lua If you want something a little more developed you'll have to wait for updates or a SD profile.
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Library updated with the initial A-4E mod lua. Clickables have been done. Will need assistance with the animations, which are available by loading the a4 into the modelViewer.exe. https://github.com/asherao/DCS-ExportScripts/blob/49019b4bcd5d87a9c95f9b69ded523cd47c18bd7/Scripts/DCS-ExportScript/ExportsModules/A-4E-C.lua
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-- UH-60L Export Module ExportScript.FoundDCSModule = true ExportScript.Version.UH60L = "1.2.1" ExportScript.ConfigEveryFrameArguments = ... I found it by launching a quick mission in it and then going to Saved games/DCS/logs/Export.txt to see the module name exported from DCS-ExportScript. https://github.com/asherao/DCS-ExportScripts/blob/master/Scripts/DCS-ExportScript/ExportsModules/UH-60L.lua While I'm here, has anyone made an A4 profile that could supply a Lua?
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The script should now be compatible with winwing export. Here you go, take a look at this. It should work for the A10C2 also: https://github.com/asherao/DCS-ExportScripts/commit/4cb1d4699c1fc0ffc4218166b40a5d8b96ea4bd3 If so, could you share the code so we can push it to the library? Edit: I updated the IFF antenna switch. Thank you.
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I'll get to your other questions soon, but to get you started, go to the site (https://github.com/asherao/DCS-ExportScripts) , and click the green Code button next to the About box. then click Download Zip. Progress update for the UH-60. Not yet available. According to my estimate, I am about 32% complete with the project.
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At the top of the screen that says no module detected, have you re-entered your dcs install path and verified?
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So here’s how I am making the UH-60 profile. I install the aircraft in the proper saved games location. I start dcs. I then install the aircraft in the dcs install location. This enables DCS-Interface to ready the clickable lua (etc) as if it were an actual module. It will appear in the drop down menu. After making the profile you can then remove the aircraft from the dcs install location. You will still be able to use the profile. The “only” issue I am having is that it seems that the Battery and APU switches are toggleing via the SD, but the systems don’t turn on in game. If I use either keybinds or clicking it works fine. Have you heard of that happen before? And a solution? I plan to post the UH60 profile to the ExportScripts Library once it is mostly finished with the lua.
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Aaaaaad, it's gone. I don't see what I had thought to be the UH-60L entry. Maybe I was looking at the UH-1 the whole time. Sorry for the false alarm. /shrug I guess that means it's time for sleep. In the meantime, I was able to get this coded up for the UH-60L mod. --if radio is on and selected then green circle (you can talk) --if radio is on and not selected then yellow circle (radio in standby) --if radio is off and not selected then red circle (radio is cold) --if radio is off and selected then red X (basically telling you that your config is wrong, so fix it if you want to talk) All of the radio Tiles work "as expected". After some rest I'll see if I can remember how to use it. Then I'll document and release. There's more luck and magic in the code than I'm used to.
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To be honest, the first time I tried it I didn't see I and I was thinking, "Oh, just like the A4 mod, oh well". And then when I saw your post I thought to check again and there it was at the bottom! No clue why or why not. As I typed this I got the A4 v2.0 and no joy with that one.
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Done. I'll post the raw code here. It has a lot of stuff that you wont see or need in the lua file. Give it a look if you are curious. It is unfortunate that the forum messes up the code spacing. The actual code is this: And there you go! Extra credit if you can code that last 4 lines about the "on course" and "on bearing" detectors. I have updated the Library wiki and hip lua. https://github.com/asherao/DCS-ExportScripts https://github.com/asherao/DCS-ExportScripts/wiki/Mi-8MT-Hip https://github.com/asherao/DCS-ExportScripts/blob/master/Scripts/DCS-ExportScript/ExportsModules/Mi-8MT.lua Yep. All I am doing is looking at the augments via the modelViewer, adjusting each one, and hopefully seeing what it moves. The ID Lookup feature works too, to my surprise as I am writing this...
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Taking a break from the UH-60L.lua Feel free to continue to define the animations, if you wish. I'll be going from top to bottom.UH-60L.lua I'll try the Hip Compass.
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I think the mossie lua has the symbol. Alternatively, you should be able to google it online and copy/paste it onto the lua and it will be auto translated.
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Here is my "go to" youtube playlist for when I get stuck on something: It has all of CT's videos about DCS-Interface. It covers install, use, making your own buttons, and in the later lessons it dips into lua. That last part is what opens the door to amazing possibilities. To be honest it took me like 4-6 months of just staring at code before one day "it just clicked". And at the same time I am still learning and getting good info from everyone who posts in this thread. It is a learning process and I am glad I can share how I think of the problems, most recently with the posts over the last two weeks where I problem solve "live". There is so much about DCS and lua alone that it might be difficult to do a video series in a "from zero to Hero" fashion. I'll think about it and consider a forum post series also. No promises though. Thank you for the spotlight! If you or anyone else has some "how do I do this?" or "how do I do that" questions I be glad to show you how I would do it step by step if I have the time. Just post and ping!
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Nice! What was quick. If the information is only on the DDI, you can only update the information while that DDI page is visible/active via a list_indication, to my knowledge.
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Streamdeck and voice attack conflict
Bailey replied to F18mech's topic in Controller Questions and Bugs
Oh great. That’s good news. I have also had that problem. Does the place you downloaded the scrips from still have that issue too?