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Everything posted by Bailey
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Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
Confirmed that using a mix of the app and keybinds for AI may cause a conflict. This "confusion" is correct when using the app again. As for the Baro issue you have seen, I tried on that map and I'm not seeing the same thing. Can you post a video? -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
1) Baro mode working, awesome. 2) Ater getting no agree from the AI, try using the same keybind. In the app I don't run any logic for RADALT because any RADALT change should not result in CFIT. I can try when I have time. Would you like to attach the miz? Note: The app cannot track the modes of the AI. The app can only track itself. This may cause issues... -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
It is available to those who want to download the source code and try things out before the public version release. While it is updated more often, there are times when unexpected things could happen. If you would like to be at the forefront of development assistance, go ahead and download the source by going here https://github.com/asherao/KIO-WA, clicking the CODE dropdown, and downloading the zip. Speaking of, I have uploaded a new source version titled "added Barundus CFIT audio". When Barundus does not agree with an altitude command, he will say so! Make sure to download the whole zip because there are audio files now. Thanks for this idea!!! Unless something else pops up, I don't mind making this a public release soon. -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
Red button made red. It is available. -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
Correct, I cannot find a "No can do" sound clip. If I get a clean one, there is a chance I can add it to the profile in a similar way that I can play sounds using DCS-Walkman. It's good to hear that everything is working, except the color. That is an easier fix for the future. -
Bailey's VoiceAttack Profiles (Added OH-58D Kiowa!)
Bailey replied to Bailey's topic in PC Hardware and Related Software
Come on over to the discord. It will be easier to converse there. -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
Here is what it is lookin' like. This version is on the Git right now (not yet officially released). Altitude will turn red when Barundus thinks the altitude change will result in CFIT. -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
@GrEaSeLiTeNiN, it should be good now. Give CFIT a shot when you have time. -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
I have just realized that due to a last minute issue, I had actually commented out the CFIT feature. Oops. Sorry about that. Expect another update soon. If you could test again, that would be great. I'll let yall know when it is ready. -
Bailey's VoiceAttack Profiles (Added OH-58D Kiowa!)
Bailey replied to Bailey's topic in PC Hardware and Related Software
Did you disable or remove the plug-in in VoiceAttack? -
Bailey's VoiceAttack Profiles (Added OH-58D Kiowa!)
Bailey replied to Bailey's topic in PC Hardware and Related Software
Do you or have you ever installed VAICOM? It is known to conflict with the wheel. -
I wasn't able to mod in keybinds. I'm able to do it on the streamdeck via DCS-Interface though.
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Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
This is currently live for people who want to test it before the v0.6 release. I also changed the location of some buttons. As usual, with updates remember to delete your config file. -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
CFIT avoidance will be in a future update. Currently seeing if I can change the color of the button for commands that would result in CFIT. At the moment Barundus will just ignore your command. -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
I don't have the same behavior you describe with baro vs terrain altitudes. Example: I load into the free flight on Caucasus mission. Click hover. Click hud. Click Baro to go into baro mode. Command 50 ft. Barundus will try to descend into the ground. Click radalt mode. Command 50ft. Barundus will climb to 50 ft. Do you not have the same behavior? (Which brings up an interesting point. Maybe I can check if Barundus will try to CFIT and prevent that.... I believe I could restrict it to the kiowa... it may have some effect of not being able to be seen in any game menu. I'll take a look. -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
1) If heading2face was fixed, so be it! Yes, I did change some logic. 2) I'm not quite sure what you mean by this one about the altitude. Are you asking that when Terrain flight is selected, that the altitude select changes to the lower selectable altitudes? 3) Unable due to Kiowa developer limitations. 4) Unable due to Kiowa developer limitations. I appreciate the requests. It makes the app better for all! -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
KIO-WA v0.5 Released: https://github.com/asherao/KIO-WA/releases v0.5 Update Notes - Hide on Launch option is available via the config file - App window will no longer automatically re-show itself after game is resumed - Heading 2 Face offset is available via the config file. Positive values are right, negative values are left, in degrees. - Aircraft will fly straight when Course/Route button middle mouse clicked (DCS-ism improvement) - Hotkeys can be changed via the config file - Fixed a condition where when 000/360 was commanded, Barundus would set heading to MMS instead - If you set the app window to be too big or small, it will be juuust right on the next DCS restart -
Nope
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Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
1. No, I'd rather have it on by default to reduce the number of people thinking they installed it incorrectly. I can try to add more state tracking so that it stays on or off via the users requests. I'll consider putting a "hide on start" variable in the config for the user to modify. 2. So when you use the feature in a position that is not possible for a human, it does not work as intended? I think I know what the problem is on that one . I do not have the knowledge to offset the direction based on location in the cockpit the players head is. If you'd like to mod that in, you can find the relevant function, add + 2 to the direction right before the GetDevice command at the end of the function. Once you have done that you'll put in two more lines of code before that line. Make them if statements for 34 (or 340) to be 10 (or 010) and also 35 (or 350) to be 20 (or 020). Example: If direction == 35 then direction = 2 end. I'll consider putting in a heading2face fine tune variable in the config fir the user to modify. -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
I'm glad you are enjoying it. Note the update notes: ... - Left/Right, Turn, and Drift buttons are not implemented The left/right button is an artifact from an earlier version. Hover drift is when Barundus is hovering and you want to slide to the left or right. Turn makes Barundus turn as long as you hold the button. The last two are still being worked out. I have not yet found a solution for how to do those in KIO-WA. Hints, suggestions, and contributions are welcome. -
OH-58D Kiowa Operation Dixmude Campaign (Released!)
Bailey replied to Bailey's topic in DCS: OH-58 Kiowa
Hey! Thanks for the awesome work you did for Dixmude! It is a campaign that will stay in my heart forever! We have gone through each mission and confirmed it working, and slightly updated, for DCS 2.9. They may be some changes compared to what you remember, so keep an open mind. Enjoy! -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
KIO-WA v0.4 Released! https://github.com/asherao/KIO-WA/releases v0.4 Update Notes - HDG2FACE Button - Barundus will turn the aircraft to the direction you are looking - Default HDG2FACE hotkey is Shift+Ctrl+F10 - Left click orbit button orbits left - Right click orbit button orbits right - Mouse wheel click orbit cancels orbit and flies straight - If an orbit is commanded from a speed of less than 15kts, Barundus will orbit at 10 kts - When you click Land, Barundus lands - Made a different button green - Added lots of notes and comments - The Dial has been removed (It was fun while it lasted) - Left/Right, Turn, and Drift buttons are not implemented Hotkeys can be changed in `DCS Saved Games\Config\KIO-WA\KIO-WAConfig.lua` -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
I have been able to implement a Heading 2 facing direction command! Similar to George/Petro, you can look in a direction, click the button, and Barundus will turn the aircraft to that heading, plus/minus about 6 degrees. No one is perfect ! I intend to also make this a hotkey because it is not available via the AI natively. Suggestions are open of button name. The green button will be on AI PILOT, which turns the AI on and off. Orbit will be a left/right click for the respective direction. the third column are all scroll and then left click to select. You can pretty much ignore the last row. The only thing implemented there for now is the turn rate. I'm also open to suggestions of button placement. -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
1. AI pilot is already on/off. Hud is already on/off. I can make an overlay on/off button. 2. Sure, we could give that a shot. Yes, that Hover can be renamed drift. 3. When you say dial, you mean scroll, right? The use of the dial was removed in v0.3. -
Kiowa Integrated Overlays (KIO-WA AI and MFK Overlay)
Bailey replied to Bailey's topic in DCS Modding
Mentioned in the release notes, dial is no longer implemented. Yes, it is still there. I am thinking what should go in its spot. more features? maybe a logo?