

Paladin1cd
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Everything posted by Paladin1cd
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I am running the following: CSAR Script for DCS Ciribob - 2015 -- Version 1.9.2 - 23/04/2018 Is there a way to force a set downed person to rescue with this script as well as doing the downed pilot? I have a oil platform I want folks to be picked up on.
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Hi, I am attempting to have a stand alone SA10 search radar activate. Unfortunately it doesn't even though it is sitting there I assume because it doesn't have any other assets attached. Anyone have any way to make that thing turn on?
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I'm not against this addition, but honestly I'd rather have carriers for the planes we have. By the time the Bush was serving we didn't even have Tomcats. If we had a Superhornet sure.
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Exactly as I’ve tried using it and it just doesn’t trigger. Thank you for the mission file. Not sure what else I can try.
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Gunslinger I thought that as well given the time frames we have for airframes.
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Where did you put your hold command? I’ve done it in the top of advanced waypoint options and the unit has another waypoint after. Did you include another command? I ask because when I’ve set it up the units go down to three or even two units and never drives off.
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That's how I understand it. I used GROUP because UNIT I'd have to do triggers for a bunch of them and it would be based on their hit points as I understand it. GROUP would wait and I have 10 units and set it to 50%, say, then after 5 of them are destroyed the other five would bug out. But it does not appear to be working.
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So I've tried this a couple of different ways and I'm coming up blank. I have a unit that I want to have x happen (say it reaches below a certain strength and I use the GROUP ALIVE LESS THAN condition) and then the GROUP RESUME action on a trigger. That doesn't work. The unit sits there at the hold waypoint. Is there something else I should do to stop them other than a hold command in the waypoint? I've tried a move to waypoint in the order after the hold command and that doesn't work either.
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I’m not even sure how to get neutral on the map. I’m not in front of my computer, are they listed anywhere in units to be placed?
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Is there a way to set up a third party in a mission? I can't think of a better way to put it so let me give an example: Group 1 - Red Players Group 2 - Blue Players Group 3 - AI that is hostile to both sides, will engage both sides. I can't think of a way to do that right now and it might be because there isn't one.
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Update: I found a livery pack and downloaded that. It still displays the odd multi green thing that says textures are missing.
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Anyone have any ideas? I looked and there appears to only be a lua file in the BTR folder.
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So I set up a trigger zone and have it set to cause a Group Resume command... After I have it do a Group Stop at mission start. It's pretty but they aren't shooting as instructed, they shoot the whole mission. I tried the push command but it doesn't show the units in question.
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I have not been able to figure this one out. I did a full, slow repair today and still the textures are not present. Anyone have a fix or can anyone provide the textures for the BTR-80, SA-6, and craters? It is such a silly thing but it drives me nuts.
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I thought about the UAV thing but then it's orbiting and visible - the only unit firing was the K60 but then again the bofors always worked before and I've had ZU23's work. But I never can figure out when they dont why.
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I searched and found a cool way to simulate the images from Baghdad during the air wars with AAA units blind firing. However, when I try it I am finding some units just won't fire. Does anyone have a break down on what units might not use the fire at point command or parameters for each unit? I'm fairly certain I am well within firing ranges but maybe not. Also, has anyone gotten a manpad or a TEL to launch in the same way, completely dumb?
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I just want to say. Operation Bolo wasn't it? Hey guys we've never strapped this ECM pod to a phantom but that jackwagon Olds wants it done so we have to do it day after tomorrow. No we don't have wiring we have to manufacture it, chief's already on it. Let us have to start shooting a crap ton of Harms at a crap ton of radars all doing point defense (I know, I know not realistic but that's MP missions for ya) with as many Tors as a region has much less a country from bases less than 100 miles away so we don't need fuel and see how fast some squadron figures a way to snake harnesses through the F16's wings to launch HARMS or whatever. I'm in the limit things in the editor. If you dont want it ya aint gotta fly with it. That's realisim for everyone, because the cartoon liveries are breaking my immersion.
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So I deleted Skynet and voila! It works. No idea how that was connected but it was somehow. Haven't been able to get Skynet to work anyway.
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THANK YOU! Complete noob here, I should have thought of doing that. Thank you... More questions than answers. Set it up the same way with just a AI Blue plane to drop a bomb, trigger, zone, and a vehicle set to resume after the building was destroyed. Even used the exact same building. No errors and it worked... So now I have no idea what's wrong.
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Hello all: I'm working on my first mission and right now am hung up on a event where a MAP OBJECT IS DEAD (Israel_house_10) causes several actions. For one trigger for example it has a group resume to simulate a group of troops moving out of the area of the house once it is taken out. Issue: I'm getting a script error that is something I am not able to troubleshoot. I track it back here because if I run the mission without any conditions to the map object is dead condition I seem to have no issues - the pop up warnings at the beginning of the mission do not occur. Have I improperly used the condition? Is there an issue with houses being map object's on the Syria map by chance? I saw a message about a issue with rail bridges from April when searching. Or am I just way off in left field flapping? Thanks to anyone able to steer me right! dcs.log
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I did and have the same issue as soar. No response there so figured I’d reach out here just in case.
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For some reason my buddy and I are having difficulty with Skynet this weekend. He had a mission it was working on and now it isn't, and I was creating a mission and it doesn't seem to be working. Debug shows it active but doesn't recognize any of the sites even though they have prefixes appropriately placed. Is there a challenge right now with the new version?