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Paladin1cd

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Everything posted by Paladin1cd

  1. I gave them a ASM load out and tried various ways to get them to attack a carrier and they just bored straight in and eventually went defensive and dumped their stores. Anyone know if maybe they just aren't set up yet?
  2. Thanks, didn't even think to unhide. I work with spreadsheets all day at work and at home I try submerging that part of my brain in bourbon.
  3. Howdy all I keep looking for an answer to a question and I’m coming up dry. How do you modify the file to allow those without the mod to join a MP server anyway?
  4. Cfrag thanks that’s what I was curious about. Darned shame but I understand why. Thanks!
  5. Does anyone happen to know if you can knock out the lights to a city on any of the maps? Or turn them off through scripting or something? Mostly wondering if players can bomb the electrical system and have it impact the lights in a city?
  6. I think you're right, although I keep hearing a way around it but can't seem to find it in use.
  7. Yeah, I have a setup with about 60 guns around Bandar Abbas. They start firing when coalition a/c get inside a zone blind. It is night time so they ignore the planes, but i've noticed if they get low enough or skylight against something suddenly the gunners will try to shoot the live target. Get's really exciting!
  8. Thanks - what it was is I didn't have any in the warehouse. I would have thought it would tell you there isn't anything available buuuuuut nope. Works great now! Great mod! Puts a lot of interesting capability into the mission creator's toolbox!
  9. So I tried that and it spawns, rotates but doesn’t radiate.
  10. Oh, not exactly what I was looking for, but that is useful! Thank you! My thoughts are zones - no fly zones for example. But dang that can be VERY handy... I'm going to add that to a mission tonight!
  11. I've looked and can't find the FAQ, could someone point me the way or tell me why I'm not seeing the Mig 29 and Su27, 33, etc in the spreadsheet please?
  12. Without deck crew it is not going to feel nearly as good as the Supercarriers. I really hope that's not left out like it appears it might be. The deck crew really brings the experience that much closer together I think. I'm so looking forward to this addition!
  13. Ahhh thank you. I'll check for that with google and see what I find. Appreciate it.
  14. Just for points though, not for zones then it looks like. And only once the mission is running I think?
  15. Howdy all... So I have the Herc installed but missing making I'm having trouble. I drop Hercules, set to client, hot or cold start, and it pops the briefing up. When players click fly it just goes to whatever spectator was looking at and doesn't show a message or error.
  16. Another question... Is there any way to place a zone, or a mark of some sort on the map for players to see in F10?
  17. So I want to set up a call from AWACs for when planes violate certain airspace defined by a helicopter laid polygon. For example: Colt 1-1 enters the polygon and a message plays or is placed on the screen that says "You have violated no fly airspace. Please leave immediately." or some such. I'm not having luck finding the script that I think would do recognize the polygon and then play the message. Could someone help me out please? I think I've seen such a thing, just not finding it.
  18. Can we use the above with spawned AI like A2A dispatching does?
  19. So toutenglisse I am completely unsure why it didn't work the first three times... Does now. SMH. Thank you all! Also unsure how I messed up my fonts lol.
  20. I dont even want to have the rest of the battery down. Just a SA10 Clamshell being used purely as a EW radar basically. I'll check that out though... And try this again. Thanks both of you I'll check it out and let you know.
  21. Something else is amiss because mine isn’t rotating and I can go straight over it. I’ll look again tomorrow, thanks for helping out!
  22. Ok so apparently I had that already - under advanced waypoint actions? It isn't radiating at all. I had a trigger set up to have it happen when coallition forces entered a certain zone but I felt that might not be working right so I just set it up as you said. I even set the ROE. No dice. It is with a SA-10 ClamShell radar.
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