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Everything posted by Elwood_Blues
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TRIGGERS AND USE ACTIONS GROUP AI OFF/ON FOR GROUP OF PLANES
Elwood_Blues replied to mosqui's topic in Mission Editor
Ok...I figured it out and this is something to check.. DCS works fine. What I found out was there was some aircraft I put on the airfield that the game did not like or whatever. I removed all AC and tried the triggers and it worked...then as I added more AC and things, I tested....all good till I was finished. This issue was present with Activate unit, AI task push etc...the AC would start up but NOT move or taxi to take off. Odd, but at least now people will be able to try this work around/fix if they have the same issue. -
TRIGGERS AND USE ACTIONS GROUP AI OFF/ON FOR GROUP OF PLANES
Elwood_Blues replied to mosqui's topic in Mission Editor
Okay...something is broke here...I have all this done, take off from ramp, uncontrolled, then command to start when triggered..waypoints/tasks (cap) but they just start up and sit there..they do not move...any advice? -
Ditto here.....Tacview records only my flight...no enemy, no nothing when in multiplayer.. All setting set to record all. Tacview up to date... Single player campaign modes all good.
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Hello, sorry if this may be a duplicate post but could not find any other posts. TACVIEW is up to date. Set up with default settings, all recording setting are correct but still only recording my own AC in all games. SP and MP Is there a fix for this? Thanks in Advance.
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unable to communicate with JTAC
Elwood_Blues replied to silentbob11's topic in Missions and Campaigns
Snak, what was the fix? -
DCS Campaign Builder Help
Elwood_Blues replied to Elwood_Blues's topic in DCS World Tutorial & Help Requests
Hello WFox, You are working in the trigger menu and the radio button is in the drop downs. Have not had a problem with scores over 100, none noticed anyways. Shouldn't be an issue since as long as it meets the criteria. I have been enjoying a Korean War server...F-86 no missles and hueys for pilot rescue. Other than that..just fly on missions I have made with the fellas (BSS214.com Blacksheep) I usually am on around 8ish EST for gaming and such. You can jump on our TS if you want ts30.bargainvoice.com:7622 or Discord....https://discord.gg/9pF8x7K9 Or we can talk mission building too...LOL Till then Elwood -
DCS Campaign Builder Help
Elwood_Blues replied to Elwood_Blues's topic in DCS World Tutorial & Help Requests
UPDATE - With the pointers/help from above, I got it to work. I tagged it with a radio menu button so when you complete the objective, instead of it quitting and moving on to the next one, (since I made it for Coop/multiplayer) you can actually land on the carrier or RTB, select the menu button "End Mission" and THEN move on....works like a charm.... Thanx to all!! E -
DCS Campaign Builder Help
Elwood_Blues replied to Elwood_Blues's topic in DCS World Tutorial & Help Requests
Thanx Glide...That is something else I was looking for!!! -
DCS Campaign Builder Help
Elwood_Blues replied to Elwood_Blues's topic in DCS World Tutorial & Help Requests
Thanx!! Testing now... -
I am delving into the campaign builder but I cannot for the life of me get it to run right. I go into mission builder/editor, I create missions, I add them into the builder, but that's as far as it gets. I save the campaign, but when I try to test or run it, I cannot find the campaign I made and if I do, it does not run. Is there a tutorial to guide one in making their own missions to include multiplayer? I am NOT talking about the liberation generator.... I am talking about the campaign builder in the DCS Mission Editor. I just want to build a campaign where you do 1 mission, end and the next one starts.... Any help is appreciated. Elwood
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See attachment for what I am using... CSAR 2020.lua
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OK...I used an updated CSAR, it works land and sea....Thanx for the input!! Elwood
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Okay, the system works, BUT only on dry land. If you are doing carrier ops and the pilot ejects over water, no beacon as the pilot disappears. Can THIS be fixed so no matter where the pilot ejects, he can be rescued?
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Thanks...what about water landings? Beacon is active...all is good except the doppleganger....have not tested land, only tested water..
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:helpsmilie: The CSAR script is the generic one posted on the site, with the exception of the helo's added at the top. I do not know the code to keep the ejected pilot active while letting the original pilot respawn in his plane. Any advice, guidance, or divine intervention is appreciated. csar = {} -- SETTINGS FOR MISSION DESIGNER vvvvvvvvvvvvvvvvvv csar.csarUnits = { "Huey", "Huey #2", "Rescue Huey", } csar.csarMode = 0 -- 0 - No Limit - NO Aircraft disabling -- 1 - Disable Aircraft when its down - Timeout to reenable aircraft -- 2 - Disable Aircraft for Pilot when he's shot down -- timeout to reenable pilot for aircraft -- 3 - Pilot Life Limit - No Aircraft Disabling -- timeout to reset lives? csar.maxLives = 8 -- Maximum pilot lives csar.countCSARCrash = false -- If you set to true, pilot lives count for CSAR and CSAR aircraft will count. csar.reenableIfCSARCrashes = true -- If a CSAR heli crashes, the pilots are counted as rescued anyway. Set to false to Stop this -- - I recommend you leave the option on below IF USING MODE 1 otherwise the -- aircraft will be disabled for the duration of the mission csar.disableAircraftTimeout = false -- Allow aircraft to be used after 20 minutes if the pilot isnt rescued csar.disableTimeoutTime = 1 -- Time in minutes for TIMEOUT csar.destructionHeight = 150 -- height in meters an aircraft will be destroyed at if the aircraft is disabled csar.enableForAI = false -- set to false to disable AI units from being rescued. csar.enableForRED = false -- enable for red side csar.enableForBLUE = true -- enable for blue side csar.enableSlotBlocking = false -- if set to true, you need to put the csarSlotBlockGameGUI.lua -- in C:/Users/<YOUR USERNAME>/DCS/Scripts for 1.5 or C:/Users/<YOUR USERNAME>/DCS.openalpha/Scripts for 2.0 -- For missions using FLAGS and this script, the CSAR flags will NOT interfere with your mission :) csar.bluesmokecolor = 3 -- Color of smokemarker for blue side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue csar.redsmokecolor = 1 -- Color of smokemarker for red side, 0 is green, 1 is red, 2 is white, 3 is orange and 4 is blue csar.requestdelay = 2 -- Time in seconds before the survivors will request Medevac csar.coordtype = 3 -- Use Lat/Long DDM (0), Lat/Long DMS (1), MGRS (2), Bullseye imperial (3) or Bullseye metric (4) for coordinates. csar.coordaccuracy = 1 -- Precision of the reported coordinates, see MIST-docs at http://wiki.hoggit.us/view/GetMGRSString -- only applies to _non_ bullseye coords csar.immortalcrew = true -- Set to true to make wounded crew immortal csar.invisiblecrew = false -- Set to true to make wounded crew insvisible csar.messageTime = 30 -- Time to show the intial wounded message for in seconds csar.loadDistance = 60 -- configure distance for pilot to get in helicopter in meters. csar.radioSound = "beacon.ogg" -- the name of the sound file to use for the Pilot radio beacons. If this isnt added to the mission BEACONS WONT WORK! csar.allowFARPRescue = true --allows pilot to be rescued by landing at a FARP or Airbase
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How do I fix that?
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I am making a mission where players can go rescue downed pilots. I have Mist, CTLD, CSAR, and beacon loaded No errors when starting the mission. I take off, eject, jump into a rescue huey, go to active beacon menu, it states No Active beacons... What have I done wrong? Elwood
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Thanx!! S!!
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I have been looking..where is this file located??
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Will give it a looksee...thanx!
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Hello, Is there a way to change the pilot helmet to my custom skinned Tomcat Helmet? I can skin, but I cannot find the default code to have my helmet spawn on my pilot. It seems there is a default regardless of the true/false statement. Any guidance/help is appreciated. Elwood
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Mi8 Oilfield Campaign Mission 2
Elwood_Blues replied to Elwood_Blues's topic in DCS: Mi-8MTV2 Magnificent Eight
Thank You for this info...will re read the brief and give her a go... The mission is not the same as when I bought it... THANX!!! -
Mi8 Oilfield Campaign Mission 2
Elwood_Blues replied to Elwood_Blues's topic in DCS: Mi-8MTV2 Magnificent Eight
Does not work...no option to save Well..the mission must be encoded or protected since I cannot save or save the file as. If there is a DCS Mod reading this...can you get with the creator and ask him to unlock or fix the dang thing? This is my third attempt at trying to fix this in the past 2 years..... -
Has anyone else flown this campaign recently? Mission 2 has an objective to deliver cargo to an outpost, but the outpost is all in the trees. Previously, before an update, the mission was doable because the outpost was in the clearing, now that it is in the trees you cannot land or pick up a sling load. Is the mission doable? Is there a way I can edit the buildings and fix this mission? I have asked the devs and for almost a year and a half....nothing. Yes I submitted a ticket with pics.. So...can I edit the mission to fix this or do I trash this campaign? Thanx in advance.. Elwood
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OK!! Thanx to komemiute on the Mudspike Forums...we found the issue I was having.... Apparently, if you accidently, or intentionally create a zip of a plane or put one there to unzip, and you leave the zipped file, or any file for that matter...it makes the ME go a little whacko. Once he told me what he thought, I looked thru and found a zipped folder (Coincidentally the one plane that seemed to have all the issues) and deleted it..not the ME is back up and running normal again!! Salute to komemiute and the Mudspike Forums!!