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Everything posted by Moody1204
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[THERE IS NO TGP BORESGHT COMMAND] Boresight TGP?
Moody1204 replied to mia389's topic in DCS: F-16C Viper
I mean, if someone could make a tuto, here or a video, to explain me how you can catch the laser of a JTAC with no waypoints pre-loaded, that would be nice, because at the moment I'm enable to catch anything with that TPOD -
[THERE IS NO TGP BORESGHT COMMAND] Boresight TGP?
Moody1204 replied to mia389's topic in DCS: F-16C Viper
Which just turn my TPOD screen to black, is that normal ? -
[THERE IS NO TGP BORESGHT COMMAND] Boresight TGP?
Moody1204 replied to mia389's topic in DCS: F-16C Viper
So... with the new functions, how do you boresight in the case of a JTAC giving you targets of opportunity ? Because in order to catch the laser you have to point your nose at it first (i.e. boresight) -
From the begining I stated that the problem is the FM, I don't mind if the problem comes from the ARU-3V or the UUA indicator. Concerning the ARU-3V, you can use manual mode and you'll still be able to pull as many AOA, Gs you want' you'll never stall. Before last update you could "feel" when you approached the limits now you can't (because it appears there are no limits at all). You're not suppose to pull as much without buffeting/stallin. You're not suppose to do barrel roll on final prior to touch down, this is wrong that's it (try you'll be fine).
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Cool, another guy did the test and reasonably conclude that the FM is wrong (see end of the post you linked).
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Thanks you for this robust approach and your interesting testing. This proove that was stated before you clarify the topic and put an end to this discussion. Hope this will stop some people from thinking that you can pull as much as you want of the stick without being worried about stalling. Cheers.
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Let it go... you are speaking to brick-walls. Thanks to the new "FM", many people can actually fly the jet and so they believe it's the normal behaviour because it's easy. It's reported and being investigated so let's hope the dev will manage to fix the FM.
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Nice thanks
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Reported and investigated : https://forums.eagle.ru/showthread.php?t=270231 :thumbup:
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And yet some people still believe it's a "normal" behaviour... I did a Cobra with a 21, I also went 100km/h, pulled hard, then release pressure and it came back to horizontal flight just like that. Also, you can do barel roll when on final and still land the jet as a RC plane. Yeah, everything is fine some say...
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Hi, FM since last update seems wrong especially regarding the AOA. From the Module manual : P.33: 3. The maximum permissible angle of attack in flight and during the performing of any aircraft maneuvers, is +28o by UUA-1 indicator (stall occurs when a +33o angle of attack, as read by the UUA-1 indicator, is exceeded). This is also very similar to the real Mig21 Manual. See attached a track and a tacfile where you can pull as much as you want on the stick and reach the maximum on the AOA indicator without having any issue flying the jet. Even if the AOA indicator is not showing the proper AOA, on the tacview you'll see I pull 33° and nothing happened. It feels like on rail or a FBW jet which is not. No shaking, no buffeting effects, no loss of lift on either wings, nothing. It was fine before the update, thanks for looking at it. Cheers, Tacview-20200418-165652-DCS-Mig21_high_AOA_no_stall.zip Mig21_AOA_no_stall.trk
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If you didn't flew it then just please don't state something that you don't know actually. Yes, I flew it a lot since it was out. Yes the AOA in the cockpit isn't reliable but still you can pull too many AOA (in fact as much as you want). Since last update it's a lot farther from a realistic model than it used to be. Show me graph that indicates the tiny wings of the 21 can provide lift at more than 33 AOA and I might consider your statement, but good luck on that. The FM needs to be revised that's it, and there is no harm in saying so.
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[FIXED INTERNALLY] All datalink contacts appear as friendly
Moody1204 replied to RyanFlint's topic in Bugs and Problems
Can we get any ETA on the hotfix please ? Because this is really anoying in populated server and missions... Also, TWS seems to show bandits as bandits, the problem tends to be in RWS mode only. -
Yes, notice that you can no longer stall the jet even at 33+ AOA and low speed. I guess it is wrong and it need to be fixed because we the 21 is now a FBW 6th jet ! EDIT: Please find enclose a track and tacview files were you'll see you can pull 33° without having any troubles flying the jet.
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Well, since last update you can now fly the 21 the way the IA is able to fly it: no restriction in AOA !
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I believe the new FM changes are incorrect. The 21 isn't suppose to do fine at 30+ AOA, but since last update it does. You can no longer stall the jet in dogfight while pulling too hard which is I guess wrong.
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Have you flown the jet ? and do you have any idea of how it should behave ? You can no longer stall the aircraft: pull 30+ AOA and you'll be fine, this in badly wrong. We have now a broken FM which need to be fix again if you don't want to see the 21 ban on servers.
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[OLD BUG REPORTS] Cleaning and Organization of old posts
Moody1204 replied to RAZBAM_ELMO's topic in Resolved Bugs
Suppose the left windows for delta in feet is buged. We'll have to use the right field for entering Delta in meters for now. -
[OLD BUG REPORTS] Cleaning and Organization of old posts
Moody1204 replied to RAZBAM_ELMO's topic in Resolved Bugs
Well it's not a bug: units have changed ! :smilewink: It would have been nice to include this "little detail" in the changelog. RazbamZeus confirmed the change in units on Razbam's discord. Offsets for IP are in metrics (also on the HUD) while the rest is in imperial (HSI still in imperial when flying to target). It's confusing and we haven't had an "official" word about that :music_whistling: I know INS bombing is useless with all these JDAM/JSAW etc but still, it is an important change and deserve to be noticed. -
[OLD BUG REPORTS] Cleaning and Organization of old posts
Moody1204 replied to RAZBAM_ELMO's topic in Resolved Bugs
Now fixed ! Thanks Zeus/Razbam -
[OLD BUG REPORTS] Cleaning and Organization of old posts
Moody1204 replied to RAZBAM_ELMO's topic in Resolved Bugs
Fair enough, you're right the bug only appears in STT (from the JF17 point of view) and it does matter for the dev to know how to fix it. I said it doesn't matter because in game/combat, I need to know where the STT lock come from (I could guess using the previous spike in search mode, but you know) in order to take defensive manoeuvre. Saw you post on the new thread for mirage track bug so thanks for that :thumbup: Cheers ! -
[OLD BUG REPORTS] Cleaning and Organization of old posts
Moody1204 replied to RAZBAM_ELMO's topic in Resolved Bugs
I was about to say the same about the RWR and JF17 bug radar, and I'll be glad if you can do it. Don't have so much time at the moment. Anyway, thanks Hell for the topic, very good initiative. I'm hoping it'll help move things along a little bit faster. Cheers ! -
[OLD BUG REPORTS] Cleaning and Organization of old posts
Moody1204 replied to RAZBAM_ELMO's topic in Resolved Bugs
Yes but it doesn't matter. If a F15-18-16 is spiking me in search mode and then hardlock me it will still show the relative position of the bandit on the RWR. It only happen with the JF17 (which is why I do believe it's a bug) and each time a JF17 hardlock you, it is centered so you don't any idea where the threat comes from and so you can't take defensive action. Once again it's bugged, that's why I am asking =DECOY= if the screenshot he provided was from a fix version (but not yet implemented). -
[OLD BUG REPORTS] Cleaning and Organization of old posts
Moody1204 replied to RAZBAM_ELMO's topic in Resolved Bugs
Thanks =DECOY= Yes, I knwo KL is for 17, it is actually KL on my screen (but as it is centered on the cross you can't see it) Antway, looks great but is your screenshot from the actual version of DCS ? or is it expected in the next DCS update ? Thanks.