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LupinYonder

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Everything posted by LupinYonder

  1. Thanx Tharos for quick reply and tbh was the reason i suspected, im also guessing thats why the ah-64 being modeled in a future release is not the ah-64d longbow version. On one side point to all who might read this, i very much doubt that any vehicle with modern/current combat systems or vehicles related to tactically sensitive data will be modeled in DCS...........so stop asking for f-22 ;-)
  2. Hi ! Just a quick question, really don't want to start another whingeing "i want this aircraft/feature WTF!" I was just curious if the devs chose to represent the Ka-50 instead of the Ka-52 because they had more data on Ka-50 rather than the more modern Ka-52 or was it a personal love of the chopper ? or some other reason, maybe they didnt want to start witha two seater... P.S. Love the game, would'nt change a thing ( well i would but i have no complaints )
  3. I just re-watched the trim producers note and at the end of the vid he says that you should not really be holding down the trim button during heading change as far as i understood it. I'll say again, the number of posts about turning is quite large and deff requires an official turning guide sticki ! plz :-) Also if you aint read it allrdy check out the trimming sticki and trimming producer's note.
  4. Interesting, thank you for breaking down pro's and con's :thumbup: When i trim as i mentioned before, i often do a second trim to reset my rudder position to the center by using CTL+ENTER to check its trimmed position. This is does add an extra step to the trim process so im not sure of its efficiency but so far this is what i've been doing.
  5. This is how i do my turns ( in terms of trimming ) the AP does fight you a little trying to keep you on previosly trimmed heading but that goes once you trim to your new heading. I have seen a few people suggesting that the trim button be held down during a medium/high speed turn and released on the new heading, i personally just tap once on the new heading and balenced. I have seen many threads now concerning coordinated turns, turns without rudder, and trim usage in a turn and i think it would be very helpful to get official word as a sticky turning guide :joystick:
  6. As i understood it, pressing the trim button basically tells the chopper to keep the stick in the position it is currently in ( that + all the maintain heading and current altitude auto modes ). Thats why when i trim i balance the chopper ( at this point my RL joystick may well be held at a funny angle to keep balance and heading ) and then by trimming, tell the chopper to keep the same inputs that i'm doing. When holding down the trim button does this not override all pilot aides ?
  7. When trimming, do not hold down the trim button while moving the stick, just move the stick to the required position to keep the aircraft stable and heading in the right direction, then just simple click trim and strait away let your RL joystick centre itself ( yes this does have to be done quick ). With a little practice i have been able to trim the aircraft with only the smallest wobble. One last thing, sometimes one trim wont do, balance the chopper - trim - rebalance and trim again. I often find after the first trim to a new heading i will then have to check my trimmed rudder position using CTL enter and trim out any rudder inputs. Is this helpful or am i doing it wrong too ;-)
  8. Have you checked your rudder's trimmed position using Ctl enter ? you cant get into a point where you trim too much right rudder again and again. I have problems with trim and rudder too sometimes. The trim function to me often feels a little different each time, sometimes im stable, flying in a strait line and all is well, sometimes i just cant get the bird balanced!
  9. Thank you so much for your quick replies, i think knowing that 130IAS is the most efficient speed rather than trying for 200-230 all the time will be really usefull, should help on fuel bills too! I have seen a lot of posts about this topic, enough to possible warrent a well written sticky guide covering turning at different speeds and how to avoid rotor chop :-) P.S. Have asked a similar question before but when i knew less, let me just add that i dont fly like a cowboy, yanking my chopper this way and that ( well only sometimes, and at low speeds ;-)
  10. Hi there, i've been having troubles with rotor colision between the two sets and have been wondering if i have been doing something wrong. Ok here is what i have learned/understood so far Turbulence can contribute to rotor collision Exsesive speed can result in rotor collision Exsesive rudder ( especially right ) can result in rotor collision. High altidue effects rotor behavior too. Now thats all well and good, though i do seem to randomly get rotor collision during turns even being away of these factors. BUT! recently doing a mission with 3 wingmen flying at about 2000 at a speed of 244 and went to extirior view, and as i expected my rotors are pritty close to touching ( is that normal anyway ? ) Checking my wingmen i find that their rotors are almost flat!!!??? they are at the same alt and speed as me and flying in formation, my rudder is trimmed to neutral. Are AI wingmen not modeled to the same lvl of realisum as the player heli or am i STILL doing something wrong, this is a really frustrating gap in my ka-50 knowlage atm..
  11. I have just been trying out a few things and have found a system thats working for me. I'm Pulling back a little then banking and applying gentle rudder and then pushing forward, kinda like lifting the nose up and over a rock :-) works fine at speed, kinda like what bradmick said.
  12. would anyone recommend a safe turning speed for say a 45deg turn? is 200kph to much or is it ok if i do it gently with enough bank and less rudder, btw i was turning right at the time i lost my rotor and i think some one mention right rudder was more of a factor.
  13. Thanx for your input Fox and Fred, i think its prob my lack of banking thats the problem, sometimes during the turn with mostly rudder i find the chopper rears up like a startled horse :-) i like the idea of pitching up b4 a turn to keep alt level while banking and will try that in future. Cheers and merry christmass
  14. Hi there, having a frustrating problem while trying to turn at arround 150-200kph. Trying to change my direction of flight i think im using too much rudder and not banking the aircraft enough, anyway without warning the rotors collide :-( Should i be banking more while turning at these speeds? Whats the correct sequence when changing direction at these sort of speeds i.e. from one WP to next. :huh:
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