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Nightstorm

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Everything posted by Nightstorm

  1. From the top of the very first post on page 1. This is an enhancement mod for the F-22A Raptor mod by Grinnelli Designs. *DISCLAIMER* - This is NOT a new version the F-22A Raptor mod by Grinnelli Design's. This is simply an addon to that mod that replaces some of the stock files for two different versions. One intended for single player use that does change performance data and weapons and one intended for multiplayer use that only changes displays. I am NOT by any means taking credit for any of the works of the aforementioned team. Without them, there wouldn't have been a mod to mod. I originally started this "project" to modify the F-22A mod to my own liking. Afterwards it was suggested that I make the changes available to anyone else that was interested. It is not a repack of the mod and still requires the original as a base. No slight is intended towards the original mod or it's creators.
  2. Well, I have no control over that. Maybe it's the collision model? I didn't have anything to do with the models from the original mod, nor can I change them w/o access to the original Max format files. Not likely to happen.
  3. I was referring to the Raptor mod. It's not buggy as far as I know. Certainly nothing significant.
  4. Yea it's a great mod. And not because of what I've done with it, because it was a great idea and foundation in the first place. I've had a great time adding stuff to it and I really enjoy flying it. A great EFM with working thrust vectoring would be awesome.
  5. That would require an EFM. One is rumored to exist that has thrust vectoring enabled. It'll be up to Grinnelli if he releases it or not. Or, an enterprising 3rd party to develop and EFM for the Raptor. Personally, I haven't even looked into it. I've been tweaking the SFM and I'm pretty happy with it. I have no idea what all would be required to make an EFM from scratch. Maybe he'll release one for the 1st anniversary of the mod in a month. JUST a thought, I have no inside information.
  6. I have to say I love the chrome version of the Raptor. I'd really love to hear some ideas on what it could be for. My guess? Defense against directed energy weapons!
  7. I didn't change the version number. I didn't have time last night. So, I released it under 3.0.0. The links are in the first post still.
  8. *UPDATED* Compatible with DCS 2.7.10.18996 Open beta as of 1/27/22 Added F-16D as a separate flyable aircraft. Separated F-16D liveries. See readme file. https://www.dropbox.com/s/dj4da4ojxpqj3wa/F-16D Liveries Set A.zip?dl=0 https://www.dropbox.com/s/f1rc51k2p8c8h24/F-16I Liveries Set A.zip?dl=0
  9. F-22A Raptor 422nd Test and Evaluation Squadron "Mirror/Chrome" (digitalcombatsimulator.com) Incredible work sir.
  10. Major version change yesterday evening. See first post for changes. The main change is integration of the F-16I from the former Lahak mod and laying the groundwork for "Project F16" led by Vinedog. The F-16I is now up to date with the current OB. It has working ECM and the CATM mod. Future updates will be relatively easy, and I didn't encrypt anything. So, if for some reason I'm unable to maintain the mods (nothing planned), someone else can pick up where I left off. I've still tagged all of my changes for ease of editing when compared to the stock files with Notepad++.
  11. It's not available yet, but I would guess that @Texacwill release it soon.
  12. *EDIT* Removed the LANTIRN as there's really no need for it. If you want to "cheat" and have ECM on the Block 50 just add the same one as you would for the tail extensions. I've also incorporated the textures into a zipfile. I've also adjusted the code for the in cockpit loadout screen so that the smaller selection windows ONLY appear for the Viper. They will be normal size for all other aircraft. The smaller size was required to get so many pylons (16 in all) on screen. All files updated with same links. I'm also trying to contact the LAHAK SUFA team to get ECM working on the F-16I.
  13. Updated to v2.0.4 with working ECM. An additional ECM pylon has been added allowing all of the previous options plus the ability to add ECM. The new pylon is between the AUX and GND pylons with GND being moved to pylon 16. To accomplish this, the ALQ-184 model is replaced with an invisible EDM. That means that with that model in place no ALQ-184 will be visible on any aircraft. There are two script files in the root folder to restore the stock model or install the mod version.
  14. Yea, I think we're getting close to the limit of what can be done with the avionics with the current access we have.
  15. @RaptorFighter Yea I change it to Red. Since it only shows up in the air and when Master Arm is armed. That makes sense to me. As you suspected your second ask would depend on data from the SMS portion of the F15 avionics. There's no way to get information on if the tank has been jettisoned or not. The only place it shows is on the SMS page. The colors for the jettisons are based on the Master Arm state (which we can read) and since it has to be armed to enable jettison the color change works. Green = Safe (can't jettison) Red = Armed (can jettison) I tried to make a secondary qualifier on the stores jettison since the bay doors must also be open, but it didn't work. I might try that again. However, I can't make the option disapear once the tanks or weapons are gone as there's no way for me to read that status. *EDIT* Color change on the checklist page uploaded. Both versions updated.
  16. Update 1/20/22 Both versions updated. Adjusted Fuel Pages, added AAR door controls to OSB 18 and 19 along with status message. Rearranged the BINGO fuel setting and message on the right side. It's too bad there isn't a way that I know of to adjust the BINGO fuel setting. That'd be a nice feature to add. I know it turns on at 3500lbs, but as far as I can tell that must be in the F15.dll.
  17. Update 1/19/22 Both versions updated. I've created pilot flight suits for nine of the squadrons in the liveries downloads. They are located in the same path mentioned before like so: .\Mods\aircraft\F-22A\Textures\_Pilot Place the F22A_PILOT.DDS file in the livery of your choice and uncomment the following line in the livery description.lua. " {"F22A_PILOT", DIFFUSE, "F22A_PILOT", false}; " The options are: The layered PDN has all of the patches I've added and can be customized as you see fit in Paint.Net. Paint.NET - Free Software for Digital Photo Editing (getpaint.net) As I said Paint.Net is a free program but in order to export to DDS format you'll need the plugins for that. I'm not sure where to get them any longer so here's a copy of them. These are the free NVIDIA DDS plugins, and they still work with the current version of Pain.NET. https://www.dropbox.com/s/quv6evc18sno4le/DDS Plugin.7z?dl=0 They install here:
  18. Additional update for both versions. It always bugged me that the pilot didn't have any patches on his flight suit. Now he does. Both versions updated. If you want to customize the patches, there is a layered PDN file (Paint .Net format) located in \Mods\aircraft\F-22A\Textures\_Pilot. Paint.Net is a free download. Place the F22A_PILOT.DDS file in the livery of your choice and uncomment the following line in the livery description.lua. " {"F22A_PILOT", DIFFUSE, "F22A_PILOT", false}; " The last picture is an example of a custom livery. The default will be US Flag and Raptor driver patches.
  19. Updates for 1/18/22. For the multi-player version, I've included the AIM-120D model and textures so that when you fire an AIM-120D it doesn't say that it's an AIM-120C. This of course has no effect on its performance. I've restructured the downloads to match OvGME format. They are still in 7z format to save space, but they can be extracted and re-added to OvGME if desired. Other news on the multi-player version. I've decided to reconstruct the Weapons.lua file for the AIM-9XX and AIM-120D missiles used in the stock release. The values are all exactly the same as before except that the DLZ information now works. I've encrypted it in keeping the Grinnelli's original desire to prevent cheating. No one can just tweak the values. I've also provided an unencrypted copy of the file to Grinnelli to do with as he pleases. What this means for multi-player: The DLZ ranges and "SHOOT" notifications will work again. If you're fighting an adversary in another F22 and you have this update and they don't, the difference would be you'll get range data on your DLZ and they won't. Thier missiles will function the same, they just won't be able to tell if they're in range or not. I don't know if that would be considered a cheat or not, but feel free to share the Weapons.lua file or this enhancement mod. If an official update comes out with the same fix, then the results would be the same between someone who upgraded and someone who didn't. So, I guess I really don't see the harm in fixing it. Both versions updated but no changes to single player aside from the file structure.
  20. Are you thinking that it looks better with it?
  21. The screenshot a few posts above shows the B-Sweep in the middle of the silhouette, and one with a target. The green and white obviously overlap and there's nothing I can do about that. It would be easy enough to put it back if that though is that it looks better with it. I'd also toyed with changing the color of the silhouette, but it's white on every other display so if we keep it, it should be white in my opinion. I actually like both.
  22. "AIM-120D's will not lock on and give "shoot" command?? It worked up until my last DCS update." @KillerHorsefly I presume you're talking about the AIM-120D's from the multi-Player version? I posted this on page 23. I also posted it in the F22 Discord, so they are aware of the problem. "The multi-player version doesn't make any changes to the original mod weapons or F22.lua file from the original release. The weapons.lua from the original release contains that information but is encrypted. The file date is 2/19/21 and 6kb in size. It hasn't been updated to take the December DLZ changes into account. Even if I could decrypt the file and make the corrections, which may or may not be possible, that would go against the idea of having a multi-player version that ONLY has changes that affect the player. If you had a version of the multi-player that had such changes and someone else didn't then there would be a disparity. As it currently stands, every multi-player version of the F22 won't have the proper DLZ information for those missiles." The single-player version doesn't have this issue as I've corrected the DLZ information for the additional missiles.
  23. @Thunder Chicken22 I'll DM you.
  24. Hey all! @Texac 's weathered F22 liveries are live on user files: F-22A Raptor Weathered Textures (digitalcombatsimulator.com) After the template is cleaned up, he said he would provide it to me for additional liveries at a later date. Go grab these!
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