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F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Yea I understand. Every update I'm nervous about what we might lose. The modding community isn't a priority for ED. *UPDATE* 3/21/22 - I tweaked the specs on the AIM-9X and therefor the AIM-9X2. The AIM-9X tweaks are contained in the CFT mod for the Viper but the 9X2 are in both mods. If you use both, make sure to use the external weapons patch for the Raptor. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
@RaptorFighter -
@FoxHoundELite I'm using both at the same time. Did you see this part on the first post and follow the directions? *NOTE* If you're using the F22 enhancement mod you will ALSO need this patch for the F22 mod to avoid a conflict with the CFT mod. https://www.dropbox.com/s/zia323bvadtkznl/F-22A External Weapons.7z?dl=0 By default, the single player F22 enhancement mod installs a copy of the A2A_Missiles.lua file in the root F22 folder in saved games. The CFT mod ALSO installs a copy of the file in the main game folder. There's no way to know if a person is going to use one or the other or both. The CFT mod needs it in the main folder, the F22 mod can also use it in the main folder but I don't want to install it there by default for the F22 mod as the rest of it is contained in saved games. I had also found that external missiles wouldn't show on the F22 unless that file was located in the main folder and that was the original reason this add on was created. However, it was obvious it couldn't be in both.
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*UPDATE* Updated missile exhaust plume positions for the changes in 2.7.11. Updated AIM-9M and AIM-9X ranges to be in line with other 9 series missiles Link in first post.
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F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
*UPDATE* Updated missile exhaust plume positions for the changes in 2.7.11. Updated AIM-9M and AIM-9X ranges to be in line with other 9 series missiles. Single Player and external weapons add on updated. Links in first post. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
@muzica9 I haven't used this mod before so I'll have to look into it. Can you give me some details on why these were conflicting? Does the other mod have weapons with the same name/class ID? -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I just tested the F22 in a mission I commonly use and the radio seemed to work normally. Now, I'm using VAICOM PRO - About and it's a plugin in for Voice Attack that's designed to replace the default menu if the player wants so that they can actually talk to the various recipients. As such, it makes changes to the files that control the radio menu's. I was using the standard menu though and everything was responsive. ATC, Wingman and AWACS. I updated it for use with the current Open Beta as often the files it changes get modified. I then install it with OvGME like any other mod backing up the stock the files. So, either there's another conflict causing the issues being reported, or the changes that VAICOMM makes allow them to work. I'm not sure. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I hope that's corrected. I can't see a practical reason to implement that restriction. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
@muzica9 The multi-player version doesn't change any of the stock weapons or stats. The AIM-9XX is still named that. I added a missile called AIM-9X3 for use on the F22 on the single player version. If you want to rename it, simply adjust the AA_Weapons.lua that's included. I don't intend to release another version. -
*UPDATED* Compatible with DCS 2.7.11.21408.1 Open beta as of 3/17/22 Link on first post.
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F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Updated single player version with some modifications to the AIM-9X3. Updated external Weapons add on with the same and for compatibility with OB 2.7.11. -
Grinelli Designs F-22A - Is it still working?
Nightstorm replied to minimi66's topic in Utility/Program Mods for DCS World
Yes, it still works fine. You mentioned "when enabling the clickable cockpit". The default mod doesn't have to have anything enabled for parts of the cockpit to be clickable. If you're using the clickable cockpit mod for FC3 it will conflict with other mods unless you've listed them in its lua as an exception. Try removing that mod if you have it and test. -
There was an example in this thread a few pages back. However, you need to edit one line on both LUA files. NATO_Forces.lua and SovietIran_Forces.lua I tagged them for myself so I could find them later if needed. I've attached the modified lua files. NATO_Forces.luaSovietIran_Forces.lua
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@prccowboy I know that various other aircraft do show up on the RWR when using my RWR mod. In the mission I was testing I have the Grinn F22, VSN F35, Su57, Su30, Su35 etc and they all show up according to the entries in the RWR table. However, I didn't see any reading from E7A. I too compared the lua for the E7 to that of the E3 and everything looked perfectly fine to me. It's using the same RADAR as you stated. I don't know why it's not showing up on RWR, however it does in fact still work as an AWACS. @RaptorFighter Access to the database that controlled callsigns was lost when all of the database files were encrypted. That's when we lost the extended call signs mod. I've been asking for access to that back ever since by posting in the various threads about it, but all requests were ignored. I love this sim. And I'm really happy we have it, but sometimes I feel like a dog begging for table scraps from ED. We only get what they decide to let us have. *EDIT* Woops, that callsign comment was meant for @ultrablue2258 not @RaptorFighter . But since I'm editing this anyway, in my opinion, if the aircraft is supposed to have an AESA radar that would be difficult to detect on RWR, what's the harm? I mean it functions as an AWACS which was the intended goal. You can still pick it up easily on FCR and down it if it's on the OPFOR. And if its friendly, it does its job just fine and the fact that it doesn't show up on RWR just *might* be more realistic. My opinion only.
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I've got an RWR mod out for Western aircraft. I'll update it to include this aircraft as well. *EDIT* Updated the RWR mod to include this. It should display as "E7" on RWR if it's picked up. DCS RWR Symbology (digitalcombatsimulator.com) Testing so far shows that it's not detected, at least not by the RWR in the F22 mod which uses the F15C RWR. It was however, working great. Darkstar was chattering away telling me where all the bogies were.
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F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
This looks pretty cool. Is it using the existing F22 textures? I might be able to help with the LUA. What about the weapons bays and other animations? -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I don't know that much about the Su-75 "Checkmate". It would be cool I suppose if there was a fully textured model and someone made a mod for it. I can tell you, that just swapping out the F22 model, some things won't match up as they have coordinates defined in the LUA file. Who made the Su-75 model? -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Hello. I've never attempted it. The F22 would never operate off of a carrier. Many aircraft have a hook on them for emergency landings at airfields. They are not designed for arrested landings on aircraft carriers. This is actually one of the main reasons there is an F-35C. The Navy's version needed to be reinforced and modified for carrier operations. I've heard of a mod out there that enabled the Raptor to fly off a carrier, but I didn't intend to implement it. I would think though, it would be some modifications to the F22.lua. So, it could probably be done if you wanted to research it. After all, who am I to say how YOU should enjoy your simulation flying. From what I can see in the F22.EDM model file the hook is not modeled. I don't have access to the original model to make those kinds of changes. If you find something else about it, let me know. Thanks. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
@sanc2775 The current version of A2A_Missiles.lua is included with the single player version of the enhancement mod. Or, if you're using the external stores, it's included in that add on along with instructions. Both links are in the first post. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
RWR database mod updated with some Active RDR AAM's from the Su-30 mod. Link in first post. -
F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Updated 1/29/22. Added additional ammo types to custom M61-A2 auto cannon. Eight ammo types available. (All three lua versions updated.) Single player version updated. -
Corrected issues with the argument values on F-16I and F-16D preventing pylons from being displayed for Pylons 4/6. Changed version number to 3.0.1 for F-16D inclusion. See links in first post.
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F-22A Raptor mod enhancement mod
Nightstorm replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
No, not at all I just don't want to even give the slightest impression to anyone that I'm taking credit for the mod, its models or content.