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Hangar200

ED Beta Testers
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  • Flight Simulators
    DCS
  • Location
    Dverberg, Andøya, Norge
  • Interests
    Ahh…Flightsim…what else is there?
  • Occupation
    Creative Consultant

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  1. I'm the mission developer. Yes, the radios appear to be functioning. The "TACTICAL" frequency is 251 MHz - the default H-64D freq for the mission - and everybody seems to be "up" on it. I've used those wingman commands with 3 other wingmen on another mission (SCUD Busters in Syria) and didn't have this problem in testing. So this is strange. Has anybody tried running this from ME and changed the start to "Takeoff from parking hot" and gotten the same result?
  2. The "magical disappearing" enemy. The Trigger Action "Group Deactivate" removes the group; i.e. it disappears. Typically I like to use that since you are sure the group is gone/not going to interact…it shouldn't but…ehhh. However, you saw the BMP disappear and that breaks the illusion. So I changed the trigger actions to Group AI OFF. The BMP should just stop working as if its crew decided to run away in terror.
  3. The AH-64D s a 2-seat aircraft for a reason. Your question number 2 is the germane point. One person flies and the other focuses on finding and shooting the bad guys. I recommend taking a bit of the learning how to use George form both seats.
  4. Good Catch on the "Jump FARP Supp Zone" - Fixed Also the 3 vs 4 catch - Fixed I know I have tested it and have received the RTB call. It is a simple trigger so…I'm not sure what the issues is except the radio call s coming from the initial FARP - between 35 to 40 km away in mountainous terrain. It could be that the signal is not strong enough although I bumped it to 100 watts. I may need to add a Pred as comms relay, but that introduces a bunch of distracting comms. The fixes will be resubmitted. I typically do not add a scoring system. Some training missions have a graded end - PASS/FAIL or the like, but that is typical for military training. Others have requested a more meaningful end mission segment. I am looking at adding a debrief graphic. Thanks again.
  5. There are some vehicle issues with this mission. I am working on it. Please do not upload a fix. I'll take a look at the other issues you mentioned. Because this mission randomly spawns units, it was difficult to test every possible instance. Thank you for your comments and insights. Much appreciated.
  6. For the life of me I cannot figure to what happened. I suspect I uploaded an incomplete backup copy by mistake - so many things are mission although I have the trigger zones. Thanks for your patience and stay tuned.
  7. Will correct the coordinates. Re Insurgent location not showing - did you have the correct SHOW-->COORD SHOW highlighted? ENEMY UNITS needs to be highlighted.
  8. All SP missions were designed to be flown from one seat or the other depending on the current action. Typically the user starts in the back seat takes off, flies to the BP and gets into a good location to attack the enemy. Then the player swaps to the front seat and does that TEDAC stuff. More flying? Back seat. More shooting? CPG. There are times (Kodori Gambit comes to mind) when the player may want to stay back seat and "fly through" a hostile area while George does the shooting. This will likely become more complicated when the radar Hellfire is added and the pilot can shoot them…which is why this mod is so cool.
  9. I'll clear out some obstacles to see if that helps…shouldn't matter…I've see helps crash right into trees.
  10. I see the problems - the Convoy starts without the AH-64D in the zone - something got deleted. The other issues stem from an attempt to "make it real" with a bunch of activity not dependent on the player's position on the battlefield…so a big part takes place while your are still inbound. Not good. EDIT: This ran afoul of some other issues - Needs a bit of a rewrite. Not sure about the instant death / Black screen issue - I will try to recreate it…but it may stem from something else…yes, I am being very ambiguous, but only because I don't some of what happened. I'll rewrite it the way I though it was and try again.
  11. OK…Take off from parking and your wingman will follow you. I'm currently looking into the other issues.
  12. Yep, I could do that…I'll probably make it a bit defined…scale from 0 kills to all 8 killed - different responses for 0-2, 3-5, 6-8 . And make I somewhat "official looking". This has given me an idea for a "Debrief Graphic" that would serve the purpose and provide you some semi-detailed feedback.
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