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Lascar12F

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Everything posted by Lascar12F

  1. The exhaust IR suppressor are coming to the hind in DCS. it's confirmed and the toggle is already in the mission editor. But that's not the question I'm asking. My question is was this used on soviet 24P and if yes, are we getting it.
  2. It seems this has been tagged as "need track replay" which I just don't understand why a mod would do that for something that is 100% reproducible every single flights on every server. You want a track file I'll give you one, but you can do this yourself. Would have appreciated an actual answer rather than just a tag but it is what it is.
  3. Don't know if this has been posted here before but here is a pic of what appears to be a standard none upgraded 24P with igla launchers mounted under the ATGM tip launcher. This would be insane, and it makes me all tingly just thinking about it !
  4. Hi, Here a picture of what appears to be Igla mounted bellow the twin ataka launch tubes. This to me seems like a normal 24P, not modernized or anything. If anyone has info to contradict this I would love to hear. I believe that if this turns out to be valid, this would be an insane boost to the pushka's capabilities. I know R-60's are coming, but this would allow to free up those pylons for other things, and If I'm not mistaken, the Igla has better range than the r-60.
  5. Hi, When flying with a player gunner, if the player gunner turns on the countermeasures on the panel, only he will see them released. for the pilot or for everyone else on the server, there are no countermeasures being released ever, even if the player pilot commands the release. The workaround we have found with RainbowGeorge and Lozzy is to do the startup alone, set up the countermeasures left side, right side, and SET I/II/III and test fire one set of flares, and then and only then does the player gunner hop on. With this workaround, the flares are seen by everyone on the server. To sum up, when in multiplayer, if the player gunner touches the countermeasures control panel, only the player gunner will see them released, but no one else on the server including the player pilot will see them and they will not spoof any missiles. The is reproducible 100% of the time in my experience.
  6. This is indeed a very weird issue. Something is clearly limiting your FPS, as 63fps average, 63fps 95percentile is not something that happens organically. But it's only limiting FPS when the game is unpaused. I assume this didn't happen with 2.6 ? To me this is a bug with DCS, the pause/unpause thing proves it imo. Hopefully this is resolved fast for you.
  7. There are so many problems with the countermeasures on the mirage right now. 1- The plane in-game right now, does not need to mount the éclair pod to carry more than 16 flares. this is clearly a bug, éclair does nothing but add weight at the moment. (also flares will never visually come out of the éclair straight down. they always come from the fuselage launchers no matter how many you load on the plane) 2- If you select 112 chaff + 48 flares on the load-out or rearming page, you only get 42 flares loaded on the plane. 3- More importantly 48 flares (or 42 for that matter) shouldn't even be possible on the mirage IRL even with éclair pod. It's 16 flares without and 32 flares with the éclair pod IRL. 4- The game will allow you to load 162 flares 0 chaff if you ask. This should be impossible as the SPIRAL dispensers on the fuselage do not allow the much larger flare canisters to be loaded, only chaff is possible in SPIRAL. 32 flares with the éclair is the absolute limit a mirage can carry IRL. 5- The maximum countermeasures count with éclair should be 130 chaff 32 flares. 112 chaff in the spiral and another 18 in the éclair that are missing right now. To sum up: too many flares, missing chaff from the éclair, éclair is broken, spiral should not be able to load flares. It's very strange to me that these mistakes are in the game as the 3D models of the plane and the éclair pod literally allow you to count the countermeasures that they carry visually. In my opinion, countermeasures on the mirage should be on or off. either you load them full or you don't load any. there is no need for a slider like US and RUS jets. the mirage has dedicated launchers for both type that cannot be mixed. even the éclair does not allow you to choose what it carries IRL as you can see in the picture (EM is chaff IR1 and IR2 are for flares). it's either on the plane with 16 flares 18 chaff or it's not.
  8. Hi, Looks like today's awesome update for the Jeff broke MFCD export to other monitor. With the same .lua I now can't see the thunder's MFCD on my other screen, but it still works for all the other modules. I checked in the MFCD_init.lua files if the export name had changed or something but it looks like it hasn't. As far as I can tell, this should work, and does on other planes, but just not the jeff right now. Would love suggestions or a fix thanks.
  9. woops, looks like i missed that. thanks man.
  10. Hi, Just wondering why the fuel tank configuration is limited to symmetrical loadouts. I'd like to be able to have a fuel tank on just one of the inner wing pilons and not both. This would enable more creative and potent loadouts for the jeff. Unless there is a particular structural reason for it, I don't know why Deka banned it. Sure the PAF might not use this as a loadout, but if the plane is capable of it, no reason to forbid it imo. Allowing this would be as simple as deleting two arguments from the JF-17.lua would love a Deka answer on this. :helpsmilie: Thanks.
  11. thanks for the info and the fast reply. Hope the missile team agrees too. please keep us posted !
  12. In the official deka stream in chinese on bilili, the guy mentions the rocket are laser beam riding in game. According to u/pig2000d this is a compromise because of the limitations of the semi active laser homing API in DCS. I can't understand how Deka thought changing the whole guidance method of the missile was a good trade-off instead of just having the missile not spin, but behave correctly in it's guidance. I really wish Deka changes their decision. The BRM1 was one of the most exciting features of the JF-17 to me, but this just sucks. Correct guidance > spinning deka pls fix
  13. cannot reproduce it unless on a big server I think. It probably has something to do with the scripts. It happens for me on all the big scripted MP servers like DDCS, TTI, BlueFlag, Hoggit, etc... If I host a server myself, it works fine tho, so either the size of the server or the scripts is what's causing the issue. BigNewy, are you unable to view all MP tracks, or just from scripted servers, or just certain scripted server ? I'd really like this fixed. it's an immense pain in the ass when flying with friends !
  14. yes please tell us the best way to help you with this. we all want this fixed ASAP. would single player be better for you ?
  15. edited my above comment to contain tracks
  16. Hi, I get the exact same issue. Not always, but pretty often. The second I click on the S/A page mfd button the game freezes. It happens VERY regularly but NOT always. I don't know if it's just in my mind but it seems that waiting a few minutes between turning the D/L on on the UFC and actually opening the S/A page seems to help but it's not 100%, and then again, the issue could be completely random and i'm just seeing a correlation where there isn't one. Would love to see this fixed ! PC specs : 1080ti 9700K NVMe SSD edit : included are two tracks, both on Blue flag Persian Gulf. Both crash the instant i press the S/A MFD push button, back to back. Two in a row. Hope this helps ! dcs.log.txt BlueFlag - Persian Gulf v0.77 - Viper.miz-dynamic-20191004-204904.trk BlueFlag - Persian Gulf v0.77 - Viper.miz-dynamic-20191004-211208.trk
  17. Thanks man, looks like it did ! From a gameplay perspective the shrike is balanced SU-25T wise so it's cool they are putting it in. If you need justification for it, the wiring is the same as the AIM-7, and so is the firing, so they don't need any justification for the 18C imo
  18. Hi all, So we are going to be getting the AGM-45 shrike in the F/A-18C, and to start this is not me complaining, this is a quest for info. The shrike being a '' variant '' of the AIM-7 can be fired from any aircraft capable of launching the latter. However, it doesn't mean it was integrated and used on said platform. My question is does anyone have documents stating that i was actually used in F/A-18C ? Again, this is not a complain about us getting the AGM-45 of the F/A-18C, it's possible IRL so they are perfectly justified in giving it to us. Any document or personal experience would be awesome, thanks.
  19. please no, this isn't warthunder! Just a way to realistically represent how an aircraft would appear at a distance regarless of resolution or display size (like a slider for the pixel density of your screen). Also don't forget that planes are pretty hard to spot IRL, that's why most country require perfect vision for army pilots. It shouldn't be easy or '' pop out '' you should have to focus a bit !
  20. Hi, Well it seems my luck is very poor because I just updated to the newest version, and i now get this error ... here is the crash report. It looks like the updater itself is crashing now trying to start the game with the DCS.exe crashes before getting to the menu. sorry to bother you again but ... got no choice ! thanks
  21. Thanks for the reply, The disk check has worked ! though the repair killed my ethernet drivers for some reason ?? So i guess that means i need a new SSD because this one is dying right ? Thanks again for the very fast help !
  22. Hi, Every time I start DCS it gives me this error (see image ) Here is the pastebin of the crashlogg too. Anyone has an idea what it is ? Before anyone asks, it worked yesterday and the only thing i did was update SRS witch i have since removed completely. I also did a fresh install of DCS ( yeah it took forever) and still the same message ! Any help is appreciated. Thanks !
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