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samdan87

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  1. Could I just say that the F18 is now in a tier of its own. There's full shoulder and upper torso animation when you move your head, and the parachute risers and shoulder harness tensioners move with you. The animation blows even the F15E pilot body out the water! So you don't feel like a floating head over a dummy body anymore. The only thing that's lacking is the oxygen hose (which only Razbam has tried... I think their solution was quite elegant, blurring it off near the stump)
  2. That would be great, but the distinction between tiers 1 and 2 may a bit fine and subjective. The Hornet for example, is extremely high-quality visually, but I'm not sure if the animation is high-quality enough to put it in Tier 1. Comparatively, the Gazelle has quite a lot of animation (the co-pilot reaches for the grab strap) but the model quality is lower than that of the Hornet. I think a "high" and "low" quality band would be good enough, plus a text description. As an aside, I think by far the best so far are the F15 and Harrier; the legs move when the stick is deflected too far, and the torso moves when you turn your head. Even the oxygen hose is modelled (though that does not move). Every bit of help with immersion is appreciated! Once again thanks for your list. I refer to it every time I am thinking of purchasing an existing module, because screenshots and sometimes even the dev's own descriptions of their product on ED's store page don't mention or feature the VR body at all. Which is a real shame [EDIT: I notice that you already added the green and gold tiers for the pilot models! Thanks! You can ignore my suggestion above; though I think no harm adding more detailed comments in the "Virtual pilot body" column]
  3. Thanks for this awesome list! Possible to add the following columns? For those that don't have a virtual pilot, any indication from the developer that it's possibly in the pipeline (with date of such announcement). For example, the Viper's pilot model has been promised in "future updates" notes on a few occasions, but these have sometimes been removed in subsequent updates. Same for the A-10C II. And for the latter, the last update on this was many years ago so we can get an idea that it's probably not coming. For those that do have a virtual pilot, an indication when the pilot model was last added/updated. This will give us an idea of how dated the model will look. For example, the Mustang's pilot body is blocky and angular, vs the F15E's pilot body which IMO is the best-looking to date. In this regard, I could try to track down the more recent ones- the Apache, Hind, M2000 and Harrier for example were added in updates, and I recall seeing these mentioned in the changelog. Just some suggestions... this list is already very helpful as it is!
  4. I've had the same issue. Spontaneous ejections with the Quest 2, triggered occasionally when checking six or looking up. Any fix? What I did was to remove the ejection seat pin before every flight but that is a hassle...
  5. Thanks, I was looking all over for this. I just got the Mig-21 and fly exclusively VR. In respect of your comment on PointCTRL, I built my own for about $35 worth of parts. Happy to share build plans and code, but needs some Python knowledge cos I haven't compiled it into an exe.
  6. Thanks! Yes, it works now. After uninstalling, I searched my whole computer for "simshaker", and deleted all those files as well. Reinstalled, and it works!
  7. I'll send you a PM instead... it's still not working
  8. Thanks. Where do I put the config file? Also, I have tried uninstalling SSA and reinstalling and it didn't work. I think I should be on stable. I'm using the one on https://onedrive.live.com/?cid=aae14da560024f57&id=AAE14DA560024F57!111&authkey=!ABzEH5Hl-uswPrQ
  9. Nope, there isn't as far as I know. I'm using the latest one downloaded from the blog. I'm not home now so I don't know what version it is, but it is dated Feb 22. I had used the "add remove programs" Windows feature to uninstall everything, then reinstalled with the installer (dated Feb 22) from the blog.
  10. I found the log. It's only generated if I run as administrator. I've attached it. Do let me know if you have suggestions how to fix the issue. Thanks! log.log
  11. Hi all, SimShaker just stopped working suddenly for me today. Was working fine last night after the DCS 2.7 update. But now, when I double click SimShaker for Aviators, the icon shows up in the system tray, but no popup saying SimShaker for Aviators is running. Then when I mouse over the tray icon, it disappears. I tried uninstalling SimShaker and reinstalling- did not solve the issue. No crash logs or anything (if there are, please let me know where to retrieve them). So it's really difficult for me to diagnose. For what it's worth, UWVeditor also doesn't work (I don't use a Jetseat; I use a Subpac bass shaker, but I was just testing it program by program). I've attached the error message from UWVeditor, hopefully it can help diagnose the problem. It may be a completely unrelated problem, in fact I think the error messages for UWVeditor are due to the fact that I don't have a Jetseat unit installed. SimShaker itself doesn't even give an error message, it just crashes (the system tray icon disappears). Any help would be greatly appreciated.
  12. Hi, you can try binding your rudder axis with a "Ctrl" modifier in the Adjust Controls menu. So Ctrl+Joystick X activates your rudder. You can then use a program like Joy2Key to bind one of your HOTAS buttons to the Ctrl key. Then, after touchdown, you hold down the Ctrl key and voila your joystick becomes a rudder control axis. Thereafter, when your IAS drops below about 60 kts, switch on NWS and your rudder inputs will control the NWS. One potential issue is that the roll axis may remain active when you hold down the ctrl key, so at touchdown while your indicated airspeed is still high enough that your aerodynamic surfaces still have control authority, your a left rudder correction may also cause your left wing to roll towards the ground. So you'll have to use a light touch. One potential solution is to use curves to increase the rudder sensitivity close to the axis, so that large rudder inputs can be made with minimal stick movements (and hence minimal roll inputs). I haven't tried the above approach myself cos I have rudder pedals, but I think it could work!
  13. I fixed it. For Steam, it is in C:\Users\[uSERNAME]\Saved Games\DCS\Kneeboard\F-14B Not DCS.openbeta. Also, it has to be changed to "F-14B" from "F14", which is the default.
  14. I've tried changing the directory to "F-14B", but it still does not work. I use the Steam version. Is the directory different for Steam?
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