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kaba

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Everything posted by kaba

  1. UPDATED: Now includes Supercarrier version of the campaign. Download the update HERE Select the Supercarrier version of this campaign from your campaign menu to restart fresh on the new carrier - OR - Replace your existing missions with those included in the SUPERCARRIER folder to resume your campaign using the updated missions. Please let me know of any comments, bugs or suggestions!
  2. I'd like to! I will probably make only one version just because of the challenge of managing so many missions! Please do share your preferences as to whether you'd want hot start, cold start, etc? I am still getting to grips with the new carrier - bear with me.
  3. Yes I've come across tacview being unable to open files after a crash. Don't know of any workarounds I'm afraid. So - if you can give me as much extra detail as you can, I can look into this from my side. In the meantime, please do give it a try without your mods as they are the most likely source of issue right now?
  4. Always a chance that the mods cause something wrong here. Although there are no lua scripts or anything funky in my missions that should interfere. Would be helpful if you wouldn't mind trying a playthrough without these mods and let me know if that solves it. Do you have any tacviews of this issue? It would be helpful for me to try and look at these. If no tacviews - can you give me as much detail on exactly where you are when this happens? Is it a certain distance from the carrier, or specific time, or location etc? I can't imagine the TGP would cause any issue - again nothing in the mission that should even recognise that you have changed the loadouts.
  5. Is this still recurring for you? Are you on stable or openbeta (and which versions)? Do you have any mods? any edits made to the mission?
  6. Yes! Aiming for something out this weekend.
  7. SOVIET UNION - 1981 A period of local government corruption and civil disruption has led to a rebellion in the Georgian Soviet Socialist Republic. Loyalist regiments have been wiped out. Air defences have been torn down. NATO forces from the south take up a ‘peacekeeping’ mission, intervening in our internal affairs. There are now hostile forces on our doorstep, separated only by a chain of mountains... You are a fighter pilot in the frontal aviation regiment stationed at Nalchik airbase, north of the border with the Georgian republic. You will fly the legendary MiG-21bis, leading the fight against the aggressors to our south. DOWNLOAD THE CAMPAIGN HERE INSTALLATION Unzip this file to: C:\Users\[ Your Name ]\Saved Games\DCS\Missions\Campaigns\en (or wherever your saved games are located) DESIGNER’S NOTES MiG-21 : Over the Hump REMASTERED is a remake of the Flaming Cliffs campaign, re-imagined and remade for improved gameplay, mission coherence, and (many, many) bug fixes. - 10 varied missions: intercept, escort, fighter sweep, and occasional ground attack - Each mission has been carefully remade for better gameplay, quality of life and bugfixes - Refreshed Cold War setting appropriate to the MiG-21 I hope you enjoy it. This is in a fairly early beta state, so any comments or feedback (positive or constructive!) are appreciated. SPECIAL THANKS Dirty Rotten Flieger for the original inspiration for this campaign Eagle Dynamics for the original MiG-29 Over the Hump campaign Leatherneck for the great module VERSION 0.3 - 07/07/2021 - UPDATE 2 - DCS 2.7 WEATHER UPDATES, FIXES FOR UPDATES TO CAUCASUS MAP, BUGFIXES (OVERWRITE PREVIOUS VERSION!) VERSION 0.2 - 09/05/2020 - UPDATE 1 - BUGFIXES (OVERWRITE PREVIOUS VERSION - SEE CHANGELOG INSIDE) VERSION 0.1 - 26/04/2020 - INITIAL RELEASE
  8. Thanks for the comments Darkstar. Yeah as you may expect, I'm very much at mercy of the DCS AI and hope that this can be improved centrally. Bizarre that you have a crash linked to 'real-time' timing. There are no scripts in my missions - so no clue why this would be the case. Glad you pushed through it, this might be something that you could raise as a bug to ED?
  9. Thanks folks. Just an FYI I've uploaded a new version today that fixed a couple of bugs - recommend you download this one.
  10. impalor - thanks for flagging this. Frustrating bug. I've checked all missions and this had occurred in two of them. I've now fixed this and uploaded a new version of the campaign: https://www.digitalcombatsimulator.com/en/files/3308483/ You asked why the time of day appears to differ between stable and openbeta - 2.5.6 openbeta changed the lighting engine, including sunrise/sunset times. The missions have been tailored for the 2.5.6, but stable should also work fine - I would expect by the time you reach the AO the sun has risen?
  11. Newly updated - custom kneeboards added to each mission! This will let you check objectives, WPs, radio frequencies, targets without pausing the mission and breaking your immersion. Get the updated mission files here: https://www.digitalcombatsimulator.com/en/files/3308483/
  12. Newly updated - custom kneeboards added to each mission! This will let you check objectives, WPs, radio frequencies, targets without pausing the mission and breaking your immersion. Get the updated mission files here: https://www.digitalcombatsimulator.com/en/files/3308483/
  13. I'll plug my own campaign here: https://forums.eagle.ru/showthread.php?t=267220
  14. Jumping on an opportunity to plug my campaign, CAGE THE BEAR! https://www.digitalcombatsimulator.com/en/files/3308483/
  15. I'd like to plug my own campaign! https://www.digitalcombatsimulator.com/en/files/3308483/
  16. I’ve just completed the campaign and thought I’d leave some feedback. Mild spoilers. Overall I think this campaign was very strong. There are plenty of reviews and comments out there that go into great detail on all the ways that this campaign stands out in terms of general quality; for a good example of this, see here. For the sake of brevity, I won’t repeat this (deserved) praise. I’ll instead focus on the points that I felt strongly about, both positive and constructive. Firstly, the gameplay. This campaign is long - clocking up to around 20-30 hours of gameplay, and packed with a decent mix of combat missions. Variety is the key word - you’ve got planned strikes where you should be aiming to hit your time-on-target to the second, you’ve got search and destroy patrols that feel like you are hunting bad guys in the wilderness, and you’ve got the bread and butter of the A-10C: frantic CAS flights. There were times where I would have preferred more ‘technical’ flying and navigation, for example more IFR, A2A refuelling, etc. I think this would keep the player on their toes rather than consistently being cushioned by the very forgiving systems of the A-10C. But, I do appreciate that this might not be to everyone’s taste, and ramping up the technical difficulty may add some barriers to entry. Missions are carried out across a fairly mixed set of conditions. Mostly you’ll find yourself flying during calm and well-lit daytime, which makes for more straightforward flying. There are some night missions, which in the 2.5.6 OpenBeta updated lighting look excellent. A number of missions in bad weather with a punishing cloud deck present a good challenge. The campaign was generally very clear and coherent. It was usually well communicated how your missions contributed to the objectives of the campaign, and the flow of missions felt like a drawn-out war against an enemy force, rather than a series of disconnected clashes. The last few missions in particular gave a good amount of closure - you have cut down your enemy from a pervasive aggressor force to a band of stragglers, and now you are finally mopping up across their desperate last stands. The action in each mission is well balanced and rarely leaves the player with a dull moment between the combat, the chatter while flying to and from the AO, and the twists over the course of the missions. Although it’s true that no plan survives first contact with the enemy, there was perhaps a ‘pattern’ to the missions where halfway through each objective something goes awry. It became almost predictable that a new objective or event would occur midway through a mission, rather than it being a surprise. Due to the mix of targets and objectives you’ll face, you’ll need to be proficient with LGBs, JDAMs, unguided bombs, rockets and the mighty GAU-8 cannon. This keeps the player on their toes throughout the missions and the ‘realistic’ loadouts mean that precision or standoff weapons are limited. You are never overloaded with six mavericks and four CBUs - so if your shots are not well-thought out & precisely delivered, you might be left without enough munitions to complete an objective. There is perhaps an overreliance on rockets which suffer from poor frag damage modelling, terrain clutter, and can leave you at the mercy of bad luck, which can lead to some frustrations. The campaign still lets you finish a mission you did not complete perfectly, but this can sometimes stall your progress through the narrative of the mission. Due to a couple of misses (one due to my own error, one due to unlucky wind effects), I found myself at one point left without any munitions left to destroy a bunker, and my wingman (although well-equipped with LGBs and JDAMs) refused to engage this primary target. This stopped any further comms through the mission as I had to RTB in shame. This is an example more of DCS bugs than any issue with the campaign itself, but the complexity of missions means that any janks in the core game can be really apparent. This is particularly the case where you need to place some reliance on wingmen to complete their goals, especially in target-rich environments. This puts you at a real risk from their incompetence - more than once I had to restart a mission due to wingmen enthusiastically ploughing themselves into terrain when ordered to strike a target. Complex trigger setups throughout these missions also means that the player is often at the mercy of DCS bugs, so OpenBeta players beware. Baltic Dragon was very quick to update for any new bugs, so the few game-breakers I encountered were fixed pretty rapidly. Throughout these missions you have a series of high quality briefing documents, maps and intel that adds to both mission clarity and overall immersion. I particularly appreciated having the key mission details in customised kneeboards, as this let me consult briefing images without pausing the game and breaking immersion. I did note a few inconsistencies between briefing documents such as incorrect callsigns, objectives from the wrong missions, etc. At one point coordinates called out by a friendly spotter were also wrong, which was a bit of a pain. These are minor snags and did not cause any significant problems. Finally I’ll touch on the characterisation and personality in this campaign, and here is where the work put into the missions really stands out. The comms in the mission are engaging and well voiced. I particularly like the radio fiddling required - switching channels depending on who you need to contact, sometimes frantically in the middle of combat, makes for ‘fun admin’ and I wish this was incorporated into more campaigns. The communications with your wingmen, other flights, and mission controllers also brings a lot of life to the missions. Whereas some other DCS campaigns can fall foul of feeling quite lifeless, this campaign is probably the best example of adding personality and life to the world around you, be it with chatter from your wingmen or comms from other flights unconnected to your own mission. The strong balance of action, flight and personality throughout this lengthy campaign left me very entertained - and like other commentators I would flag this as the best-made DLC campaign that you can get at this time. Give it a try if you haven’t already and I think you’ll see what I mean.
  17. Thanks folks, glad you enjoyed the update. Hoping that the cold start bug will be fixed by ED soon.
  18. Ah - actually the 'ss' file is one i threw together for taking screenshots for the title image. I've removed this from the download now, good spot.
  19. Sorry to hear that - there are no scripts in this campaign, and nothing that can cause crashes. I can only suggest raising the issue with ED as it sounds like a DCS bug.
  20. OPERATION : CAGE THE BEAR is a fictional campaign providing the experience of an elite F/A-18C pilot tasked to repel a lethal aggressor force. It is December 1992. The Berlin wall has fallen, the Soviet Union has broken down. In an attempt to regain control of the crucial Black Sea region, REDFOR invaders have crossed Georgian borders in an attempt to annex the ex-Soviet state. Determined to prevent a return to the old days of Soviet power, NATO takes exceptional action. A US Carrier Strike Group transits the Bosphorus Straits and enters the Black Sea. As the conflict escalates, strike fighters of the Carrier Air Wing will lead the fight against REDFOR. Defend the fleet and push back the aggressors! KEY FEATURES 10 varied missions putting you in the cockpit of the F/A-18C Approximately 8 hours of gameplay Hundreds of hand-crafted triggers and voiceovers Custom-made briefing and intel documents for each mission DOWNLOAD THE CAMPAIGN HERE
  21. OPERATION : CAGE THE BEAR is a fictional campaign providing the experience of an elite F/A-18C pilot tasked to repel a lethal aggressor force. It is December 1992. The Berlin wall has fallen, the Soviet Union has broken down. In an attempt to regain control of the crucial Black Sea region, REDFOR invaders have crossed Georgian borders in an attempt to annex the ex-Soviet state. Determined to prevent a return to the old days of Soviet power, NATO takes exceptional action. A US Carrier Strike Group transits the Bosphorus Straits and enters the Black Sea. As the conflict escalates, strike fighters of the Carrier Air Wing will lead the fight against REDFOR. Defend the fleet and push back the aggressors! KEY FEATURES 10 varied missions putting you in the cockpit of the F/A-18C Approximately 8 hours of gameplay Hundreds of hand-crafted triggers and voiceovers Custom-made briefing and intel documents for each mission DOWNLOAD THE CAMPAIGN HERE
  22. Yes this bug arises when a) client is on hot start and b) another flight is also on hot start. So either start the player off the cat, or make sure no AI are on that cat at the start.
  23. Hi all I've updated the campaign. Key changes: Added - Two new missions Added - You can now call in optional CAP to assist you on mission 3 Fixed - Delayed spawn issues (2.5.6 beta client) Known issues: Wingman won't reliably take off from carrier (Cold start version only - DCS issue) I've passed this to Heatblur, but if you want to give it a try ahead of the next update, please download here: https://drive.google.com/open?id=1yX4E1qLafFZO1zrLiuvE2gJRXo4a1vmJ You can extract the files to DCS Install location >> Mods\aircraft\F14\Missions\Campaigns\
  24. I put this together some months ago from code I found posted on the forum. This will activate a different flag for Fox 1, 2 and 3 fired by a unit called _Player. See if this helps FoxplusHandler = {} function FoxplusHandler:onEvent(event) if event.id == world.event.S_EVENT_SHOT and event.initiator == Unit.getByName('_Player') then local _wpn = event.weapon:getDesc() local _wpnType = _wpn.guidance if _wpnType == 4 then trigger.action.setUserFlag('1001', true) end if _wpnType == 2 then trigger.action.setUserFlag('1002', true) end if _wpnType == 3 then trigger.action.setUserFlag('1003', true) end end end world.addEventHandler(FoxplusHandler)
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