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ravenzino

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Everything posted by ravenzino

  1. Brand new, never opened. Location: Melbourne, VIC, Australia Post to: Australia From my redundant purchase. It's a sad story... The stubborn seller posted it too late and rejected my request of canceling the order. To get my rig done in time instead of waiting, I bought a same model from a local store. So this one now becomes redundant... Ebay Link: https://www.ebay.com.au/itm/362635837100
  2. You hover the TDC cursor over the radar target and use sensor depress function to IFF an target. To lock it, you need to use TDC depress twice... first depress only enters LTWS. Sent from my iPhone using Tapatalk
  3. What happened to simple IFF? - disregard
  4. Just to report back. With single player game, Free Flight mission for example, frame rate is 45+, sometimes could even hit some 80 or 90 temporarily. But once I get into MP server (Hoggit GAW), it goes back to around 30. VRAM is maxed out at 99%(11GB) while GPU is only at 60%. Turned Visibility Range from Ultra to High, FPS rose by about 5-8, GPU utilization up by some 10-20%. Seems VRAM is the limiting factor... Also noticed there are nearly 16 GB of Shared GPU Memory as I can see from the Performance page of Task Manager, however, it seems has never been used... Sent from my iPhone using Tapatalk
  5. How to use the latter two? Sent from my iPhone using Tapatalk
  6. Hornet supports only 2 radio, which usually will be both occupied. e.g. AWACS + Common Public. If I fly with my buddy, it would be quite helpful to have a 3rd radio. Is there a way of doing this using SRS?
  7. Someone said, which I believe is true though I could still be wrong, that SteamVR SS and DCS PD is a same thing. They both tell GPU to render at higher resolution and then down scale to native resolution, which helps the quality of graphics. Not sure which one takes bigger overhead (as well as more system resources) though. I tried DCS SSAA, seems its impact is unacceptable, and it doesn't seem to provide benefit... probably just leave it off. Btw, I just tried changing the Power Management to max performance in Nvidia Control Panel, that makes much more difference than I thought it would. Now when I was up in the air, I get some 50 or even 60+ fps. 45 at least. Silly me, how did I miss such probably most obvious tuning item that has been there since the beginning of this century... Heat Blur looks nice. Depth of Field - I chose Bokeh, doesn't seem to affect either visual effect or performance...... was hoping for some surprise actually...
  8. That's quite amazing given that you are only using GTX 1070. I might give it a try again tonight. a couple of questions: 1. SteamVR on Beta or Release? 2. Reprojection On or Off? 3. Any tweak of the HW like OC?
  9. My build is quite similar as yours. However, I can't stand when Shadow is set to flat or off, that makes the cockpit instantly fake. I've tried your settings, including Reprojection set to on, but with Shadow on low, I only got a steady 30fps. And the reprojection is somehow making the head movement less smooth, the graphic feels slightly blurry as well. My current setting, on the other hand, seems giving me better experience, though still not great. Basic principle is all default on Nvidia control panel and SteamVR(Release version, not Beta, and yes it'll probably default to some 200% SS), keep Reprojection off in the Mixed Reality VR Driver config file, set in game PD to 1.0, everything else is nearly maxed out (except a couple of unusual ones like SSAA). Doing so, I get 45 when the view is relatively clear, or dive down to some 30 when the view is populated with objects. Best part is head movement feels smoother and looks sharper. You probably can give it a try and see how it turns out on your rig. My settings below: Nvidia control panel: all default SteamVR: all default, especially the Video page. So SS is probably defaulted to 200% Textures - HIGH Terrain Textures - HIGH Civ Traffic - Low Water - High Visible Range - Ultra Heat Blur - Off (Haven't tried this in VR yet... probably will give it a shot, but later) Shadows - HIGH Cockpit Resolution - 1024 MSAA - 2x Depth of Field - Off Lens Effects - Both (It looks great!) Motion Blur - Off SSAA - Off Clutter / Grass - 500 Tree Visibility - 50%-70% Preload Radius - MAX Chimney Smoke - 1 Gamma - 2.2 (doesn't affect FPS at all) Anisiotropic Filtering - 16x Terrain Object Shadows - Default Cockpit global illumination - off DCS PD - 1.0
  10. Smash, and say how are you under the parachute :) I guess there should be some protocol of either hand gesture or radio coms. Maybe fly ahead and use some common guard band to establish radio com? Sent from my iPhone using Tapatalk
  11. I’ll do something similar if I go for a dedicate Sim pit. At the moment, I need the same chair and computer for work and other stuff... I actually do have IKEA Poang at my bedroom... haha Sent from my iPhone using Tapatalk
  12. Something like that... but also allows me to easily unlock... Sent from my iPhone using Tapatalk
  13. Anything that is not crazy and allows me to switch between lock/unlock states in a fairly easy way... Sent from my iPhone using Tapatalk
  14. First of all, please forgive me to categorize swiveling chair as an input device or otherwise I don’t know which sub-forum should I put this post... Ok, get back to the topic. I know a lot of you use swiveling chair for DCS. So do I, and I mount HOTAS on the chair as well. One thing keeps bothering me is that I can’t stop it from swiveling. I’m ok with that when in free flight, but find that’s not very helping when you need as much stability as you possibly can get, e.g. during AAR, formation flying or carrier landing. Also in VR, unwanted swiveling could cause slight disorientation when trying to reach out for a key on the keyboard... Is there a way to easily lock the chair from rotate while also easy to unlock that when you do need to use it as a normal office/game chair? Sent from my iPhone using Tapatalk
  15. Yes, losing speed can cause that as well. Hornet has ATC - Auto Throttle Control, that can help you with that.
  16. Ah, make sense now. Didn't know it's a fixed location 3nm behind the boat. Thanks mate.
  17. Thanks Lex for the very detailed instruction. I’ll practice further following these advices. The meatball is a bit blurry to me as I’m using VR. With the arrival of my new HW, I hope the visibility can be improved allowing me to see it from distance. Speaking of that, for a decent landing, how far should I be able to clearly read the meatball? (or otherwise I could easily screw things up and end with a bad or not so good trap) Sent from my iPhone using Tapatalk
  18. Problem is, you are most unlikely to pass by the carrier. Your initial location, the said location and TACAN/carrier are usually 3 points of a triangle, not a line. Sent from my iPhone using Tapatalk
  19. That must be the reason. Thanks mate! Sent from my iPhone using Tapatalk
  20. That’s handy. Thanks for the tip. Sent from my iPhone using Tapatalk
  21. Thanks sir for the insight. Appreciate for any detail you can find out about. That call I think is intended to help the jets to enter into the landing pattern, as the said location is always at the starboard side, miles away behind the carrier. Not sure if this very detail actually exists in RL though, especially with TACAN in place... Another possible scenario, as I just imagine here, could it be CAS? Like an A-10 got an ad-hoc call (probably from AWACS or other controllers in this case) telling the pilot to go about 15 miles away on heading xxx for supporting an instant ground attack. Could such scenario actually exist? Sent from my iPhone using Tapatalk
  22. I'm aware of the upcoming new one, but still curious: in that situation or any similar military aviation situation where you were told to go for a certain distance (and doesn't have to be pin-point accurate), what is the most authentic way to "measure" the distance while in the cockpit. Creating a markpoint on-the-go, not sure if that's doable in Hornet, or even if it is doable, would it worth the time to do so...
  23. After Inbound call, carrier ATC will advise something like: "...heading 111 for 12..." Well, heading is easy to follow through, but what's the best way to figure out how far have I gone, am I there yet? Do a quick math like Distance / Current Speed = Time, then try to count the seconds?
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