Jump to content

ravenzino

Members
  • Posts

    298
  • Joined

  • Last visited

Everything posted by ravenzino

  1. Yea, I think in VR most of the clouds, if not all, are rendered in related to the viewport instead of to the world. So whenever I tilt my head from side to side, or simply roll the plane to the side, all those clouds are rolling with me! This is certainly a immersion breaker... Since it is so obvious, I always assumed that ED would solve it rather quickly. Now seems it is not the case, as it has been there for quite a while. This also makes me wondering why I haven't seen people mentioning/discussing this problem or even gaging about it... It is just so obvious...
  2. But still, the current mirrors in DCS are quite useless. Also, in VR, the reflection is 2D, and quite distorted in some models, like F/A-18C, making it even more useless...... However, I guess to create 3D mirror reflection is harder and could cost much more hardware resources. Having said, it would still be very nice to have a usable 3D reflection, even if it comes at a later stage.
  3. I loved this feature, and hoped for further improvement at some point like to make it "6DOF" that represents head's XYZ movement instead of being entirely removed......
  4. +1 Very much needed. Saw similar request before as well, so I guess ED is aware of this. It is another story though whether ED has a plan for it or not...
  5. Thought I might as well just ask, in case dev did the job but forgot to add it in... Well, you just destroyed my last hope, lol
  6. How about the LGB over-shooting issue on F/A-18 with TPOD? Not in the change log...
  7. Agree, I think it is still a legit request. Like gcompc's comment above, ED can simply contract it out and get some easy money without putting much effort, which is not a bad idea at all.
  8. Sounds nerdily good to me :) However, since there're vendors who can do such customisation (Officeworks can do mugs for sure), I guess ED probably wouldn't be interested in doing this by themselves... Having said that, I wonder, can we send graphic elements from DCS (logos, model photos) to those vendors? Will ED be happy with this?
  9. ED has been too much focusing on simulation side of its products, which isn't necessarily a bad thing itself. However, the content creation has been given much less attention in comparison. I hope ED's strategy is not leaving that almost entirely to its partners and community, 'cause content creation needs the support from the game platform in terms of features, logic, or even architectural support, which in turn requires more of a holistic approach. The current Mission Editor isn't too bad tbh. However, only a Mission Editor is not adequate, and rely on feedback from partners or community to push its iteration of improvement is just way too inefficient. Feature like this is a good example, when being considered isolatedly, its value probably seems insignificant. But one must realise it is the collection of such "insignificant" feature that might turn into a good content creation engine to push our beloved DCS to a higher level. A great simulation is what attracts people, a rich and ever changing content is what keeps people around. Just my 2 cents.
  10. Yea, that could be intense. As you said, and I agree, that such situation could be very rare if not non-existence at all... Thanks for understanding. Base on most feedback here, I guess it might be very much so. Thanks for that direct feedback from RW pilot. Much better controls plus the minimal possibility of its occurrence makes it unlikely to be an actual issue, which is understandable. Lex's videos are great. Didn't know he got a discord channel... Will check that out. Thanks mate. Haha, very likely so:) Now I think I start to getting it why people with pilot experience wouldn't see this as an issue. That explains a lot. Thanks. Btw, I tried to follow the link in your signature for the "Force Sensor WH Slew Upgrade", but quite pity it seems no longer available...
  11. I hope ED doesn't forget the elevators... So far, IIRC, none of the flashed out WIP pics is showing that... The push back function would also be nice to be implemented as a common & basic function of DCS, available for any aircraft. It could be useful at airfields as well. Or as part of Combined Arms, if that helps ED in some way.
  12. Thanks for your direct answer, really appreciate. Like I described above in one of my reply, it is like you are trying to draw a perfect circle using mouse, while someone constantly pulling your mouse pad back and forth in small but constant motion. Although it might not be completely impossible, more than likely it will be much harder to accomplish than it otherwise would be. Now the mouse is the TDC mini stick, the mouse pad is the throttle. When I look at the DCS Hornet throttle, its movement is small though fairly often when ATC is engaged. Of course your hand will be moving with the throttle, but can't be perfectly in sync with it (simple physics as they are not in a "Rigid Connection"), which means the entire mini stick is constantly moving, in tiny scale, relative to your hand/finger. Although this movement could be tiny, say 1mm, the travel distance of the mini stick is also quite small, maybe also 1mm, so it might still significant enough to somehow impact the fine movement of the mini stick, and therefore disturb its operation to some extent. Again, I'm not saying the pilot would therefore not able to get his job done, but such impact seems hard to be entirely ignored...
  13. Nah, didn't get the chance... won't even bother to pretend... but I'm now very interested in doing so when circumstance allows :) DCS once again sparks my desire of that...
  14. Appreciate the thought, I get that. Just thought worth to ask, see if someone can enlighten me a bit. When I stare at that throttle which is nearly in constant move, I keep on asking myself, how difficult it must be to perform some fine input on that mini stick when it almost never stop moving... won't be as easy as on a steady throttle, I guess...
  15. I totally get what you are trying to explain around the why. But you didn't get the problem I'm trying to illustrate here. Assuming you are trying to use your mouse to draw a perfect circle, while some one is pulling your mouse pad in small but constant movements... Now the mouse pad is the throttle, and the mouse is the TDC mini stick. I have no problem using ATC in DCS. My TM Warthog Throttle won't move because of ATC :) This is more of a curious discussion rather than a serious debate to prove something is wrong... Hornet is a piece of fine art. Well, that is exactly the problem scenario I'm talking about: in Wag's video, and in my armature practice, operating TPOD and locating the target would be done from distance. Imagine you are flying towards target waypoint on a set speed, ATC would likely be engaged. And now you need to start operating the TPOD... If you look closely in game, you'll see the throttle actually does move fairly often even in level flight... not all the time, but fairly often... Without ATC, throttle won't be moving, making fine inputs much easier... which is the point I'm trying to make... probably not very successful though... :D
  16. Problem is, that little movement isn't helpful for pilot to perform some fine control of the mini stick (TDC) on the throttle. Hence my question, is this really the behaviour on RL Hornet. If yes, why... At the moment, it looks to me like a design flaw on RL Hornet which might not be a big deal, but certainly has room to improve...
  17. Didn't see any button on B737 throttle lever... But thanks for the insight. I stand corrected on those points. The main concern however remains valid. How can a pilot IRL slew TDC on the throttle in a smooth and precise way (operating TPOD for instance) when the throttle is constantly moving... and why it is designed that way (instead of remain steady) when the pilot is expected to perform a not-insignificant amount of operations on it... Or, does RL Hornet pilot more than often disengage ATC before operating TDC...? Which seems to be a legit workaround, but again why can't allow them happen at the same time...
  18. By 'break', I mean disengage. It's understandable on civilian aircrafts, since once auto throttle is enabled, pilot is not supposed to keep his/her hand on it, and there's nearly nothing on the throttle lever to operate anyway. Now with the Hornet, when you are operating things like TDC, your hand will be holding the throttle, and will inevitably apply some force on it. Otherwise, I don't see a way of operating TDC or other controls on the throttle while applying 0 force to the throttle to allow it being moved freely by the controlling motor...
  19. When ATC (Auto Throttle Control) is enabled, we can see the throttle lever is moving back and forth indicating ATC function is now controlling the throttle. However, I keep on wondering, is it really the behavior IRL? If you would design a system with this ATC function, will you rather keep the throttle lever steady for the pilot to operate all the button and slew controls on it? If the current behavior is exactly what happens on RL Hornet, can someone enlighten me: 1. How can pilot control things like TDC in a smooth way when throttle is constantly moving as a result of ATC? 2. How can pilot prevent breaking ATC when he/she is operating those controls on the throttle resulting in somehow blocking the movement of it? Edit: to add a little more sense to the two points above: 1. Pilot doing the fine slew adjustment by using finger to move the tiny TDC stick on the throttle lever, maybe just one last move, when the throttle suddenly moves a bit backward, and forward, and backward again, and forward again... 2. "Damn you, throttle lever, don't move!" so pilot make a dead grip on the throttle lever, so that it doesn't move, so the pilot can perform precise control on the TDC mini stick. Due to large force applied on the throttle lever to keep it steady, ATC might likely to disengage... One more note to make here: when in game, the throttle does move relatively often even in level flight when ATC is engaged.
  20. Not sure if everyone here already knew, but I recently updated to Win 10 1903 and found out that WMR now allows me to open other apps while in DCS VR! So now I can sit in the VR cockpit, flying the plane while putting a window at my side showing me other stuff, like Wags' tutorial or live map of some popular public servers. This is what I've been looking for since I got my VR HMD... To open other apps in DCS VR environment: 1. activate at least one WMR controller (a lot of DCSer like me might usually leave it off), 2. push the Win button on it, 3. pick any app you need from the popup WMR menu. Now you'll have a floating window in your DCS cockpit. You can use the WMR controller to move it, rotate it, resize it, and interact with it. Two details that are still less ideal: 1. although this feature enables you to remain in your HMD while operating DCS and other apps, switching current input focus between DCS and app require the use of VR controller (to activate app window) or mouse (to set input focus back to DCS) 2. So far, I've tried Web Browser, Note Pad. They all accept keyboard input when they are the focus of input, however, I haven't found out a way to make it accept mouse input...
  21. Thanks. Curious question though: what is that heading tape at the top of the screen and the dark yellow waypoint marker (showing a small triangle and distance to it at about the middle of the screen)? Devs' debuging/testing feature?
  22. Yea, totally. Spent nearly half an hour in looking for this scoop. Didn't even know it is a thing... Adorable ED devs...
×
×
  • Create New...