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Everything posted by Miguel21
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Does this version solve the problem? (I don't really believe it, but ) If not, does this bug prevent the rest of the program? DCE_Manager_V6.12.35.119.zip
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so, in SEAD, I suppose the only order they should be given is to attack the SAMs. In Strike, whether or not to jettison the stores is a discussion I've had several times with CEF, and ... we don't agree From his point of view: a Strike flight that is intercepted ‘must’ jettison its stores. The emergency jettison is therefore activated, and I suppose they have the same logic for SAMs.
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Hello access to the Documents\DCE_Manager\log.txt file is blocked or locked by another or old process. so... restart the computer and if it still doesn't work, delete this file, see the DCE_Managere directory
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in SEAD, the package does not have a ground target assigned (as in Strike), so it is normal for this command not to work. On the other hand, it's more surprising that they come back in WPT1. During your flight, do you pass (all together) on this WPT1?
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nice, thanks
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Hello The ‘SEAD’ task has not been modified by DCE, it remains original to DCS. However, I think that IA F4E have trouble with the sead in general.
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Thanks again, And thanks again for the tests. Well, this time we have taken into account the ‘link’, also tried to take into account the orientation of the ship and the names in the dictionary. You can also use the .miz directly as a template (no need to transform it) Having said that, to make sure it works, also name the template's ship group ‘REF_’. However, I haven't been able to do any testing, and my regular tester (Cef^^) won't be around for a few weeks.
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I rewrite the part to take into account the old name (Dickey_) and I realize that I could not recover everything, indeed, it seems that when you pass from the file .miz to the template, part of the original names disappear
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can you try this version, and tell me if the problems with the decimal separator have been fixed? (save init) DCE_Manager_V6.12.35.113.zip
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ha, last thing you can do (it was a request like that, I'd forgotten) cheat_Mod_Eye = true,
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in fact, as long as I haven't made any changes to the DCE_Manager, you shouldn't use it to save the oob. you only need to do this with a text editor, directly on the \Init\oob_air_init.lua file. in the conf_mod file, check that you have this: [‘optionsView’] = ‘optview_all’, if not, send me your generated .miz file
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@Pande4360 concerning the WOB campaign in MP and the request for escort type tasks only (SEAD...) without a MAIN type request (Strike...), I found an interesting approach (from my point of view ^^) But I need a bit of time to make sure it works. In the meantime, if you're in a hurry, deactivate the other F-16 squad, and possibly the B-52s.
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Before: ["Anti-ship Strike"] = 0.5, After: ["Anti-ship Strike"] = 0,5, it's a problem with the decimal separator. I think I'll be able to sort it out Thanks
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Hi, there, can you give me more details, I can't reproduce the bug. I understand that it is on the campaign: ‘War over Beirut-Blue’. I modify one or two numbers, one or two unit activations in Init/blue, but I don't have this bug. What is the sequence of your actions? By the way, can you provide me with the two files? \Active\oob_air.lua and \Init\oob_air_init.lua I'm afraid that the dot characters ‘.’ is replaced by a comma ‘,’ in the numerical variables.
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Hi, there, In fact, ASTI was mainly created to import large static sets where dynamic (simple) elements can be associated with them. (something that the DCS mission editor does very badly). So it's true that we don't know how to import complex dynamic elements (such as aircraft with flight plans, aircraft carriers with associated aircraft, etc.) for the simple reason that the mission editor already does this very well. Renaming elements and groups is mandatory. If the user decides to import the same template 3 times, the names must be changed. DCS does not support duplicate group.name, unit.name, groupId and unitId. However, it's clear that I haven't taken into account the old DCS naming, I'll look into it. In your case, the template calls the Dickey library, so it will call [‘DictKey_UnitName_7’] = ‘Roosevelt’, I'll look into it, thanks for your feedback PS: for the aircraft/static elements placed on an aircraft carrier, I hadn't planned that either, I'll check with Cef whether we're looking at that or not. Translated with DeepL.com (free version)
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Hi, so I'm sorry but I need a lot more information than that. for me it's mainly used to reproduce the bug. If I can reproduce it, I can help you. If not, well, no... (basically, and to put it simply, I need exactly the choices (all the choices) that you made during mission generation)
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Hi Thanks for this bug report. These campaigns are quite old and not the latest innovations. Try it with this file. DC_CheckTriggers.lua
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hi what exactly are you asking for? target plane and task? For the first mission or when returning from a mission?
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no, in fact, the first mission is generated normally. Where exactly is the bug in your system (generation of the first mission? end of the first mission and generation of the second mission?...°)? Make me a screenshot plz null
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this kind of message? if so, the latest version of DCE_Manager has been released to fine-tune ASTI (static template import...) And as a result, we've ‘broken’ the rest a bit. Well, let's see...
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Good morning, did you use DCE_Manager? What version of scriptsMod are you using? and which version of DCE_Manager?
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thanks for the flowers ^^ yes, of course, it's possible to do your own campaign, but I'll let Cef tell you about it For the time being, we prefer to wait for things to stabilise, as we understand that the route (waypoint) is not implemented. Modded aircraft are not working. What's more, it's not yet possible to add slottable aircraft in flight (Recovery...).
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For the moment, these are standard MP slots. We don't really see the advantages that dynamic slots could bring to DCE. Can you see any?
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Yep
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