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Miguel21

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Everything posted by Miguel21

  1. OK, so we're going to use their data to find an east/west country. Try this over several campaigns if you like: UTIL_Data.lua ATO_FlightPlan.lua UTIL_Functions.lua
  2. do you have a mod, or change anything in the db_countries file?
  3. the isWesternCountry function (DCS editor) is effectively restrictive. This would mean that the old ["callsign"] = 152 system still exists, but for purely Russian/Chinese countries. If you have the old MissionEditor\modules\me_utilities files, I'm interested. If not, does it bug when opening the mission in the editor? or also when loading in the game? (I don't have the DCS PC this weekend) -- returns true if country is not russia and ukraine function isWesternCountry(country) return not ( (russia == country) or (ukraine == country) or (insurgents == country) or (abkhazia == country) or (south_osetia == country) or (china == country) or (belarus == country) or (USSR == country) or (yugoslavia == country) or (GDR == country) ) end
  4. Can you give me the mission generated?
  5. After testing, I didn't have any problems with eastern callsigns, DCS hasn't changed that. Are your bugs linked to a country that is normally in the Eastern bloc, that you have to switch to the West? WestCallsign in data file
  6. great work, well done.
  7. OK, thanks for the info
  8. 347.zip I realise that I'm late for a release, but there are so many changes and corrections. Here is the latest, this is a test and not a release. I need to check it. Otherwise, I'm surprised about the East camp callsigns. In which campaign does this create a bug?
  9. I'll see what I can do, But it is also necessary to integrate UTIL_AddPropAircraft and radios_freq_compatible However, it is CEF which makes the loadout, and there, it is unavailable.
  10. Hi, -Following an update of DCS, did you put back the mission_scripting (sanitize) mod? -Is the 4 temporary files in the root of the campaign? If yes (and their date match) you can continue your campaign in degraded mod, using the executable DEBUG_DebriefMission.bat -If not, give me a mission generated by your DCE, so I can look at the path
  11. no problem ^^
  12. what exactly is the name of your campaign, and the version of your scriptsMod plz
  13. cool, I'll look at that then. Thanks.
  14. Hi, Since a major update of DCS (I don't remember which one), most of the information that was written in the dictionary, has been written directly in the mission file. (especially concerning the names of the groups and units) Try to create a simple mission (not DCE) with the mission editor, write things in the briefing part, save then dissect the mission and dictionary files. Then tell me where the briefing is recorded by DCS. For information, I would like you to send me the mission that crashes openkneeboard
  15. DCE_Manager_V5.11.25.61.zip this programme sometimes wears me out With this one, it should be good.
  16. Hi, Thanks for your feedback. Did you uninstall the previous version before installing the new one?
  17. Release of DCE_Manager. 5.11.25 New feature: graphical squad management. To do this, click on the campaign image in the list on the left. DCE_Manager_V5.11.25.61.zip
  18. Cef is working on a campaign in Lebanon, where almost all playable aircraft can be activated on demand.
  19. Normally, (for the time being), targets evolve according to priorities. For example, EWRs are usually targeted first, then SAMs, then BASEs (this is an example) @PB0_CEF would know better than me. For a dynamic front, the Cyprys campaign was a trial, it works, but it is too complicated to implement for a new campaign. We imagine another way to do it, later ^^ Otherwise, for new type of mission, we will certainly have the attack of the runways.
  20. and in the near future (two more weeks ), it will be enough to check or uncheck a box.
  21. Hi, To change the squadron tasks, you have to modify the Init/oob_air_init.lua file and then start the campaign again. If you want to modify a campaign in progress, you have to modify the file Active/oob_air.lua and then SkipMission tasks = { --unit tasks ["Intercept"] = true, ["CAP"] = true, ["Escort"] = true, ["Fighter Sweep"] = true, ["Strike"] = true, }, Add CAS task: tasks = { --unit tasks ["Intercept"] = true, ["CAP"] = true, ["Escort"] = true, ["Fighter Sweep"] = true, ["Strike"] = true, ["CAS"] = true, },
  22. thank you ^^ but don't look too closely, the code I added is a butchery. I'm a bit of an autodidact, the pros like Mbot code like gods ^^
  23. @PB0_CEFmight be able to answer that ^^
  24. Future version of DCE_Manager
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