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Miguel21

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Everything posted by Miguel21

  1. I'm glad it works better that way. Concerning the targets on the base, there are 2 types, those integrated into the map and those added by Cef. That's why you have 2 types of targets on a base: Airbase airbase strategic Look carefully in your debriefing if what you hit is not in the other type of target, the percentage of integrity of these 2 types of targets may have evolved.
  2. you can also request the assistance of an allied CAP via the F10 menu (assuming that an allied CAP is in the area)
  3. This is a DCS limitation. ED considers that the Hind is not an interceptor ^^ and does not give it the radio commands to make AWACS/EWR requests However, if you stay on the EWR frequency, you still hear the EWR info.
  4. yes, the server system is recalcitrant. Try changing the server number. In the future release, I will reduce the number of access attempts to the download.txt
  5. ok the DCE missions are not identical. If you regenerate a mission, it will not necessarily be the same target. It is not a campaign written in advance, but a dynamic campaign, which takes into account the previous destructions. Do you have the mission file that is involved? And if not, I ask again, what version of ScriptMod are you using? Thanks null
  6. hello. I don't understand your first question, normally it is not necessary to leave DCS to generate another mission. For DCE/DCS, you need 2 missions: named FirsMission and Nextmission. If the end of the mission (DCS) normally triggers the DOS window (DCE), this generates the next mission. So you can play the next mission, without cutting DCS destruction should be taken into account. Can you give me the version of the scriptMod, the name of the campaign and the tacview?
  7. /1/ At the end of a mission, does the DOS window open automatically to propose you to accept or not the result of the mission? If you do not have this window, it is because the script_mod (sanitize) is not installed, it must be reinstalled after each update of DCS. /2/ Do you (also) accept the mission in DCS? /3/ Yes, you can continue a campaign in SP or MP on the same PC. However, if you use a dedicated server, it is more complicated, but feasible. You have to edit the path in the camp_status of the .miz file. Translated with www.DeepL.com/Translator (free version)
  8. Hi The DCE WW2 is no longer monitored by its designer, so it will be difficult to help you. I can guide you on some tips, but I don't guarantee that it will work. 1/ open the Init/base_mission.miz with the DCS mission editor, move a ground unit a few meters, and save the mission (this puts that mission in the latest DCS standart) 2/ your error message appears because mod MissionScripting is not installed or used properly, see the FAQ in my signature to fix this. 3/Use DCE_Manager to install the campaigns "correctly" and download the latest version of ScriptMod 4/ Generate a new firstMission so that all path information is correctly registered in the mission. Hope this helps. Translated with www.DeepL.com/Translator (free version)
  9. oops, wait, I said something wrong. I don't have the right version The campaign is over when you pass the 20/08/1988
  10. Ah, yes, I can see a condition of defeat, but not of victory. That said, this is a campaign created by @Polia He probably wanted to make a historical campaign, and that there is no end to it....
  11. yes although this is a part we don't test often ^^ What campaign are you playing with now?
  12. thank you which version of scriptsMod do you have?
  13. in fact, the calculation after one second and the simplification of the "declaration" of destroyed building has already been added in the last update of DCE 30.63.302. Even if the building was not visually destroyed, did DCE count it as destroyed during the debriefing ? (if it is indeed an item listed in the targetList of this campaign)
  14. interesting message ^^ I've been working on the problem and I've discovered two things: we have to wait 1 second after the impact to launch the script of detection of the level of life of the buildings, DCE did not do it. - we reported a bug to ED on the announced value of the initial life of the buildings example: healt0: 1000 After Hit: 1500 After His 1s: 1233 We'll see if ED fixes this quickly, if not we'll set up a life level memory system, like on the Boats. If not, the future scriptsMod will be able to improve this by detecting 1s after
  15. Try again ^^ DC_Briefing.lua ATO_FlightPlan.lua
  16. FormatSpeed(a) in UTIL_Fonctions ?
  17. ok, found, try this ATO_Generator.lua
  18. Can you give me your ATO_Generator.lua file that you use? Thanks
  19. ok, 2nd attempt. And thanks for your campaign, it really helped me to recover my memory So I can tell you that: your "modified" CTLD file in the \Init directory is useless, because DCE automatically loads MIST and CTLD which is located in scriptsMod.NG\Mission Scripts Moreover, DCE automatically adds the JTAC in the system if: load_CTLD = true, and load_mist = true, and the JTAC names have JTAC in them (which you did, a priori) (I'll have to document this one day ... ) Here, tell me if it works. ATO_Generator.lua MAIN_NextMission.lua
  20. well, sorry, I did something rash. I can't even remember how to use CTLD, it's been a long time.
  21. I forgot to tell you that it's my fault I try to correct
  22. ok, pb with ctld.JTACAutoLase
  23. one of the files in the .miz archive must not be complete, and so DCS does not recognise it, and does not offer it for play. Can you transfer this mission to me?
  24. Normally, it is not necessary to start the campaign again, you only need to regenerate a new mission (SkipMission.bat) However, to avoid a bad surprise, save the old scriptsMod and the whole folder of your campaign
  25. here is finally the patch, finally ... the new version. 30.63.302 This is the complete scriptsmod, save the old one and copy this one instead. Otherwise wait for DCE_Manager to propose an update (but the servers are more and more recalcitrant...) ==:20.63.302:== 302 fixed [CSAR] some ejectedPilots are missing from the MAP, and CSARs are moving to empty positions 301 modified [loadout] new loadout or adjustment for F-1EE, Viggen, Tchad campaign, 300 fixed [IA strike] strikes do not attack MAP structures 299 add [mission] place men looking for some ejectedPilot "Manhunt^^" 298 fixed [campaign] the transfer of replacement (reserve) aircraft does not take place 297 fixed [radio] guard frequencies are sometimes used 296 fixed [Eventslog] ***provisionally cancelled***use "forbidden" characters for its name DCS plant DCE. 295 fixed [task] simultaneous task injections freeze the intelligence of AIs ^^ 294 fixed [M2000] Radio: the red and blue radio sets are reversed 293 add [plane] Add all SA342 playable 292 modified [mission] attempts to "dilute" all packages throughout the duration of the mission 291 modified [MP] all players' planes in the same target pack (where possible) 290 add [IA] the helicopters (all of them) try to follow the valleys (this is under test) 289 add [plane] Add Mirage F-1EE 288 add [Datacard] makes DCE compatible with the use of programs such as Datacard Generator or CombatFlite (M63) 287 add [third] allows you to use third party files that Data information without being overwritten by central information updates (M62) --> use Init\ADD_data.lua scriptsMod_20.63.302_complet.zip
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