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Posts posted by Miguel21
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22 hours ago, ldnz said:
Theres a bug with eastern callsigns causing a crash in the latest version of DCS
After testing, I didn't have any problems with eastern callsigns, DCS hasn't changed that.
Are your bugs linked to a country that is normally in the Eastern bloc, that you have to switch to the West?
WestCallsign in data file -
great work, well done.
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OK, thanks for the info
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1 hour ago, ldnz said:
Theres a bug with eastern callsigns causing a crash in the latest version of DCS. looks like previously eastern callsigns were just a number, and western used a structure. Now DCS expects all to have the structure and fails to parse the file. Attached iATO_FlightPlan.luas a fix, drop into scriptmods.ng
~lines 290 ish
I realise that I'm late for a release, but there are so many changes and corrections.
Here is the latest, this is a test and not a release.
I need to check it.Otherwise, I'm surprised about the East camp callsigns.
In which campaign does this create a bug?-
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4 hours ago, ldnz said:
Hi @Miguel21, could you please add MB-339A to the UTIL_Data.lua for the next ScriptMods.NG version?
I'll see what I can do,
But it is also necessary to integrate UTIL_AddPropAircraft
and
radios_freq_compatibleHowever, it is CEF which makes the loadout, and there, it is unavailable.
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On 5/19/2023 at 1:52 AM, Spartan111sqn said:
Hi @Miguel21I have updated the DCE manager to the last version, I run a campaign, for example Tomcat over PG, everything OK, but when I stop the server, I do not see pop up the cmd window to accept the results, then I cannot continue the campaign.
Any idea why?, same also happens with Falcon over PG.
Hi,
-Following an update of DCS, did you put back the mission_scripting (sanitize) mod?-Is the 4 temporary files in the root of the campaign? If yes (and their date match) you can continue your campaign in degraded mod, using the executable DEBUG_DebriefMission.bat
-If not, give me a mission generated by your DCE, so I can look at the path
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4 hours ago, harv said:
Sorry for wasting anyone's time ; I'd not installed the mod fully
no problem ^^
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6 minutes ago, harv said:
Can anybody help me with the following error for the Apache mbot:
Generating First Mission.
E:\Program Files\Eagle Dynamics\DCS World\bin\luae.exe: ../../../ScriptsMod.NG/UTIL_ResetCampaign.lua:24: module 'Init/radios_freq_compatible' not found:
no field package.preload['Init/radios_freq_compatible']
no file '.\Init/radios_freq_compatible.lua'
no file 'E:\Program Files\Eagle Dynamics\DCS World\bin\lua\Init/radios_freq_compatible.lua'
no file 'E:\Program Files\Eagle Dynamics\DCS World\bin\lua\Init/radios_freq_compatible\init.lua'
no file 'E:\Program Files\Eagle Dynamics\DCS World\bin\Init/radios_freq_compatible.lua'
no file 'E:\Program Files\Eagle Dynamics\DCS World\bin\Init/radios_freq_compatible\init.lua'
no file '.\lua-Init/radios_freq_compatible.dll'
no file '.\Init/radios_freq_compatible.dll'
no file 'E:\Program Files\Eagle Dynamics\DCS World\bin\lua-Init/radios_freq_compatible.dll'
no file 'E:\Program Files\Eagle Dynamics\DCS World\bin\Init/radios_freq_compatible.dll'
stack traceback:
[C]: in function 'require'
../../../ScriptsMod.NG/UTIL_ResetCampaign.lua:24: in main chunk
[C]: in function 'dofile'
..\..\..\ScriptsMod.NG\BAT_FirstMission.lua:375: in main chunk
[C]: ?Please!
what exactly is the name of your campaign, and the version of your scriptsMod plz
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cool, I'll look at that then. Thanks.
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7 minutes ago, ldnz said:
Hi guys! Found an issue where DCE causes openkneeboard to crash. This is due to the fact the mission.descriptionText and side briefing are written direct to mission, instead of into dictionary like DCS usually does. I've raised the issue with OpenKneeboard team (where we're doing a blind lookup in dictionary without checking whether the text starts with DictKey_) but this can also be fixed with a minor change to DC_Briefing.lua to change the destination from mission.descriptionText to dictionary.DictKey_descriptionText_1.
What do you reckon? I don't know enough about DCS mission format to know where the fix should be, have also notified OpenKneeboard team and can send a patch there.
Hi,
Since a major update of DCS (I don't remember which one), most of the information that was written in the dictionary, has been written directly in the mission file. (especially concerning the names of the groups and units)Try to create a simple mission (not DCE) with the mission editor, write things in the briefing part, save then dissect the mission and dictionary files. Then tell me where the briefing is recorded by DCS.
For information, I would like you to send me the mission that crashes openkneeboard
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8 minutes ago, Scotch75 said:
Yes, I unistalled the old one using control panel "Remove Program", then deleted any related files and folders left behind.
Sent from my SM-G998B using Tapatalk
this programme sometimes wears me out
With this one, it should be good.
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4 minutes ago, Scotch75 said:
Hi Miguel,
Many thanks for the new update to DCE_manager. I tried to run the set-up, but the installation stops, giving the attached error log.
Cheers!
DCE_Error_lo.txt
Sent from my SM-G998B using Tapatalk
Hi,
Thanks for your feedback. Did you uninstall the previous version before installing the new one?
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Release of DCE_Manager. 5.11.25
New feature: graphical squad management.
To do this, click on the campaign image in the list on the left.
QuoteV5.11.25
add: ability to activate/deactivate squads and much more. (click on the campaign image to display the information on the right)
mod: updates will be checked once a day
mod: the number of files available to be updated will be displayed in the tabList title
mod: the update window displays errors
add: you can directly open the ScriptsMod directory by clicking on its version, in the Update tab -
Cef is working on a campaign in Lebanon, where almost all playable aircraft can be activated on demand.
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19 hours ago, Spartan111sqn said:
And the campaign always have the same targets and objectives, do you plan different evolutions, with troops in contact, different set up of forces, etc?
Normally, (for the time being), targets evolve according to priorities.
For example, EWRs are usually targeted first, then SAMs, then BASEs (this is an example)@PB0_CEF would know better than me.
For a dynamic front, the Cyprys campaign was a trial, it works, but it is too complicated to implement for a new campaign.
We imagine another way to do it, later ^^
Otherwise, for new type of mission, we will certainly have the attack of the runways.
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14 hours ago, Spartan111sqn said:
Thanks for this nice set of campaings and the tool to manage them.
One question, how can I influence on the ATO?, I mean, I see that Tomcats are always assigned to Air to Air missions, I would like that appears also CAS, Strike, etc, what .lua file is needed to be modified.
Thanks in advance.
Hi,
To change the squadron tasks, you have to modify the Init/oob_air_init.lua file and then start the campaign again.
If you want to modify a campaign in progress, you have to modify the file Active/oob_air.lua and then SkipMission
tasks = { --unit tasks ["Intercept"] = true, ["CAP"] = true, ["Escort"] = true, ["Fighter Sweep"] = true, ["Strike"] = true, },
Add CAS task:
tasks = { --unit tasks ["Intercept"] = true, ["CAP"] = true, ["Escort"] = true, ["Fighter Sweep"] = true, ["Strike"] = true, ["CAS"] = true, },
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4 minutes ago, Sire said:
I am currently 100% dedicated to the study of DCE. Our first campaign in our virtual squad will be Cyprus Incident.
I want to know every bit of this engine so I'm reading every post in this thread and urgerly dissecting the campaigns to understand every file.
A MILLION THANKS to you all that coded, improved and manteined this engine alive.thank you ^^
but don't look too closely, the code I added is a butchery.
I'm a bit of an autodidact, the pros like Mbot code like gods ^^-
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@PB0_CEFmight be able to answer that ^^
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19 minutes ago, lei said:
happy to report with the latest script, damage to airfield in the Cyprus mission was indeed recorded. although the briefing included hanger and command center as target, but the mission end only consider fuel tank, ammo dump and comm tower as valid targets...
Also tuning to the EWR did give me plenty of warning about what's going on in the airspace
I'm glad it works better that way.
Concerning the targets on the base, there are 2 types,
those integrated into the map
and those added by Cef.That's why you have 2 types of targets on a base:
Airbase
airbase strategicLook carefully in your debriefing if what you hit is not in the other type of target, the percentage of integrity of these 2 types of targets may have evolved.
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2 minutes ago, lei said:
oh, i maybe should be more patient to stay on that channel longer as I switched back to package channel 0 after not seeing the AWACS option in the radio menu.
Should I expect to hear an announcement from EWR if it detects any enemy flight? The Cyprus incident mission is fun but very challenging for me at least. Having finally managed to sneak attack the airport defended by Avenger and Raiper, and then just getting shot down out of blue by enemy CAP without any warning is frustrating.
you can also request the assistance of an allied CAP via the F10 menu (assuming that an allied CAP is in the area)
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13 hours ago, lei said:
Not sure if this the right place to ask this, but in the Cyprus Incident mission, there is an EWR deployed, but cannot seem to use it in the Hind by tuning to the EWR frequency. am I missing something or is that EWR intended for Gazelle and M2000? (I am not very familar with this aspect of the game in general..)
This is a DCS limitation.
ED considers that the Hind is not an interceptor ^^ and does not give it the radio commands to make AWACS/EWR requestsHowever, if you stay on the EWR frequency, you still hear the EWR info.
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yes, the server system is recalcitrant.
Try changing the server number.In the future release, I will reduce the number of access attempts to the download.txt
DCE Campaigns
in User Created Missions General
Posted
Can you give me the mission generated?