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Bones1775

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About Bones1775

  • Birthday 03/21/1975

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  • Flight Simulators
    DCS
  • Location
    West Virginia
  • Interests
    Hunting, Shooting, Gaming
  • Occupation
    Retired US Marine

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  1. these are the differences i found in device_init. left is the ed file right is the mod file i have been using
  2. Unless i had an older version of the file there were 2 lines missing from the mod file that were in the ed file. One regarding tgp and the other regarding rwr. And 2 lines added regarding the code you posted. Also the devices.lua needed edited to maintain the original file sequence.
  3. Compare is how i found the fix. I am not a coding guru so i couldn't figure a way to keep the nvg function. Hope you coding gurus can figure it out.
  4. There was a couple lines of code that needed added to the mod that has been added since the mods last update, this fixes the alr-67 issue. The lines that were added to the mod regarding helmet device need removed to restore visor function. This is what adds the nvg to the jhmcs. Obviously removing it you gain visor function but lose nvg with jhmcs.
  5. I found the problems and fixes, both in the device_init.lua. sent to capt coke. Unfortunately the fix removes the nvg use with the jhmcs.
  6. With the latest patch 10/22/2025 this mod breaks the ability to load the ALR-67 partition on the mumi page as well as breaking the new visor function.
  7. can we get a hornet special options check box to remove or apply the tinted HMD visor?
  8. thanks, based on my experience with the hornets rwr export the changes that will need done to make them readable will make them unreadable in the cockpit but i'll be doing some testing with it later today. basically need to find where it defines the line weight and fuzziness for the displays part 2 got it, you need to edit the following file VNAO_T45\Cockpit\Scripts\materials.lua. (line 21) MFD_thickness = 0.2 i used the following MFD_thickness = 4.2 see the attached screenshots to see the results. as you can see it does make the in cockpit displays unreadable. you can mess around with line 21 and 22 to get the desired effect that suits you.
  9. what did you have to change to export?
  10. And 59 is automatically programmed to bullseye
  11. I am curious why we can't control our wingman data link wpns and if this feature will be added in the future?
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  12. getting reports from squadron members that todays patch broke this mod. makes sense, we did get a new ddi page today.
  13. i do but i have tried with and with out them in the export lua. have gone as far as deleting everything in the scripts folder and letting winwing replace their required files. it has worked a few times but it never works o a restart of the game and i can find no rhyme or reason why it worked the few times that it did.
  14. no i mean the displays on the UFC do not show what is in game on the UFC. i am not talking about the MFD exports i'm well aware of the issue with them being dimmer and for that matter the in game one being too bright when they are exported.
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