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Everything posted by Harlikwin
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Yeah, the red-SEAD stuff will probably one of the harder things to do/get right. Though AFAIK there are docs on it.
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Probably, I just copied that from somewhere.
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Apparently its confirmed that Galinette (radar wizzard guy that did a fantastic job on the F15E radar) will be doing at least some systems coding on the 23, so the radar and possibly IRST should be done really well (IRST probably will have major issues unless ED actually adds clouds to the game IMO).
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Many good things but PLEASE bring back the autohover
Harlikwin replied to Ian Boys UK's topic in SA-342M Gazelle
Honestly PC should copy Petro for the gunner at least. This hopping around between seats is a) unrealistic, b) lame to do. -
We need more weapons grade speculation when it comes to the Su-17M4... And he wasn't the only person to think about that, I mean ED has said for years that they don't wanna spend any more resources on FC3 than they have to, so they aren't remaking it for outdated FC3 jets IMO. Which opens up "weapons grade" speculation. The jets that did use it are the Su-17, and Mig27, later 25's, as well as later, multirole mig29's. Thats the short list at least. Frankly I'd be ecstatic if it was the Su-17, and since its out of service in the USSR and has been "for a while" it might be doable for ED (maybe even as a test case), though personally I think they have their heart set on the 29, and the 9.12 didn't carry KH-29's but later multirole 29's did i.e. 9.15. Mig29M i.e. the 9.15 The aircraft external stores can carry the RVV-AE, R-27ER1, R-27ET1, R-27R1, R-27T1, R-73E air-to-air missiles, the Kh-29T, Kh-29L, Kh-31A, Kh-31P, Kh-35E air-to-surface missiles, the KAB-500KR (OD), KAB-500L guided bombs, as well as rockets and free-fall bombs. Besides, the aircraft have the GSh-301 built-in gun. The Naval Mig29K I think could also carry the 29T, for some versions at least. So ED "might" be pushing for a mig29. Though if this is the case I hope to christ they also do an older 9.12 version since its vastly more relevant.
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LOL literally no one cares. The DCS MP, "need muh bestest jet or uber missile" mindset sucks frankly. The phoenix has been and continues to improve and be more realistic, which is what matters. And frankly the Cat is quite dangerous on most period apropos 70s/80's servers if its flown by a competent pilot at least. But you are right the days of the "I win button" are over and that probably makes some people sad. The easy "I win button" got taken away. Some people can't cope with that.
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Well... Its lame, but they don't have much to work with for the SHAR. However, neither the Gr.1 and Gr.3 had a radar, and Razbam has hinted the Gr.3 might be possible. And as I recall the sooper snoot did serve in the falklands. But, per their roadmap... 1. There is still a plenty of work to do on the F15E for all ze weaponz and all ze datalinkz, and all ze new TGPs (god I hope ED actually models FLIR/IR someday that isn't terrible). 2. The Mig23 is next in the pipeline and I'm hoping its consuming lots of resources. 3. They have heavily hinted they will do the AV8B+, which would be logical since they can heavily leverage their F15 radar model for that. (ironically so could ED, but for reasons of pride IMO, they are doubling down on FC3 2.0 level radar for their modules which is a shame). 4. The Pucara, Super Taco thing, are also gonna be done at some point.
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F-4E Air to Air Weapons/Capabilities Discussion
Harlikwin replied to Aussie_Mantis's topic in DCS: F-4E Phantom
I agree. But it needs to get fleshed out more, at least for MP server owners. While you can damage systems now (or at least some of them), "clever" MP players can easily circumvent this. An easy solution would be an option to enforce the damage, i.e. you can't repair it. This would allow for less cheating, and more flexibility when trying to shoehorn certain planes into certain earlier eras in MP. -
Yeah missile integration is generally really misunderstood by DCS players in general. And while the seeker may be on the missile, things like performing the search pattern were typically on the plane for most of history.
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Yup, exactly. Gimme my SA-7, 14 and redeye
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F-4E Air to Air Weapons/Capabilities Discussion
Harlikwin replied to Aussie_Mantis's topic in DCS: F-4E Phantom
Honestly the best way to deal with this for ED is to include a "reliability" setting for each missile. And have mission designers/players/server owners set it how they like. And then you can have like a few failure modes, motor, seeker etc. I see 9B's with 100% reliability in MP servers and I shake my head. I also think ED should allow mission makers to disable systems on jets, this would be useful for alot of things to simulate maintenece etc, or to simulate "older jets" i.e. disable HMCS. But it should be enforceable server side. My perspective here is 100% from what the MP community has been wanting for a long time. -
Varjo Aero: Общее руководство для новых владельцев
Harlikwin replied to Supmua's topic in Virtual Reality
I've had no problems, but I'm running the older non Foveated rendering version. But the performance "improvements" for me are absolutely minor, maybe like 10FPS with DLSS. -
I'm not trying to be mean about it. But honestly developing stuff for MSFS or other simulators doesn't get you much actual experience with DCS. And honestly having flown other jets in those sims they are nowhere near DCS in terms of fidelity of the jet. PLUS none of the other sims have systems like radar, IRST, weapon computers etc modeled at all or at arcade levels. So they need good system guys that actually understand that stuff in detail and can model it. Honestly the best thing to happen to DCS IMO is Razbams Galinette and his radar models for the M2k and F15. As for the experienced DCS devs, yeah 100% even those guys have issues getting stuff out. So for new devs it must be way harder, unless the jet is very simple i.e. Gen1/Gen2 jets which is IMO what most new devs should be doing for their first plane because its pretty hard to screw up a gunsight. And I mostly remember them saying it would out in like a year of the announcement, so thats really where my they bit off way more than they can chew comment came from. If this thing is out in 2025 I'll be happy and a bit surprised. With systems at a FC3 level is not really encouraging. I expect a detailed bombing computer model, detailed A/G radar, and hopefully a LANA pod that is better than the standard green-screen DCS IR stuff. Not to mention decent modeling of the "smart mutnitions" but thats at least 50% on ED.
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Realistically the Cold war ended in 89, or even earlier with the polish worker strikes, the most plausible 80's scenario is in 83 i.e. Able archer. Anything really past that is pretty much fantasy. There was 0 political will to invade Europe after the early 80's. Besides there was no non nuke scenario anyway, literally every war plan known starts with multiple rounds of tac nukes all over Europe. So basically you have "early" 80's as your credible WW3 scenario. Where the early vipers are interesting is the other theatres where they fought and were used. Also, early deliveries etc don't really make it relevant, like great you have 3 birds and 2 guys that are training to fly them. Most of those later blocs were not relevant for this very simple reason.
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requested earlier Voice chat for JTAC/GCI slots
Harlikwin replied to Corsac's topic in Voice Chat Bugs
Bless you -
Yup, navy vs AF sidewinders tho. Also rails were sometimes not 100% compatible, i.e. the Aim-9G rails on British harriers had to be modified with a "file" to fit Aim9L during the falklands war as an example.
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I don't even care if its modern, I just want to be a version that actually saw service.
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Blk15 was exported way more tho. So its just a question of relevant how. And I mean yeah ok, 1 country got all the A/A kills.
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Classis DCS development, new devs think its easy based on their non-existent prior experience, turns out waay more complicated than they think.
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I mean, thats not really that unreasonable. If read about it, they were hard for fast movers to employ. One of the reasons the A10 guys got more use out of them was because usually the target was outrunning them.
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An early Blk15 was the most prolific, exported, and versatile while still being old school. But I'd be fine with either at 10 or early 15. The late 15's are mfd monsters like our current Viper, don't want that.
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F-4E Air to Air Weapons/Capabilities Discussion
Harlikwin replied to Aussie_Mantis's topic in DCS: F-4E Phantom
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F-4E Air to Air Weapons/Capabilities Discussion
Harlikwin replied to Aussie_Mantis's topic in DCS: F-4E Phantom
So not much to debate -
It wasn't very good. Most mav engagments were like 1 mile shots, if that because they could barely see anything.
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Well. I'm not gonna disagree about the average DCS MP players skill issues. But it will get sorted out. Most of the better players on the CW servers already handle F5's and Mig21's decently enough, though they are in the minority. Those will be the guys that take to the F4 or 23 like ducks to water. But your average DCS 4th genner, yeah they will have a bad day.