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Harlikwin

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Everything posted by Harlikwin

  1. Yeah I'm curious how this actually works with the gloves or hand trackers in general. With point control its a total non issue since you have to push a physical button to do anything.
  2. So lets not fuddle up the thread with AWACS radars, those are rather different kettle of fish than fighter radars. If a target is cold then if a HPRF waveform is being used it could certainly vanish as HPRF has issues with cold and beaming targets. I don't offhand know the frequencies that the SPY-1/2 uses but the SPY-9 on the E2 is a UHF band radar not, X band like fighters, so comparisons in terms of range dish size etc become rather tricky. As for the F18/16 yes the 16 is now a bit worse than the F-18. And supposedly the F15 range for Fc3 is being "upgraded".
  3. Yeah, IDK, most of IMAX claims are of the too good to be true variety. They reek of used car salesmen to me TBH.
  4. This has been the myth and fantasy discussed for years. And yet no one has demonstrated this at any meaningful level. IIRC the varjo guys get like 5 fps boost with this tech and that's in their expensive headset not the aero and its supposedly a bit janky. For this to be meaningful in VR, it needs to: A) work seamlessly with rapid eye movements (latency and tracking and processing bottlenecks there) B) give you a good performance boost, like 30-50-100% more fps for it to be worth it. And this far I dont see any FR tech that does either of these.
  5. I flat out made it clear that just repeated what I've heard over the years, and specifically DCS users, I'm glad there are two sides to the story, but I've followed that company for years, and I was never convinced to buy the product. I've owned multiple headsets from other vendors though and pretty much everything I've read from DCS users conviced me that it was a nogo compared to other headsets on the market from a performance perspective. Do you run the 5k+ in full FOV mode, I mean its an older headset at this point as well, so I'd hope performance is good enough these days.
  6. Its called Point Control... I've been using it for years. I map my sticks/hotas realistically, and then click in the pit with my hands as god intended.
  7. Yeah thats the thing, lots of hype but everything I have heard is that most of the pimax stuff is subpar for DCS. I don't own any of it, but everything I've heard from guys that have used both the G2 and Pimax8kx is that they prefer the G2 for DCS even if the FOV sucks, the rest of it is better. My this sounds fishy detector has always gone off when I hear ultrawide FOV, which to me translates to lower PPD and probably lens distortion and issues. If it were easy to get good visual quality in huge FOV at the same time, I'm pretty sure every headset manufacturer would be doing it.
  8. Yeah, you might keep your old customers, but its probably not gonna get you new ones. IDK, from what I've heard pimax is great at hype, less great on actually delivering. YMMV.
  9. Arent those the standard hand controller laser pointers?
  10. I've spent more time remapping my planes after ED periodically nukes the bindings than I have setting up my VR headsets.
  11. Well, its bold for sure I guess, Price wise its more than an Aero, and I'm really curious about performance. I mean thats a ton of pixels to push, and I'm no pimax expert but I Think even their current sets have problems in terms of performance. And I'm curious what VR will look like late next year, I'd like to think a Reverb G3 will be out by then. And maybe Nvidias next monsters.
  12. Man thats some nauseating self promotion and arrogance right off the bat tho..
  13. Thanks, looks pretty cool, though I do worry a bit about "minimal latency" impact... As frame times are pretty important as you know.
  14. Yeah those numbers made no sense to me, maybe they are doing some sort up up-sampling? I still see no details on foveavated rendering, from what little I can find, it might net you 5fps and it looks like crap. Can you expound on that compression you mentioned? Excited about openXR though.
  15. Maybe check a page back
  16. It is exciting to see a few shots of the gunsight working on the F1, and TBH fox2's shouldn't be too hard to get working either. At this point for me the elephant in the room is the radar. We've seen no pics of it, and its probably the most complex part of the avionics on the F1, and then the other part of question is, how good of a job in terms of radar modeling will it be. I.e. will it be some poor radar model that presents no issues for the pilot ala the JF17 radar? Or will be an actual radar simulation like what Razbam has been teasing for their M2k and future modules or what HB has done for the AWG. The Manual for the radar is out there, and it looks like it should have some serious drawbacks, particularly in look down situations, and the 530F missiles should also have serious look down issues as well. A big motivation for the M2k/RDI radar and the 530D was to get some look down capability compared to the Cyrano IV and the RDM (radar de merde). And while I have confidence in Aereges when doing pretty much all the other systems in the F1 based on their C101 work, I do worry about the radar since the 101 of course has no radar and therefore they don't have experience with coding that.
  17. Yeah, like many here, I've been in VR since near the beginning. And yeah it seems like the same ol "ZOMG its Ah-Mah-Zing" reviews each time a new generation of headsets comes out. And then they get into the hands of the consumers, and well, then all the "issues" actually come out. As far as the Aero being a game changer IDK, on the surface it seems to tick many of my boxes (edge to edge clarity, higher PPD etc), but then I consider things like FOV, and then the issues with the distortion (potential major issue for DCS), and the chromatic aberration which is a major problem if its really bad or a minor inconvenience if its only at the very edges of the FOV. And then of course the 300lb gorilla in the room, performance, I recall everyone said the G1 would be unplayable in DCS due to how many pixels it pushed, and it turned out to be far better than anyone expected so who knows. I'm keeping my expectations modest however in this regard as we know alot more about high res headsets and up/down scaling in DCS than we did back then. Plus by the time its out DCS VR may be improved in ~4 months, or maybe not. From what I've seen of the side by side through the lens videos the Aero looks to be both better in some ways and worse in some ways to the G2 which is "interesting" to say the least (clearer up close, but blurrier further out is what I've noticed). But what it doesn't seem to be from those videos is some massive massive difference like what we say when going from G1.5 sets to the G1 (i.e. no more SDE). It does potentially look to be more clear though compared to the G2, so there is that, its certainly better than the index in those shots but it should be. If this set were more toward the 1k side of the house i.e. inline with other consumer headsets, I'd probably jump on it. For 2K+, I still may jump on it once more is known, but for now I'll let someone else be the early adopter this time around.
  18. On the lenses, I recall the G1 had a fair amount of chromatic aberration which annoyed me to no end. And you can clearly see it in some of the Aero Teaser videos on the "eye chart" sections. AFAIK you can get rid of it with various lens coatings on aspheric lenses, but they are quite expensive so that would unfortunately drive the price up substantially.
  19. I've been following their community response on their discord over this a fair bit. Looks like the sets have some serious distortion issues at high head turn rates (i.e. fast look left/right etc), which sounds to me is a big issue for something like DCS. They claim it will be fixed by the time they ship though. Several guys have posted about downsides to the set and the XR-3 but its all been taken down/deleted for now. So, it doesn't exactly seem like the miracle headset it might be at that cost quite yet. Also no actual reviews in DCS worth anything either from what I can find which is sadly the proof in the pudding.
  20. I'm seeing them for like 150 bucks a pop.
  21. Where is this handeled? I thought it used steamVR. Yeah, I'm gonna sit back on this one an upgrade the CPU/mobo for now. That should be "entertaining" enough with the scarcity of stuff.
  22. link to that? I also thought it only used it set IPD like the VR-3
  23. Yeah, seems like we got about half the list this patch, which is why I was wondering about the other stuff.
  24. How soon can we hope for the early -135 and more importantly iraf -95...
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