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Everything posted by BuzyBee
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Hi, Currently, Tacview creates a compressed and non-compressed version of the flight simultaneously and if all goes well (i.e. DCS doesn't crash) the compressed version will be kept and the non-compressed version will be deleted. In the case of a crash or other issue, the non-compressed version will remain available so you will be able to replay whatever Tacview was able to record before the crash. Of course you can always just extract the compressed version if you want to see the details. Considering all that, is there some other reason you want to disable compression?
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Hi, go to Windows Start Menu -> Add or remove programs to uninstall Tacview.
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Hi, go to Analysis -> Playback Control Bar
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Hi, Is it possible you are playing on a multiplayer server that does not allow object export, just player export? If this doesn't help could you please share your DCS log.
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Hi, This should be working for you in the Demo. In the file Saved Games\DCS.openbeta\Scripts\Export.lua do you see the following line: local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') If it's not there please try adding it. If this doesn't help please share your dcs log.
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I wish! There is no release date yet but we are actively working on it.
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That's correct! I am glad to hear it will meet your needs.
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Hi, In Tacview 2.0, players will be able to leave the server while waiting 10 minutes of real time before reviewing their flight. It seems to me that the data can't simply be made available at the time of leaving the server because the player could theoretically just re-join the server and/or use or communicate the information acquired via Tacview to the persons still connected to the server.
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Hi, The Flight Log is Tacview's best effort to log events like "has fired", "has been hit by", "has been destroyed". The flight log can be exported to XML or CSV (File -> Export Flight Log) to allow you to create your own reporting.
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Hi, that would be pretty complicated, since we would need to know when the launch button was pushed or the trigger pulled. That information is not currently easily available to us. It is probably different for each aircraft. We are rewriting the exporter for Tacview 2.0 - maybe it will be possible after the rewrite.
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Thanks for the confirmation and for the information about the first and second client connecting simultaneously. We hope we will be able to fix this in Tacview 2.0. (the bug may be on the DCS World side, we are not sure)
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Hi, There is a known bug that the first player to join the server is not recorded when Tacview is set to Record One File Per Client. Have you tried this with multiple clients joining? Alternatively you can try starting a mission, joining the server, leaving the server, then joining the server again, and see if that works. Let me know!
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Hi, your settings look fine. Can you please share the DCS log of the server?
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Hi, here is all the latest info: https://tacview.fandom.com/wiki/FPS_Loss_While_Recording_Your_Flight_in_DCS_World
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Updating to the latest stable version should do the trick: https://tacview.net/download/latest/
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Hi, Can you please share the DCS log of the server? Also please share a screenshot of what your Real-Time Telemetry window looks like before you click connect: Hi, enable Pilot Line Of Sight through the Display Selected Objects Vectors menu:
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Right now there is no way to filter the objects that get exported, but we are interested in possibly implementing something in the future. It would help us to have just a dcs log from you (Saved Games\DCS\Logs) to see for ourselves exactly what kinds of unimportant objects are causing the performance issues compared to the important objects.
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Hi, Here is some information and workarounds about FPS loss with DCS: https://tacview.fandom.com/wiki/FPS_Loss_While_Recording_Your_Flight_in_DCS_World Could you please share a DCS log of an instance where performance is suffering? It could help us come up with new ideas.
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Hi Yar, We are experimenting with new ideas to export static objects such as buildings, but it is too early to be published because there are performance and setup challenges. We hope that the next time we rewrite the DCS World Exporter we will be able to include static objects. Hi, we had the same idea and we are experimenting with health bars. Hope to make it a reality one day!
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That makes sense to me because if there is no telemetry being exported at all, Tacview creates an empty file, and an empty file may be discarded if there are instructions to discard small files (even if it is more than 10 seconds as you explained). If you still have the log I would be happy to take a look at it.
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Hi, if you are having issues such as empty ACMI files it's a great idea to place the Tacview line first in the file Scripts\Export.lua, and if this fixes the issue, this means that one of the other lines, for one of the other add-ons, is causing an error in that file. Generally you can spot the error in the DCS log if you search for references to EXPORT.LUA.
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Announcing Tacview's Holiday Sale 2021-2022: 40% off Tacview Standard and Advanced from December 22nd to January 5th. To upgrade from Tacview Standard to Tacview Advanced at an equivalent discount, send us an email at support@tacview.net. Happy flying! https://tacview.net/purchase/
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The current version of Tacview is 1.8.7 so please make sure you have downloaded and installed that version here: https://tacview.net/download/latest/ This error can occur when there are Tacview files in the DCS World folder. Tacview should install itself in the Saved Games folder only. Can you try running Repair DCS World Open Beta? This should get rid of any Tacview files which do not belong in the DCS World folder.
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Here's how: https://tacview.fandom.com/wiki/Putting_together_custom_elevation_data_and_terrain_textures
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