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Everything posted by BuzyBee
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Actually the AOA Indicator add-on is working with the F-14A-GR-135 on my machine. Are you sure you have the add-on enabled and activated, and that you are the pilot of the F-14A-GR-135, and the aircraft is the primary selected object?
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Take this XML file and place it in %PROGRAMDATA%/Tacview/Data/Database/Default Properties/ and re-launch Tacview, and all parachutists should be invisible. (You can always override the way objects are displayed on your own end, including making them visible/invisible, by making your own XML files to override Tacview's native ones. More information is available here: https://tacview.fandom.com/wiki/Technical_Reference_-_Database ) Make Parachutists Invisible.xml
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There's a couple of ways to do this, unfortunately neither of which are particularly simple! Can you share your ACMI file so I can test my solution on it before sharing with you?
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We will investigate this, maybe we forgot to add F-14A-GR-135 to the exporter when it came out.
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Somehow this ACMI was recorded using DCS2ACMI 1.8.4! You can check that on the Properties Window (see screenshot). Although the fact that the Pilot Line of Sight menu option is there suggests something really fishy is going on. First try running the Tacview 1.8.6 installer again: https://www.tacview.net/download/latest/ and hopefully it will clean everything up.
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Are Heading, Course and Lift working? Can you please share the ACMI where it is not working?
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That sounds awesome, I am going to look at it as soon as I have a chance. Please email me at support@tacview.net or send me a direct message to let me know the details of what's happening with your forums account. I am sure I can sort it out.
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Try setting ["tacviewFlightDataRecordingEnabled"] = false and ["tacviewRealTimeTelemetryEnabled"] = true ["tacviewRealTimeTelemetryPassword"] = "" There will be no recording on the server side, but clients can still record on their own side without 10-minute delay.
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Hi, with the 1.8.5 and above, the options have been completely overhauled, this is the correct syntax now: ["Tacview"] = { ["tacviewAutoDiscardFlights"] = 10, ["tacviewBookmarkShortcut"] = 0, ["tacviewDebugMode"] = 0, ["tacviewFlightDataRecordingEnabled"] = true, ["tacviewModuleEnabled"] = true, ["tacviewMultiplayerFlightsAsClient"] = 2, ["tacviewMultiplayerFlightsAsHost"] = 2, ["tacviewRealTimeTelemetryEnabled"] = true, ["tacviewRealTimeTelemetryPassword"] = "", ["tacviewRealTimeTelemetryPort"] = "42674", ["tacviewRemoteControlEnabled"] = false, ["tacviewRemoteControlPassword"] = "", ["tacviewRemoteControlPort"] = "42675", ["tacviewSinglePlayerFlights"] = 2, ["tacviewTerrainExport"] = 0, }, See the wiki page for explanations of how to set each option for a dedicated server: https://tacview.fandom.com/wiki/User_Guide_–_DCS_World#Configuration And how to set the delay option on a dedicated server: https://tacview.fandom.com/wiki/User_Guide_–_DCS_World#Real-Time_Telemetry_.26_the_10-minute_.22anti-cheat.22_delay
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Hi, You can export flight logs as CSV or XML by going to File -> Export Flight Log. I attached a couple of screenshots to show how to do this. Once you have your CSV or XML file you can use it to generate your own scorecards in whatever manner you prefer. To use PHPTacview you need to host a website which supports PHP. I just tried it out with the latest version of the flight logs and it doesn't seem to be working. I will try to fix it.
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Hi, Use the mouse wheel to scroll in and out. Right click is for adding objects. Left click should be moving the map. Play around with External View (F6), Satellite View (F7),and Free Camera (F8) options to find the one you like. Make sure the 3D view is in focus before using any keyboard commands - click in the 3D view to give it focus.
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Hi, Any IP address that the host enters as Host Address is ignored. The client needs to put the public IP address of the host. The host can find their public IP address to the left of the Host button and needs to let the client know to put that IP address.
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Most of the time this is a crash in the Intel graphics driver. If you send the crash dump file (in the location mentioned in the error message) I can confirm.
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Yes currently it's either 10 minute delay or no delay. This was done to simplify the UI. We are hoping in a future update to provide full ACMI files available 10 minutes after exiting the server (no 10 minutes missing from the end).
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This is available in Tacview 1.8.6 beta 7: https://tacview.net/download/beta as an option in the Display Selected Objects Vectors menu (one of the buttons along the bottom of the playback control bar)
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Hi, We will add a new menu to the Display Selected Objects Direction button.
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For the best results you should try to maintain speed and altitude during the turn, but the report is forgiving since it is in blocks of 3000 ft altitude and 0.05 mach. Even if you don't maintain speed an altitude you should get a good idea after a few flights.
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First activate the add-on by going to Add-Ons -> Enable Add-Ons -> Turn Rate Report Then go to Add-Ons -> Turn Rate to select whether you want to see sustained, instantaneous or both. Then load an ACMI file, make sure the object you're interested is selected from the drop-down in the top left, and a table of values should appear.
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Hi, In your C:\Users\Jingwe\Saved Games\DCS\Scripts\Export.lua file do you see the following line: local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') if it's not there can you please try adding it. If you have a product key, I recommend updating to the latest beta, where we made improvements that have hopefully fixed this bug: https://tacview.net/download/beta/
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Hi, In Tacview 1.8.5 and later, in order to allow no delay on a server, the server has to have Tacview installed on it with real-time telemetry enabled with no password. That's the equivalent of the following in the options.lua: ["tacviewRealTimeTelemetryEnabled"] = true, ["tacviewRealTimeTelemetryPassword"] = "", If this doesn't help please share your log of the server
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Sorry, it's just that according to my interpretation of the server log you provided, the files are not in the right place. Thank for your patience. The missing piece of code you are thinking of is as follows: In the C:\Users\Sorta\Saved Games\DCS.openbeta_server\Scripts\Export.lua file, make sure the Tacview line is in there: local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua') Please check to see if these files\folders exist: C:\Users\Sorta\Saved Games\DCS.openbeta_server\Scripts\TacviewGameExport.lua C:\Users\Sorta\Saved Games\DCS.openbeta_server\Scripts\Hooks\TacviewGameGUI.lua C:\Users\Sorta\Saved Games\DCS.openbeta_server\Mods\tech\Tacview\ (non-empty) We had to put the LSO add-on on the back burner for now. We will definitely finish it in an upcoming release but I am not sure when.
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By looking closer at your logs I see that the server and the client are two separate computers. So make sure you are on the computer running the DCS server, logged in as the user Sorta, when you either re-run the installer or copy the files over. By the way, you do not need a license to install Tacview on the server.
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Make sure you are logged into Windows as "Sorta" and not as some other user on the same computer. I see another user "stron" in the client file. I don't know if that's two users on the same computer. It is the user "Sorta" who does not have Tacview installed.
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Hi, Looks like Tacview is not installed on the host. This would explain why you are getting the 10-minute delay no matter what you do - the delay applies on all servers where Tacview is not installed. To install it, re-run the Tacview installer while logged in as the user "Sorta". Alternatively, copy the contents of C:\Program Files (x86)\Tacview\DCS\ (Mods and Scripts folder) in your C:\Users\Sorta\Saved Games\DCS.openbeta_server\ folder. If you have other add-ons using the C:\Users\Sorta\Saved Games\DCS.openbeta_server\Scripts\Export.lua file, be careful not to overwrite it - just make sure the Tacview line is in there: local Tacviewlfs=require('lfs');dofile(Tacviewlfs.writedir()..'Scripts/TacviewGameExport.lua')