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arcuspilot

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Everything posted by arcuspilot

  1. I've made a VR Hangar with the Mustang. But weirdly, when I use it, the in-game Mustang has the dreaded Missing Textures on the wire to the gunsight, the armrest and the headrest. This doesn't happen with the default sceneVR.lua, nor if I use another one of my other modded VR Hangars. I've attached a .rar file containing the sceneVR.lua for the P-51 in the hangar as well as one I made which has the P-47. You'll see that there are absolutely no dramas when using the P-47 in the VR Hangar. The P-51 does have the USAF Big Beautiful Doll livery whilst the P-47 has the default one. I've just used the default P-51 livery too (it has weird "bort numbers" up the fuselage) and the Missing Textures situation happens even then too. Thanks very much for your attention, guys. If we get this sorted, I'll make the Mustang Hangar available in the "User Files" section for download VR_Hangar_P-51_and_P-47.rar
  2. Hi guys I make the virtual hangars and want to put the Mustang in one. 'Problem is that I don't know the model name to put in. p-47D for the Jug works just fine but p-51D sure doesn't. Does anybody know the designation for th e.lua file? Thanks a bunch - when I've got it up and running, I'll post the file.
  3. pimp, I worked it out. There's an extra line in the default .lua that wasn't in my custom sceneVR file. It must go in when you go to Open Beta. My custom hangars are all made for the non-open beta version. Weird though that in the open beta, non MT version, they work fine. The line I needed to add is: sceneAPI:setEnvironmentMap("Bazar/Graphics/VRMainScene.dds",0.9); Thanks for reading my post - I'll mark off as "solved now".
  4. Thanks very much for the advice, pimp. I've attached one of them - it does have custom liveries on the planes (Hornet and Tiger) but my experience is that if the liveries aren't there, the planes just show the default skin. sceneVR.lua
  5. If I use one of my custom VR hangars, I get the menu screen but the hangar itself is just a black void. When I restore the default one, it appears just fine. If anybody knows a workaround, I'd appreciate it a lot - I do love to see the bird I'm about to fly prior to the mission.
  6. Thanks for the quick reply, KoN! It turns out that my custom VR Hangar works in normal DCS World Open Beta but not in MT for some reason. After your advice, I reverted to the default "SceneVR" and yes, the hangar appears in MT. I'll tag this as "Solved" and hope at some point that MT supports custom VR Hangars as I do love to see my FA-18C and F-5E in my hangar before flight. I'll make a new post mentioning that custom VR hangars don't work with MT. Again, many thanks
  7. I'm using the following shortcut to start DCS Open Beta in VR with Multithreading support : "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin-mt\DCS.exe" --force_enable_VR There's no VR Hangar though, just the menu screen for selecting missions etc. The surrounding area is just blackness. It's odd as I've seen other bug posts where the VR Hangar is mentioned. The mission loads fine. I have the Valve Index and am running the non-Steam version of DCS.
  8. Good morning, Saca111 It's weird then... my pedals now work perfectly. The picture of the controls was from another person who posted a solution to the same problem I had. I've attached a picture of my new control setup - it looks exactly the same, and I've also attached a picture of my control overlay with my toe brakes now at zero where they should be. I did check to make sure the T Flight Rudder Pedals were set to "aircraft" and not "car" at the beginning - I had that problem a long time ago - the controls were crazy then! I've changed the toe brakes on the modules I fly now, using the new "slider setting" - Apache, Falcon, Hornet, Harrier, all the Hogs. I'll taxi around in all of them over the next few days. If they're all fine like the A-10C is now, I'll consider this all still solved. Thanks again, Saca111!
  9. Sacarino, I/we've done it! After you mentioned the "slider" thing and it didn't work for me, I hunted around on the net and found I'd got it wrong there too. It turns out I had to reduce the X Saturation to 50. I've attached a picture of what I found on the web and which works perfectly. Thank you so much for putting me on the right track. Now with the Control Overlay on, I can see the toe brakes are perfectly at zero when not in use. I've never mapped the toe brakes to "slider" before though and the plane took off fine before I "calibrated" as mentioned before. However, it was always a mission to stay on runway centreline when taking off and landing. It's now so much easier. I wonder if I've always had just a little toe brake on all these years!
  10. Thanks for replying, Sacarino Sadly, that didn't work. I've attached a screenshot of what I thought you meant, just to see if I did it correctly. Did I? I still get the same control overlay as in my picture. I went ahead and mapped HOTAS buttons to brakes on and off. When I use the "all brakes on and off" buttom, the brakes zero perfectly. When I use the toe press on the rudder pedals though, the brakes immediately revert to partly on.
  11. Solved this but left the post in case it helps somebody else. Using R+Ctrl and Enter, I brought up the controller window. Found out that after updating DCS and also "calibrating" my Thrustmaster TFlight rudder pedals, the wheel brakes are always a little bit on! See the attached pics. With the help of Sacarino in a post below, I adjusted some settings in the rudder toe brake control mapping and all's well Moral is: Use the Control Overlay to troubleshoot. Original post as follows: Since updating to DCS Open Beta 2.7.11.21408, all my hogs, A-10A, A-10C and A-10C II won't spool engines up to take off speed. Taking off is impossible, even without any payload and half a tank of fuel. When applying wheel brakes at the start of a take off, the bird doesn't even pull through them. I've checked my wheel brakes haven't somehow become inverted, have ensured airbrakes are retracted and it happens whether skid or no-skid. At Kobuleti, taking off Eastward in zero wind, by the time I get to the last hangar on the right, I'm just starting to get airborne. At Groom Lake, Nevada, I don't even get speed for take off before running out of runway doing 115kts - again, no wind, no payload, flaps at 10 as always. I've mapped keys to throttle and the throttle handles go all the way to the front stop, whether with the keys or my Thrustmaster Warthog HOTAS. I've tried my other aircraft; AH-64 (torque easily goes above 100%), F/A-18C (still gets off the ground nice and quickly). All ok on the Thrustmaster Calibration panel. Have tried other missions; my own and the DCS Quick Start take off missions too (never played these before, was nice to hear Waggs). The hogs all behaved perfectly before the update. Has anybody else had this issue?
  12. Guys, what an elegant solution - thank you! I wanted almost exactly the same scenario. I used a fuelling truck in front of a jet parked hot on a ramp. Now it looks like he's been refuelled, got the go ahead and, as the truck rolls off, the jet taxis for take-off. It's neat, it's thematic and... immersive! Very grateful indeed
  13. Dave317, I couldn't work out how to put the weapons on unfortunately - they'd be awesome. I got the LANTIRN pod to show up (please see post above) but that's about it. Do enjoy the files Jaeger and I posted - you'll see when you open them up (Definitely use the free program Notepad+), it's pretty straightforward to do your own. Jaeger and I have added descriptive text lines after each "argument" to show what each does. Thanks for the compliment, vladimusmaximus. Btw, Jolly Rogers is my favourite non-fictional livery! Both the Tomcat and Hornet
  14. Yeeaah!!! That is so awesome, Lutz! I was just about to leave on my holiday and thought I'd just quickly check if you'd replied to last night's post. So, so great! I love how you have each plane positioned. The nose wheel turned slightly toward you and the pilot looking makes it seem they're actually about to taxi out of the hangar Not sure if that's your Tridents livery though as I don't have that livery - for me, it's the Jolly Rogers from the looks of it. The Bf looks sweet! Isn't that F-14 huge in comparison?! And isn't it fantastic we can make our own virtual museum? I physically stood up and walked around, looking at your creation. Thanks very much, Lutz. Have a great week. I'm off to stay in a beach hotel on the Gold Coast in Queensland, Australia. I'll miss the virtual flying but hey, you can't have everything all the time, right?! Again, mate - fantastic work. Chris
  15. It doesn't crash the simulation but the Bf-109 just doesn't show up. Here's the sceneVR.lua file. I checked the name of the model in model viewer and it should be right... I don't get it, Lt Jaeger. I hope at least it's a place for you to start - I think you now know at least as much as I do. If you solve it, please let me know - from time to time I fly this bugger and I usually populate my hangar with what I'm flying at the mo. Good luck! Chris sceneVR - Bf-109K-4.lua
  16. Hi again, Lt_Jaeger Awesome of you! I did get some of the warbirds to work - B-17, P-51 and P-47. I'll have a squiz at the 109 and see if it crashes for me too. I'll post here and let you know. If I get it going, I'll attach the sceneVR.lua for you to muck around with. Going on hol's for a week but I'll get to it.
  17. Wow, Lt Jaeger - OVGME?!! I just looked into it - that is going to save me a lot of trouble and make modding much easier. Thank you so much for the heads up
  18. Great stuff, mate. Say, I figured out the values for no pilot and RIO: (50, 0.510) and (472, 0.619). And please do save your custom-made sceneVR.lua off somewhere. As soon as DCS updates, it overwrites and you're back to the original.
  19. G'day, Lt Jaeger - I'm stoked you like the hangar model. To get your pilot to look at you, add these lines below the line: scene.m:setArgument(117, 1); -- canopy up scene.m:setArgument(6000, 0.569); -- pilot looks to starboard scene.m:setArgument(6001, 0.324); -- pilot looks down scene.m:setArgument(6002, 0.640); -- pilot leans out You don't need the spaces between the lines - I couldn't work out how to not have line spacing in this forum I worked all this out by using Modelviewer2 in the DCS directory here: DCS World OpenBeta\bin\Modelviewer2.exe. This lets you look at all the animations for the jet and drag sliders back and forth, seeing what they do and then noting the mubers and putting them between the brackets (parentheses). I do the -- blah blah thing to remind me what each setArgument does - the program doesn't read anything after the two dashes. You load the F-14 model into the program by using the Add Model function and pointing it to DCS World OpenBeta\CoreMods\aircraft\F-14\Shapes\f-14b.lods With other aircraft, find their aircraft folder and shapes folder then look for the biggest file - chances are that's the model. Cap from Grim Reapers put me onto this path with one of his brilliant YouTube clips - do check those guys out if you haven't already - phenomenal training videos. You can move, zoom in, rotate the model using left and right mouse click and drag or wheel scroll, maybe holding shift or control too... Then you move the zillions of sliders back and forth, seeing what results and then noting the number of the slider and the value of where the slider is. You can get asymmetric wing sweeps, have the RIO hold the handle thing, have damage to the jet etc. I couldn't get weapons added but the Lantirn pod is 606, 0.106. The sliders below that rotate the sensor on the front of the device. Easy-peasy If you make a scene you're proud of, please post it, I'd love to see it.
  20. Here you go, fellas. Just back up your sceneVR.lua in your directory eg. Eagle Dynamics/DCS World OpenBeta/Scripts/DemoScenes. Then rename whichever of the hangars you choose to, well, sceneVR.lua and drop it into that directory. If you check the text of the .lua file, you'll see that I've used my own, personal liveries on the jets. Naturally, you can replace that line with your own. If you don't, the livery on the jet will just be a default one. Please let me know what you think. If you'd like others, I've also made hangars which include the B-17, Harrier, A-10 and some of the other warbirds. I hope you enjoy them, have a great day! ChrisDemoScenes sceneVR - Hornet and Tomcat.lua sceneVR - Tomcat angled.lua sceneVR - Tomcat close.lua
  21. For sure, Dave - I'll upload asap. I have the Hornet and the Tomcat in my hangar. I'll post with that scenario and also with just the Tomcat. Got a lot on today but I'll get it happening. Oddly, I've enabled "Follow this topic" but received no notification that you'd replied...
  22. I've got my beloved F-14 in the vr hangar. Canopy's up, wings in overseep, my livery but I couldn't find a draw argument in the Model Viewer to remove the pilots. I can get them to adopt various poses which is great but I'd love those guys not to be in the bird. Does anybody know the draw argument for the sceneVR.lua for this one? Thanks guys
  23. All fixed now, fellas with the lastest patch at this time: 21 August 2021 Running the Non-Steam DCS Open Beta
  24. https://thechive.com/2021/07/30/friday-firepower-f-18s-ready-to-rock-in-high-res-55-hq-photos/
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