

dpeters95
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Everything posted by dpeters95
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Thank you! I see it now!
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Thank you! I missed it completely. I looked down the list for the Su-27 missions and didn't see it.
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The latest update (Open Beta 2.5.6.54046) release info says it contains a mission for the Su-27 on the Syria map. I own the Syria Map and the FC3 module which includes the Su-27 but I do not see any missions available for Syria when I select the FC3 module.
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MIRAGE F1 and F1CT for 2.5.5
dpeters95 replied to Patrick56's topic in Utility/Program Mods for DCS World
Thank you very much! -
Yes that works on the ground at the start of the mission but it's hard to do that while flying because they are behind the stick. I have just re-assigned them to individual keys which makes it a little easier to tap them quickly during flight. The two key default combination made it very difficult...
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Thanks for the reply. I tried again and it goes from off to on so quickly I didn't notice but if you very quickly tap the key combination, the lamp do sort of incrementally adjust. It happens so fast that I really only got at most 2 positions between the off and on, not a gradual illumination or extinguish of the light. I tried to map each to sliders that I had available but it didn't work. It does work if mapped to 2 hat switches but I don't have that many available just for lamps! I would really request/suggest a slower response to the key presses to get a more gradual brightness of the lamps.
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Spitfire Cabin Lights I searched and couldn't find anything about this potential issue... I just recently purchased the Spitfire IX module and although I found the Cabin Lamp knobs at the bottom of the dashboard behind the joystick, I was wondering if there were key bindings that might allow for easier control while flying rather than moving the stick to access the knobs or removing the stick. I found the LH lamp and RH lamp Increase/Decrease Brightness keys listed but when I press them, they just turn the knobs from off to on and the lamp just flashes because they don't illuminate in the full On position, they have to be reduced a little for them to activate. Either the keys won't allow them to turn incrementally or I am doing something wrong! Can anyone help me out with this situation? TIA
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[REPORTED] Gray square on Persian Gulf map...
dpeters95 replied to dpeters95's topic in Bugs and Problems
Good point! I hadn't noticed that the square is not in the Mission Editor. Only appears on the F10 map while playing... -
[REPORTED] Gray square on Persian Gulf map...
dpeters95 replied to dpeters95's topic in Bugs and Problems
Hmmm... Well, I am running the latest versions of release and beta but it still there for me. Thanks for the feedback! -
[REPORTED] Gray square on Persian Gulf map...
dpeters95 replied to dpeters95's topic in Bugs and Problems
Yes, I know it's fine in the game. But it has been like that on the map view since I purchased and installed the module... -
[REPORTED] Gray square on Persian Gulf map...
dpeters95 replied to dpeters95's topic in Bugs and Problems
Thanks for the feedback! At least I'm not alone. No idea what is causing this. I run both the released version and the Beta version and it is there in both for me. It looks like a missing tile but I have tried updating and repairing using the DCS Installer but the problem is still there... I'm wondering if I should un-install the Persian Gulf map and then re-install to see if it fixes the problem... -
[REPORTED] Gray square on Persian Gulf map...
dpeters95 replied to dpeters95's topic in Bugs and Problems
Thanks for the feedback... -
[REPORTED] Gray square on Persian Gulf map...
dpeters95 replied to dpeters95's topic in Bugs and Problems
I've tried that several times but it's still there. I'm sure I have seen others that have mentioned this same problem on other forums just can't remember where now... I was hoping to see others here say they have the same problem and maybe the developer reply with comments too... -
[REPORTED] Gray square on Persian Gulf map...
dpeters95 replied to dpeters95's topic in Bugs and Problems
Nope, it's just a gray square on the map rather than being blue. Don't see anything in the fly over of that area either... -
Hello, I see that the Persian Gulf map has gone final but I still have a gray square on the map in the Gulf of Oman (around "EN" and "FN") when I view it in F10. I do not see anything in the game when I fly over that area just in the map view. Here is a screen capture: https://1drv.ms/u/s!AlzXS4_O9SKva4PtyevDsGaJlqI?e=JyqiC8
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cubanace, thanks for all your efforts! Looking great so far!
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Thank you! Awesome job!
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Thank you! Much appreciated!
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Thank you for all these! However, the link is broken for "Static Templates" in message #2 of this thread. Do you have a new link? Or, are they now included with the updates? TIA
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VSN flyable aircraft mods
dpeters95 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
Lenux, just to let you know, I have the same problem. The F-16A is not shown in my list of aircraft that are installed when I add the folder. HOWEVER, if you create/modify a mission (like the test mission in the VSN_F16 folder) you CAN select the F-16A from the plane list in the mission editor. Just change the VSN_F16 plane to the F-16A and that will allow you to use the F-16A with the correct cockpit. I don't know enough about what is missing or needed to add the F-16A plane to the installed list so I don't know how to make it appear :-( If anyone knows, please help us out! *** EDIT*** Nevermind... I just figured out all you need is to create a Mission folder and a mission for the plane to show up in the list! -
VSN flyable aircraft mods
dpeters95 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
Thank you for this! Much appreciated! -
VSN flyable aircraft mods
dpeters95 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
Anyone have this file to share? -
VSN flyable aircraft mods
dpeters95 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
Forgive me if this has been mentioned before but I didn't see it when I looked through the previous pages... Only some of the VSN aircraft have a file in the "UnitPayloads" folder. Those that don't seem to get Nato weapons??? For example I used the "01 Su-27-Avionik.cmd" file for the Viggen and everything works but without the UnitPayloads file I don't get to select any of the standard Viggen weapons. Are these files anywhere I can get a copy of or is there a way I can create them? Help please... TIA -
Thanks for replying! The only reason I tried it originally was that when I installed both versions, the Saved Games\DCS folders looked identical. It seems to have worked OK so far and as I say, it makes it easy to install new mods with a single JSGME for both versions that is shared. I was just curious if anyone knew an specific reason for why it was not a good idea.
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VSN flyable aircraft mods
dpeters95 replied to razo+r's topic in Flyable/Drivable Mods for DCS World
Ok, now I see why you need the FC3 module! At least for anything more than a plane that only carries missiles. All the SU-25T avionics.cmd files also use the SU-27 cockpit. So, I can run the SU-25T cmd file for A-G and it will load but I don't get a cockpit because I don't have the SU-27! I guess I might need to buy the FC3 module...