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gonk

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About gonk

  • Birthday 01/01/1966

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  • Flight Simulators
    too many
  • Location
    Earth
  • Interests
    have a guess

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  1. Improved refueling, with fully articulated refueling hose (correct physics).
  2. Why render the desktop image at all when you are using VR? There must be a purpose?
  3. I see hand tracking on the quest 3 is functional, with a few settings i.e. DEV Mode set. After using this function, it requires one feature to be added before it is useful or at least partly. For me it requires the ability to selectively disable panels (or switches/knobs/levers) from the VR touch. That way I could leave it running and not accidently hit switches due to my controls not matching exactly the aircraft. e.g. I found myself hitting the gear handle a lot on the F18 when pushing my throttles fully forward. However, I find the ability to press buttons on the UFC very useful....with practice. I know the tech is in its infancy, but the more adaptable/customizable we make it, the more useable it will be whilst these features get fleshed out. thanks ED.
  4. some poor kid is now crying....
  5. This ability works fine on other choppers.. again, it is a matter of giving people the choice.. I am not forcing people to use it. I think they should make the game for VR only... and stop people playing on screens.. as it is not real enough.. see my point ?
  6. Please add the ability to recenter trim for Spring Centering Joysticks. 1:- There is no kinesthetic feedback for the trim setting for spring centering joysticks. 2:- I either have to look at the controls, or have the silly overlay running to get some feedback. 3:- If you don't want this.. don't use it.. but give the people who don't have FFB a choice. 4:- Program software... not people. Thanks, very nice state for release.
  7. I get "LOST" at lot (30%) when in TWS at the instant of launch a AIM120... Is the AIM120 masking the radar ? This is in Multiplayer mode.. don't play single player much at all. Synch issue ? or Radar ?
  8. Watched the track.... I don't add back pressure on the stick at 130-140... I usually leave it until I can feel the plane wanting to take-off... usually around 160-170. Maybe the extra drag is messing you up.
  9. maybe just for the single press ones... F1 - F10 - F1...
  10. It would be nice to have the F keys toggle to previous selection when pressed a 2nd time. e.g. If you are in 1st Person view, (F1), then you press F10 to goto the map. Just let me press F10 again, to go back to 1st Person. Saves having to move your hand and makes it more efficient. Thanks...
  11. that looks easier.. thanks
  12. I found if you 1:- Undesignate the waypoint. 2:- Switch to A/A 3:- Switch back to A/G 4:- Box the Waypoint 5:- Designate the waypoint. The FLIR (either one) will snap to the waypoint... If you undesignate, you will have to repeat the steps. Just a work around until it is patched.
  13. Should that freeze everything on the screen? Currently the coordinates keep changing... And this is the one thing I wanted to freeze to allow me to write them down...
  14. Would be nice if I could adjust where the mirrors are pointing because currently they are not practical to use. Thanks
  15. If Take off trim button (centre of the rudder trim knob), does not clear it, just apply back trim until it goes away.... It has always been back trim (nose up) that clears it.. I have only noticed on take off... Or during the take off roll... And I always clear it with more nose up trim...
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